blob: 139a80420c0f1038d7075934dde33a85afa75759 [file] [log] [blame]
/*
* Copyright (c) 2011 The LibYuv project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "row.h"
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
#ifdef HAS_ARGBTOYROW_SSSE3
// Constant multiplication table for converting ARGB to I400.
static const vec8 kARGBToY = {
13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0
};
static const vec8 kARGBToU = {
112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0
};
static const vec8 kARGBToV = {
-18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0,
};
// Constants for BGRA
static const vec8 kBGRAToY = {
0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13
};
static const vec8 kBGRAToU = {
0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112
};
static const vec8 kBGRAToV = {
0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18
};
// Constants for ABGR
static const vec8 kABGRToY = {
33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0
};
static const vec8 kABGRToU = {
-38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0
};
static const vec8 kABGRToV = {
112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0
};
static const uvec8 kAddY16 = {
16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u
};
static const uvec8 kAddUV128 = {
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u,
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u
};
// Shuffle table for converting BG24 to ARGB.
static const uvec8 kShuffleMaskBG24ToARGB = {
0u, 1u, 2u, 12u, 3u, 4u, 5u, 13u, 6u, 7u, 8u, 14u, 9u, 10u, 11u, 15u
};
// Shuffle table for converting RAW to ARGB.
static const uvec8 kShuffleMaskRAWToARGB = {
2u, 1u, 0u, 12u, 5u, 4u, 3u, 13u, 8u, 7u, 6u, 14u, 11u, 10u, 9u, 15u
};
// Shuffle table for converting ABGR to ARGB.
static const uvec8 kShuffleMaskABGRToARGB = {
2u, 1u, 0u, 3u, 6u, 5u, 4u, 7u, 10u, 9u, 8u, 11u, 14u, 13u, 12u, 15u
};
// Shuffle table for converting BGRA to ARGB.
static const uvec8 kShuffleMaskBGRAToARGB = {
3u, 2u, 1u, 0u, 7u, 6u, 5u, 4u, 11u, 10u, 9u, 8u, 15u, 14u, 13u, 12u
};
__declspec(naked)
void I400ToARGBRow_SSE2(const uint8* src_y, uint8* dst_argb, int pix) {
__asm {
mov eax, [esp + 4] // src_y
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0xff000000
pslld xmm5, 24
convertloop:
movq xmm0, qword ptr [eax]
lea eax, [eax + 8]
punpcklbw xmm0, xmm0
movdqa xmm1, xmm0
punpcklwd xmm0, xmm0
punpckhwd xmm1, xmm1
por xmm0, xmm5
por xmm1, xmm5
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
ja convertloop
ret
}
}
__declspec(naked)
void ABGRToARGBRow_SSSE3(const uint8* src_abgr, uint8* dst_argb, int pix) {
__asm {
mov eax, [esp + 4] // src_abgr
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
movdqa xmm5, kShuffleMaskABGRToARGB
convertloop:
movdqa xmm0, [eax]
lea eax, [eax + 16]
pshufb xmm0, xmm5
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 4
ja convertloop
ret
}
}
__declspec(naked)
void BGRAToARGBRow_SSSE3(const uint8* src_bgra, uint8* dst_argb, int pix) {
__asm {
mov eax, [esp + 4] // src_bgra
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
movdqa xmm5, kShuffleMaskBGRAToARGB
convertloop:
movdqa xmm0, [eax]
lea eax, [eax + 16]
pshufb xmm0, xmm5
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 4
ja convertloop
ret
}
}
__declspec(naked)
void BG24ToARGBRow_SSSE3(const uint8* src_bg24, uint8* dst_argb, int pix) {
__asm {
mov eax, [esp + 4] // src_bg24
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0xff000000
