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/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
// This sub-API supports the following functionalities:
//
// - Audio device handling.
// - Device information.
// - CPU load monitoring.
//
// Usage example, omitting error checking:
//
// using namespace webrtc;
// VoiceEngine* voe = VoiceEngine::Create();
// VoEBase* base = VoEBase::GetInterface(voe);
// VoEHardware* hardware = VoEHardware::GetInterface(voe);
// base->Init();
// ...
// int n_devices = hardware->GetNumOfPlayoutDevices();
// ...
// base->Terminate();
// base->Release();
// hardware->Release();
// VoiceEngine::Delete(voe);
//
#ifndef WEBRTC_VOICE_ENGINE_VOE_HARDWARE_H
#define WEBRTC_VOICE_ENGINE_VOE_HARDWARE_H
#include "common_types.h"
namespace webrtc {
class VoiceEngine;
class WEBRTC_DLLEXPORT VoEHardware
{
public:
// Factory for the VoEHardware sub-API. Increases an internal
// reference counter if successful. Returns NULL if the API is not
// supported or if construction fails.
static VoEHardware* GetInterface(VoiceEngine* voiceEngine);
// Releases the VoEHardware sub-API and decreases an internal
// reference counter. Returns the new reference count. This value should
// be zero for all sub-API:s before the VoiceEngine object can be safely
// deleted.
virtual int Release() = 0;
// Gets the number of audio devices available for recording.
virtual int GetNumOfRecordingDevices(int& devices) = 0;
// Gets the number of audio devices available for playout.
virtual int GetNumOfPlayoutDevices(int& devices) = 0;
// Gets the name of a specific recording device given by an |index|.
// On Windows Vista/7, it also retrieves an additional unique ID
// (GUID) for the recording device.
virtual int GetRecordingDeviceName(int index, char strNameUTF8[128],
char strGuidUTF8[128]) = 0;
// Gets the name of a specific playout device given by an |index|.
// On Windows Vista/7, it also retrieves an additional unique ID
// (GUID) for the playout device.
virtual int GetPlayoutDeviceName(int index, char strNameUTF8[128],
char strGuidUTF8[128]) = 0;
// Checks if the sound card is available to be opened for recording.
virtual int GetRecordingDeviceStatus(bool& isAvailable) = 0;
// Checks if the sound card is available to be opened for playout.
virtual int GetPlayoutDeviceStatus(bool& isAvailable) = 0;
// Sets the audio device used for recording.
virtual int SetRecordingDevice(
int index, StereoChannel recordingChannel = kStereoBoth) = 0;
// Sets the audio device used for playout.
virtual int SetPlayoutDevice(int index) = 0;
// Sets the type of audio device layer to use.
virtual int SetAudioDeviceLayer(AudioLayers audioLayer) = 0;
// Gets the currently used (active) audio device layer.
virtual int GetAudioDeviceLayer(AudioLayers& audioLayer) = 0;
// Gets the VoiceEngine's current CPU consumption in terms of the percent
// of total CPU availability. [Windows only]
virtual int GetCPULoad(int& loadPercent) = 0;
// Gets the computer's current CPU consumption in terms of the percent
// of the total CPU availability. This method may fail a few times on
// Windows because it needs a certain warm-up time before reporting the
// result. You should check the return value and either try again or
// give up when it fails.
virtual int GetSystemCPULoad(int& loadPercent) = 0;
// Not supported
virtual int ResetAudioDevice() = 0;
// Not supported
virtual int AudioDeviceControl(
unsigned int par1, unsigned int par2, unsigned int par3) = 0;
// Not supported
virtual int SetLoudspeakerStatus(bool enable) = 0;
// Not supported
virtual int GetLoudspeakerStatus(bool& enabled) = 0;
// *Experimental - not recommended for use.*
// Enables the Windows Core Audio built-in AEC. Fails on other platforms.
//
// Currently incompatible with the standard VoE AEC and AGC; don't attempt
// to enable them while this is active.
//
// Must be called before VoEBase::StartSend(). When enabled:
// 1. VoEBase::StartPlayout() must be called before VoEBase::StartSend().
// 2. VoEBase::StopSend() should be called before VoEBase::StopPlayout().
// The reverse order may cause garbage audio to be rendered or the
// capture side to halt until StopSend() is called.
//
// As a consequence, SetPlayoutDevice() should be used with caution
// during a call. It will function, but may cause the above issues for
// the duration it takes to complete. (In practice, it should complete
// fast enough to avoid audible degradation).
virtual int EnableBuiltInAEC(bool enable) = 0;
virtual bool BuiltInAECIsEnabled() const = 0;
protected:
VoEHardware() {}
virtual ~VoEHardware() {}
};
} // namespace webrtc
#endif // WEBRTC_VOICE_ENGINE_VOE_HARDWARE_H