pslld xmm5, 24
movdqa xmm4, kShuffleMaskBG24ToARGB
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm3, [eax + 32]
lea eax, [eax + 48]
movdqa xmm2, xmm3
palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
pshufb xmm2, xmm4
por xmm2, xmm5
palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
pshufb xmm0, xmm4
movdqa [edx + 32], xmm2
por xmm0, xmm5
pshufb xmm1, xmm4
movdqa [edx], xmm0
por xmm1, xmm5
palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
pshufb xmm3, xmm4
movdqa [edx + 16], xmm1
por xmm3, xmm5
movdqa [edx + 48], xmm3
lea edx, [edx + 64]
sub ecx, 16
ja convertloop
ret
}
}
__declspec(naked)
void RAWToARGBRow_SSSE3(const uint8* src_raw, uint8* dst_argb,
int pix) {
__asm {
mov eax, [esp + 4] // src_raw
mov edx, [esp + 8] // dst_argb
mov ecx, [esp + 12] // pix
pcmpeqb xmm5, xmm5 // generate mask 0xff000000
pslld xmm5, 24
movdqa xmm4, kShuffleMaskRAWToARGB
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm3, [eax + 32]
lea eax, [eax + 48]
movdqa xmm2, xmm3
palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
pshufb xmm2, xmm4
por xmm2, xmm5
palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
pshufb xmm0, xmm4
movdqa [edx + 32], xmm2
por xmm0, xmm5
pshufb xmm1, xmm4
movdqa [edx], xmm0
por xmm1, xmm5
palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
pshufb xmm3, xmm4
movdqa [edx + 16], xmm1
por xmm3, xmm5
movdqa [edx + 48], xmm3
lea edx, [edx + 64]
sub ecx, 16
ja convertloop
ret
}
}
// Convert 16 ARGB pixels (64 bytes) to 16 Y values
__declspec(naked)
void ARGBToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kARGBToY
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 16
ja convertloop
ret
}
}
__declspec(naked)
void BGRAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kBGRAToY
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 16
ja convertloop
ret
}
}
__declspec(naked)
void ABGRToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
movdqa xmm5, kAddY16
movdqa xmm4, kABGRToY
convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pmaddubsw xmm0, xmm4
pmaddubsw xmm1, xmm4
pmaddubsw xmm2, xmm4
pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
paddb xmm0, xmm5
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 16
ja convertloop
ret
}
}
__declspec(naked)
void ARGBToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kARGBToU
movdqa xmm6, kARGBToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
sub ecx, 16
ja convertloop
pop edi
pop esi
ret
}
}
__declspec(naked)
void BGRAToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kBGRAToU
movdqa xmm6, kBGRAToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
sub ecx, 16
ja convertloop
pop edi
pop esi
ret
}
}
__declspec(naked)
void ABGRToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // src_argb
mov esi, [esp + 8 + 8] // src_stride_argb
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
movdqa xmm7, kABGRToU
movdqa xmm6, kABGRToV
movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
pavgb xmm0, [eax + esi]
pavgb xmm1, [eax + esi + 16]
pavgb xmm2, [eax + esi + 32]
pavgb xmm3, [eax + esi + 48]
lea eax, [eax + 64]
movdqa xmm4, xmm0
shufps xmm0, xmm1, 0x88
shufps xmm4, xmm1, 0xdd
pavgb xmm0, xmm4
movdqa xmm4, xmm2
shufps xmm2, xmm3, 0x88
shufps xmm4, xmm3, 0xdd
pavgb xmm2, xmm4
// step 2 - convert to U and V
// from here down is very similar to Y code except
// instead of 16 different pixels, its 8 pixels of U and 8 of V
movdqa xmm1, xmm0
movdqa xmm3, xmm2
pmaddubsw xmm0, xmm7 // U
pmaddubsw xmm2, xmm7
pmaddubsw xmm1, xmm6 // V
pmaddubsw xmm3, xmm6
phaddw xmm0, xmm2
phaddw xmm1, xmm3
psraw xmm0, 8
psraw xmm1, 8
packsswb xmm0, xmm1
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
sub ecx, 16
ja convertloop
pop edi
pop esi
ret
}
}
#ifdef HAS_FASTCONVERTYUVTOARGBROW_SSSE3
#define YG 74 /* static_cast<int8>(1.164 * 64 + 0.5) */
#define UB 127 /* min(63,static_cast<int8>(2.018 * 64)) */
#define UG -25 /* static_cast<int8>(-0.391 * 64 - 0.5) */
#define UR 0
#define VB 0
#define VG -52 /* static_cast<int8>(-0.813 * 64 - 0.5) */
#define VR 102 /* static_cast<int8>(1.596 * 64 + 0.5) */
// Bias
#define BB UB * 128 + VB * 128
#define BG UG * 128 + VG * 128
#define BR UR * 128 + VR * 128
static const vec8 kUVToB = {
UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB
};
static const vec8 kUVToR = {
UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR
};
static const vec8 kUVToG = {
UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG
};
static const vec16 kYToRgb = { YG, YG, YG, YG, YG, YG, YG, YG };
static const vec16 kYSub16 = { 16, 16, 16, 16, 16, 16, 16, 16 };
static const vec16 kUVBiasB = { BB, BB, BB, BB, BB, BB, BB, BB };
static const vec16 kUVBiasG = { BG, BG, BG, BG, BG, BG, BG, BG };
static const vec16 kUVBiasR = { BR, BR, BR, BR, BR, BR, BR, BR };
#define YUVTORGB __asm { \
/* Step 1: Find 4 UV contributions to 8 R,G,B values */ \
__asm movd xmm0, [esi] /* U */ \
__asm movd xmm1, [esi + edi] /* V */ \
__asm lea esi, [esi + 4] \
__asm punpcklbw xmm0, xmm1 /* UV */ \
__asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
__asm movdqa xmm1, xmm0 \
__asm movdqa xmm2, xmm0 \
__asm pmaddubsw xmm0, kUVToB /* scale B UV */ \
__asm pmaddubsw xmm1, kUVToG /* scale G UV */ \
__asm pmaddubsw xmm2, kUVToR /* scale R UV */ \
__asm psubw xmm0, kUVBiasB /* unbias back to signed */ \
__asm psubw xmm1, kUVBiasG \
__asm psubw xmm2, kUVBiasR \
/* Step 2: Find Y contribution to 8 R,G,B values */ \
__asm movq xmm3, qword ptr [eax] \
__asm lea eax, [eax + 8] \
__asm punpcklbw xmm3, xmm4 \
__asm psubsw xmm3, kYSub16 \
__asm pmullw xmm3, kYToRgb \
__asm paddsw xmm0, xmm3 /* B += Y */ \
__asm paddsw xmm1, xmm3 /* G += Y */ \
__asm paddsw xmm2, xmm3 /* R += Y */ \
__asm psraw xmm0, 6 \
__asm psraw xmm1, 6 \
__asm psraw xmm2, 6 \
__asm packuswb xmm0, xmm0 /* B */ \
__asm packuswb xmm1, xmm1 /* G */ \
__asm packuswb xmm2, xmm2 /* R */ \
}
__declspec(naked)
void FastConvertYUVToARGBRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
convertloop:
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
movdqa xmm1, xmm0
punpcklwd xmm0, xmm2 // BGRA first 4 pixels
punpckhwd xmm1, xmm2 // BGRA next 4 pixels
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
ja convertloop
pop edi
pop esi
ret
}
}
__declspec(naked)
void FastConvertYUVToBGRARow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pxor xmm4, xmm4
convertloop:
YUVTORGB
// Step 3: Weave into BGRA
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
punpcklbw xmm1, xmm0 // GB
punpcklbw xmm5, xmm2 // AR
movdqa xmm0, xmm5
punpcklwd xmm5, xmm1 // BGRA first 4 pixels
punpckhwd xmm0, xmm1 // BGRA next 4 pixels
movdqa [edx], xmm5
movdqa [edx + 16], xmm0
lea edx, [edx + 32]
sub ecx, 8
ja convertloop
pop edi
pop esi
ret
}
}
__declspec(naked)
void FastConvertYUVToABGRRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
convertloop:
YUVTORGB
// Step 3: Weave into ARGB
punpcklbw xmm2, xmm1 // RG
punpcklbw xmm0, xmm5 // BA
movdqa xmm1, xmm2
punpcklwd xmm2, xmm0 // RGBA first 4 pixels
punpckhwd xmm1, xmm0 // RGBA next 4 pixels
movdqa [edx], xmm2
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
ja convertloop
pop edi
pop esi
ret
}
}
__declspec(naked)
void FastConvertYUV444ToARGBRow_SSSE3(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
__asm {
push esi
push edi
mov eax, [esp + 8 + 4] // Y
mov esi, [esp + 8 + 8] // U
mov edi, [esp + 8 + 12] // V
mov edx, [esp + 8 + 16] // rgb
mov ecx, [esp + 8 + 20] // width
sub edi, esi
pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
pxor xmm4, xmm4
convertloop:
// Step 1: Find 4 UV contributions to 4 R,G,B values
movd xmm0, [esi] // U
movd xmm1, [esi + edi] // V
lea esi, [esi + 4]
punpcklbw xmm0, xmm1 // UV
movdqa xmm1, xmm0
movdqa xmm2, xmm0
pmaddubsw xmm0, kUVToB // scale B UV
pmaddubsw xmm1, kUVToG // scale G UV
pmaddubsw xmm2, kUVToR // scale R UV
psubw xmm0, kUVBiasB // unbias back to signed
psubw xmm1, kUVBiasG
psubw xmm2, kUVBiasR
// Step 2: Find Y contribution to 4 R,G,B values
movd xmm3, [eax]
lea eax, [eax + 4]
punpcklbw xmm3, xmm4
psubsw xmm3, kYSub16
pmullw xmm3, kYToRgb
paddsw xmm0, xmm3 // B += Y
paddsw xmm1, xmm3 // G += Y
paddsw xmm2, xmm3 // R += Y
psraw xmm0, 6
psraw xmm1, 6
psraw xmm2, 6
packuswb xmm0, xmm0 // B
packuswb xmm1, xmm1 // G
packuswb xmm2, xmm2 // R
// Step 3: Weave into ARGB
punpcklbw xmm0, xmm1 // BG
punpcklbw xmm2, xmm5 // RA
punpcklwd xmm0, xmm2 // BGRA 4 pixels
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 4
ja convertloop
pop edi
pop esi
ret
}
}
#endif
#ifdef HAS_FASTCONVERTYTOARGBROW_SSE2
__declspec(naked)
void FastConvertYToARGBRow_SSE2(const uint8* y_buf,
uint8* rgb_buf,
int width) {
__asm {
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
pslld xmm4, 24
mov eax,0x10001000
movd xmm3,eax
pshufd xmm3,xmm3,0
mov eax,0x012a012a
movd xmm2,eax
pshufd xmm2,xmm2,0
mov eax, [esp + 4] // Y
mov edx, [esp + 8] // rgb
mov ecx, [esp + 12] // width
convertloop:
// Step 1: Scale Y contribution to 8 G values. G = (y - 16) * 1.164
movq xmm0, qword ptr [eax]
lea eax, [eax + 8]
punpcklbw xmm0, xmm0 // Y.Y
psubusw xmm0, xmm3
pmulhuw xmm0, xmm2
packuswb xmm0, xmm0 // G
// Step 2: Weave into ARGB
punpcklbw xmm0, xmm0 // GG
movdqa xmm1, xmm0
punpcklwd xmm0, xmm0 // BGRA first 4 pixels
punpckhwd xmm1, xmm1 // BGRA next 4 pixels
por xmm0, xmm4
por xmm1, xmm4
movdqa [edx], xmm0
movdqa [edx + 16], xmm1
lea edx, [edx + 32]
sub ecx, 8
ja convertloop
ret
}
}
#endif
#endif
#ifdef HAS_REVERSE_ROW_SSSE3
// Shuffle table for reversing the bytes.
static const uvec8 kShuffleReverse = {
15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u
};
__declspec(naked)
void ReverseRow_SSSE3(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
movdqa xmm5, kShuffleReverse
lea eax, [eax + ecx - 16]
convertloop:
movdqa xmm0, [eax]
lea eax, [eax - 16]
pshufb xmm0, xmm5
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 16
ja convertloop
ret
}
}
#endif
#ifdef HAS_REVERSE_ROW_SSE2
__declspec(naked)
void ReverseRow_SSE2(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
lea eax, [eax + ecx - 16]
convertloop:
movdqa xmm0, [eax]
lea eax, [eax - 16]
movdqa xmm1, xmm0 // swap bytes
psllw xmm0, 8
psrlw xmm1, 8
por xmm0, xmm1
pshuflw xmm0, xmm0, 0x1b // swap words
pshufhw xmm0, xmm0, 0x1b
pshufd xmm0, xmm0, 0x4e // swap qwords
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 16
ja convertloop
ret
}
}
#endif
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif