blob: b6e9bf9e09f560f9375081fffab48b3935167568 [file] [log] [blame]
/*
* Copyright (c) 2011 The LibYuv project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "row.h"
#include "libyuv/basic_types.h"
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
#ifdef __APPLE__
#define CONST
#else
#define CONST static const
#endif
#ifdef HAS_ARGBTOUVROW_SSSE3
CONST vec8 kARGBToU = {
112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0
};
CONST uvec8 kARGBToV = {
-18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0
};
CONST uvec8 kAddUV128 = {
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u,
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u
};
#endif
#ifdef HAS_ARGBTOYROW_SSSE3
// Constant multiplication table for converting ARGB to I400.
CONST vec8 kARGBToY = {
13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0
};
CONST uvec8 kAddY16 = {
16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u
};
// Shuffle table for converting BG24 to ARGB.
CONST uvec8 kShuffleMaskBG24ToARGB = {
0u, 1u, 2u, 12u, 3u, 4u, 5u, 13u, 6u, 7u, 8u, 14u, 9u, 10u, 11u, 15u
};
// Shuffle table for converting RAW to ARGB.
CONST uvec8 kShuffleMaskRAWToARGB = {
2u, 1u, 0u, 12u, 5u, 4u, 3u, 13u, 8u, 7u, 6u, 14u, 11u, 10u, 9u, 15u
};
// Shuffle table for converting ABGR to ARGB.
CONST uvec8 kShuffleMaskABGRToARGB = {
2u, 1u, 0u, 3u, 6u, 5u, 4u, 7u, 10u, 9u, 8u, 11u, 14u, 13u, 12u, 15u
};
// Shuffle table for converting BGRA to ARGB.
CONST uvec8 kShuffleMaskBGRAToARGB = {
3u, 2u, 1u, 0u, 7u, 6u, 5u, 4u, 11u, 10u, 9u, 8u, 15u, 14u, 13u, 12u
};
void I400ToARGBRow_SSE2(const uint8* src_y, uint8* dst_argb, int pix) {
asm volatile (
"pcmpeqb %%xmm5,%%xmm5 \n"
"pslld $0x18,%%xmm5 \n"
"1: \n"
"movq (%0),%%xmm0 \n"
"lea 0x8(%0),%0 \n"
"punpcklbw %%xmm0,%%xmm0 \n"
"movdqa %%xmm0,%%xmm1 \n"
"punpcklwd %%xmm0,%%xmm0 \n"
"punpckhwd %%xmm1,%%xmm1 \n"
"por %%xmm5,%%xmm0 \n"
"por %%xmm5,%%xmm1 \n"
"movdqa %%xmm0,(%1) \n"
"movdqa %%xmm1,0x10(%1) \n"
"lea 0x20(%1),%1 \n"
"sub $0x8,%2 \n"
"ja 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
"+r"(pix) // %2
:
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm5"
#endif
);
}
void ABGRToARGBRow_SSSE3(const uint8* src_abgr, uint8* dst_argb, int pix) {
asm volatile (
"movdqa %3,%%xmm5 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"lea 0x10(%0),%0 \n"
"pshufb %%xmm5,%%xmm0 \n"
"movdqa %%xmm0,(%1) \n"
"lea 0x10(%1),%1 \n"
"sub $0x4,%2 \n"
"ja 1b \n"
: "+r"(src_abgr), // %0
"+r"(dst_argb), // %1
"+r"(pix) // %2
: "m"(kShuffleMaskABGRToARGB) // %3
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm5"
#endif
);
}
void BGRAToARGBRow_SSSE3(const uint8* src_bgra, uint8* dst_argb, int pix) {
asm volatile (
"movdqa %3,%%xmm5 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"lea 0x10(%0),%0 \n"
"pshufb %%xmm5,%%xmm0 \n"
"movdqa %%xmm0,(%1) \n"
"lea 0x10(%1),%1 \n"
"sub $0x4,%2 \n"
"ja 1b \n"
: "+r"(src_bgra), // %0
"+r"(dst_argb), // %1
"+r"(pix) // %2
: "m"(kShuffleMaskBGRAToARGB) // %3
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm5"
#endif
);
}
void BG24ToARGBRow_SSSE3(const uint8* src_bg24, uint8* dst_argb, int pix) {
asm volatile (
"pcmpeqb %%xmm5,%%xmm5 \n" // generate mask 0xff000000
"pslld $0x18,%%xmm5 \n"
"movdqa %3,%%xmm4 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"movdqa 0x10(%0),%%xmm1 \n"
"movdqa 0x20(%0),%%xmm3 \n"
"lea 0x30(%0),%0 \n"
"movdqa %%xmm3,%%xmm2 \n"
"palignr $0x8,%%xmm1,%%xmm2 \n"
"pshufb %%xmm4,%%xmm2 \n"
"por %%xmm5,%%xmm2 \n"
"palignr $0xc,%%xmm0,%%xmm1 \n"
"pshufb %%xmm4,%%xmm0 \n"
"movdqa %%xmm2,0x20(%1) \n"
"por %%xmm5,%%xmm0 \n"
"pshufb %%xmm4,%%xmm1 \n"
"movdqa %%xmm0,(%1) \n"
"por %%xmm5,%%xmm1 \n"
"palignr $0x4,%%xmm3,%%xmm3 \n"
"pshufb %%xmm4,%%xmm3 \n"
"movdqa %%xmm1,0x10(%1) \n"
"por %%xmm5,%%xmm3 \n"
"movdqa %%xmm3,0x30(%1) \n"
"lea 0x40(%1),%1 \n"
"sub $0x10,%2 \n"
"ja 1b \n"
: "+r"(src_bg24), // %0
"+r"(dst_argb), // %1
"+r"(pix) // %2
: "m"(kShuffleMaskBG24ToARGB) // %3
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5"
#endif
);
}
void RAWToARGBRow_SSSE3(const uint8* src_raw, uint8* dst_argb, int pix) {
asm volatile (
"pcmpeqb %%xmm5,%%xmm5 \n" // generate mask 0xff000000
"pslld $0x18,%%xmm5 \n"
"movdqa %3,%%xmm4 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"movdqa 0x10(%0),%%xmm1 \n"
"movdqa 0x20(%0),%%xmm3 \n"
"lea 0x30(%0),%0 \n"
"movdqa %%xmm3,%%xmm2 \n"
"palignr $0x8,%%xmm1,%%xmm2 \n"
"pshufb %%xmm4,%%xmm2 \n"
"por %%xmm5,%%xmm2 \n"
"palignr $0xc,%%xmm0,%%xmm1 \n"
"pshufb %%xmm4,%%xmm0 \n"
"movdqa %%xmm2,0x20(%1) \n"
"por %%xmm5,%%xmm0 \n"
"pshufb %%xmm4,%%xmm1 \n"
"movdqa %%xmm0,(%1) \n"
"por %%xmm5,%%xmm1 \n"
"palignr $0x4,%%xmm3,%%xmm3 \n"
"pshufb %%xmm4,%%xmm3 \n"
"movdqa %%xmm1,0x10(%1) \n"
"por %%xmm5,%%xmm3 \n"
"movdqa %%xmm3,0x30(%1) \n"
"lea 0x40(%1),%1 \n"
"sub $0x10,%2 \n"
"ja 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_argb), // %1
"+r"(pix) // %2
: "m"(kShuffleMaskRAWToARGB) // %3
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5"
#endif
);
}
void ARGBToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
asm volatile (
"movdqa %4,%%xmm5 \n"
"movdqa %3,%%xmm4 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"movdqa 0x10(%0),%%xmm1 \n"
"movdqa 0x20(%0),%%xmm2 \n"
"movdqa 0x30(%0),%%xmm3 \n"
"pmaddubsw %%xmm4,%%xmm0 \n"
"pmaddubsw %%xmm4,%%xmm1 \n"
"pmaddubsw %%xmm4,%%xmm2 \n"
"pmaddubsw %%xmm4,%%xmm3 \n"
"lea 0x40(%0),%0 \n"
"phaddw %%xmm1,%%xmm0 \n"
"phaddw %%xmm3,%%xmm2 \n"
"psrlw $0x7,%%xmm0 \n"
"psrlw $0x7,%%xmm2 \n"
"packuswb %%xmm2,%%xmm0 \n"
"paddb %%xmm5,%%xmm0 \n"
"movdqa %%xmm0,(%1) \n"
"lea 0x10(%1),%1 \n"
"sub $0x10,%2 \n"
"ja 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_y), // %1
"+r"(pix) // %2
: "m"(kARGBToY), // %3
"m"(kAddY16) // %4
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5"
#endif
);
}
#endif
#ifdef HAS_ARGBTOUVROW_SSSE3
void ARGBToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
asm volatile (
"movdqa %0,%%xmm4 \n"
"movdqa %1,%%xmm3 \n"
"movdqa %2,%%xmm5 \n"
:
: "m"(kARGBToU), // %0
"m"(kARGBToV), // %1
"m"(kAddUV128) // %2
:
#if defined(__SSE2__)
"xmm3", "xmm4", "xmm5"
#endif
);
asm volatile (
"sub %1,%2 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"movdqa 0x10(%0),%%xmm1 \n"
"movdqa 0x20(%0),%%xmm2 \n"
"movdqa 0x30(%0),%%xmm6 \n"
"pavgb (%0,%4,1),%%xmm0 \n"
"pavgb 0x10(%0,%4,1),%%xmm1 \n"
"pavgb 0x20(%0,%4,1),%%xmm2 \n"
"pavgb 0x30(%0,%4,1),%%xmm6 \n"
"lea 0x40(%0),%0 \n"
"movdqa %%xmm0,%%xmm7 \n"
"shufps $0x88,%%xmm1,%%xmm0 \n"
"shufps $0xdd,%%xmm1,%%xmm7 \n"
"pavgb %%xmm7,%%xmm0 \n"
"movdqa %%xmm2,%%xmm7 \n"
"shufps $0x88,%%xmm6,%%xmm2 \n"
"shufps $0xdd,%%xmm6,%%xmm7 \n"
"pavgb %%xmm7,%%xmm2 \n"
"movdqa %%xmm0,%%xmm1 \n"
"movdqa %%xmm2,%%xmm6 \n"
"pmaddubsw %%xmm4,%%xmm0 \n"
"pmaddubsw %%xmm4,%%xmm2 \n"
"pmaddubsw %%xmm3,%%xmm1 \n"
"pmaddubsw %%xmm3,%%xmm6 \n"
"phaddw %%xmm2,%%xmm0 \n"
"phaddw %%xmm6,%%xmm1 \n"
"psraw $0x8,%%xmm0 \n"
"psraw $0x8,%%xmm1 \n"
"packsswb %%xmm1,%%xmm0 \n"
"paddb %%xmm5,%%xmm0 \n"
"movlps %%xmm0,(%1) \n"
"movhps %%xmm0,(%1,%2,1) \n"
"lea 0x8(%1),%1 \n"
"sub $0x10,%3 \n"
"ja 1b \n"
: "+r"(src_argb0), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+rm"(width) // %3
: "r"(static_cast<intptr_t>(src_stride_argb))
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm6", "xmm7"
#endif
);
}
#endif
#ifdef HAS_FASTCONVERTYUVTOARGBROW_SSSE3
#define UB 127 /* min(63,static_cast<int8>(2.018 * 64)) */
#define UG -25 /* static_cast<int8>(-0.391 * 64 - 0.5) */
#define UR 0
#define VB 0
#define VG -52 /* static_cast<int8>(-0.813 * 64 - 0.5) */
#define VR 102 /* static_cast<int8>(1.596 * 64 + 0.5) */
// Bias
#define BB UB * 128 + VB * 128
#define BG UG * 128 + VG * 128
#define BR UR * 128 + VR * 128
#define YG 74 /* static_cast<int8>(1.164 * 64 + 0.5) */
#if defined(__APPLE__) || defined(__x86_64__)
#define OMITFP
#else
#define OMITFP __attribute__((optimize("omit-frame-pointer")))
#endif
struct {
vec8 kUVToB;
vec8 kUVToG;
vec8 kUVToR;
vec16 kUVBiasB;
vec16 kUVBiasG;
vec16 kUVBiasR;
vec16 kYSub16;
vec16 kYToRgb;
} CONST SIMD_ALIGNED(kYuvConstants) = {
{ UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB },
{ UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG },
{ UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR },
{ BB, BB, BB, BB, BB, BB, BB, BB },
{ BG, BG, BG, BG, BG, BG, BG, BG },
{ BR, BR, BR, BR, BR, BR, BR, BR },
{ 16, 16, 16, 16, 16, 16, 16, 16 },
{ YG, YG, YG, YG, YG, YG, YG, YG }
};
// Convert 8 pixels
#define YUVTORGB \
"movd (%1),%%xmm0 \n" \
"movd (%1,%2,1),%%xmm1 \n" \
"lea 0x4(%1),%1 \n" \
"punpcklbw %%xmm1,%%xmm0 \n" \
"punpcklwd %%xmm0,%%xmm0 \n" \
"movdqa %%xmm0,%%xmm1 \n" \
"movdqa %%xmm0,%%xmm2 \n" \
"pmaddubsw (%5),%%xmm0 \n" \
"pmaddubsw 16(%5),%%xmm1 \n" \
"pmaddubsw 32(%5),%%xmm2 \n" \
"psubw 48(%5),%%xmm0 \n" \
"psubw 64(%5),%%xmm1 \n" \
"psubw 80(%5),%%xmm2 \n" \
"movq (%0),%%xmm3 \n" \
"lea 0x8(%0),%0 \n" \
"punpcklbw %%xmm4,%%xmm3 \n" \
"psubsw 96(%5),%%xmm3 \n" \
"pmullw 112(%5),%%xmm3 \n" \
"paddsw %%xmm3,%%xmm0 \n" \
"paddsw %%xmm3,%%xmm1 \n" \
"paddsw %%xmm3,%%xmm2 \n" \
"psraw $0x6,%%xmm0 \n" \
"psraw $0x6,%%xmm1 \n" \
"psraw $0x6,%%xmm2 \n" \
"packuswb %%xmm0,%%xmm0 \n" \
"packuswb %%xmm1,%%xmm1 \n" \
"packuswb %%xmm2,%%xmm2 \n"
void OMITFP FastConvertYUVToARGBRow_SSSE3(const uint8* y_buf, // rdi
const uint8* u_buf, // rsi
const uint8* v_buf, // rdx
uint8* rgb_buf, // rcx
int width) { // r8
asm volatile (
"sub %1,%2 \n"
"pcmpeqb %%xmm5,%%xmm5 \n"
"pxor %%xmm4,%%xmm4 \n"
"1: \n"
YUVTORGB
"punpcklbw %%xmm1,%%xmm0 \n"
"punpcklbw %%xmm5,%%xmm2 \n"
"movdqa %%xmm0,%%xmm1 \n"
"punpcklwd %%xmm2,%%xmm0 \n"
"punpckhwd %%xmm2,%%xmm1 \n"
"movdqa %%xmm0,(%3) \n"
"movdqa %%xmm1,0x10(%3) \n"
"lea 0x20(%3),%3 \n"
"sub $0x8,%4 \n"
"ja 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
"+r"(v_buf), // %2
"+r"(rgb_buf), // %3
"+rm"(width) // %4
: "r"(&kYuvConstants.kUVToB) // %5
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5"
#endif
);
}
void OMITFP FastConvertYUVToBGRARow_SSSE3(const uint8* y_buf, // rdi
const uint8* u_buf, // rsi
const uint8* v_buf, // rdx
uint8* rgb_buf, // rcx
int width) { // r8
asm volatile (
"sub %1,%2 \n"
"pcmpeqb %%xmm5,%%xmm5 \n"
"pxor %%xmm4,%%xmm4 \n"
"1: \n"
YUVTORGB
"pcmpeqb %%xmm5,%%xmm5 \n"
"punpcklbw %%xmm0,%%xmm1 \n"
"punpcklbw %%xmm2,%%xmm5 \n"
"movdqa %%xmm5,%%xmm0 \n"
"punpcklwd %%xmm1,%%xmm5 \n"
"punpckhwd %%xmm1,%%xmm0 \n"
"movdqa %%xmm5,(%3) \n"
"movdqa %%xmm0,0x10(%3) \n"
"lea 0x20(%3),%3 \n"
"sub $0x8,%4 \n"
"ja 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
"+r"(v_buf), // %2
"+r"(rgb_buf), // %3
"+rm"(width) // %4
: "r"(&kYuvConstants.kUVToB) // %5
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5"
#endif
);
}
void OMITFP FastConvertYUVToABGRRow_SSSE3(const uint8* y_buf, // rdi
const uint8* u_buf, // rsi
const uint8* v_buf, // rdx
uint8* rgb_buf, // rcx
int width) { // r8
asm volatile (
"sub %1,%2 \n"
"pcmpeqb %%xmm5,%%xmm5 \n"
"pxor %%xmm4,%%xmm4 \n"
"1: \n"
YUVTORGB
"punpcklbw %%xmm1,%%xmm2 \n"
"punpcklbw %%xmm5,%%xmm0 \n"
"movdqa %%xmm2,%%xmm1 \n"
"punpcklwd %%xmm0,%%xmm2 \n"
"punpckhwd %%xmm0,%%xmm1 \n"
"movdqa %%xmm2,(%3) \n"
"movdqa %%xmm1,0x10(%3) \n"
"lea 0x20(%3),%3 \n"
"sub $0x8,%4 \n"
"ja 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
"+r"(v_buf), // %2
"+r"(rgb_buf), // %3
"+rm"(width) // %4
: "r"(&kYuvConstants.kUVToB) // %5
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5"
#endif
);
}
void OMITFP FastConvertYUV444ToARGBRow_SSSE3(const uint8* y_buf, // rdi
const uint8* u_buf, // rsi
const uint8* v_buf, // rdx
uint8* rgb_buf, // rcx
int width) { // r8
asm volatile (
"sub %1,%2 \n"
"pcmpeqb %%xmm5,%%xmm5 \n"
"pxor %%xmm4,%%xmm4 \n"
"1: \n"
"movd (%1),%%xmm0 \n"
"movd (%1,%2,1),%%xmm1 \n"
"lea 0x4(%1),%1 \n"
"punpcklbw %%xmm1,%%xmm0 \n"
"movdqa %%xmm0,%%xmm1 \n"
"movdqa %%xmm0,%%xmm2 \n"
"pmaddubsw (%5),%%xmm0 \n"
"pmaddubsw 16(%5),%%xmm1 \n"
"pmaddubsw 32(%5),%%xmm2 \n"
"psubw 48(%5),%%xmm0 \n"
"psubw 64(%5),%%xmm1 \n"
"psubw 80(%5),%%xmm2 \n"
"movd (%0),%%xmm3 \n"
"lea 0x4(%0),%0 \n"
"punpcklbw %%xmm4,%%xmm3 \n"
"psubsw 96(%5),%%xmm3 \n"
"pmullw 112(%5),%%xmm3 \n"
"paddsw %%xmm3,%%xmm0 \n"
"paddsw %%xmm3,%%xmm1 \n"
"paddsw %%xmm3,%%xmm2 \n"
"psraw $0x6,%%xmm0 \n"
"psraw $0x6,%%xmm1 \n"
"psraw $0x6,%%xmm2 \n"
"packuswb %%xmm0,%%xmm0 \n"
"packuswb %%xmm1,%%xmm1 \n"
"packuswb %%xmm2,%%xmm2 \n"
"punpcklbw %%xmm1,%%xmm0 \n"
"punpcklbw %%xmm5,%%xmm2 \n"
"punpcklwd %%xmm2,%%xmm0 \n"
"movdqa %%xmm0,(%3) \n"
"lea 0x10(%3),%3 \n"
"sub $0x4,%4 \n"
"ja 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
"+r"(v_buf), // %2
"+r"(rgb_buf), // %3
"+rm"(width) // %4
: "r"(&kYuvConstants.kUVToB) // %5
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5"
#endif
);
}
#endif
#ifdef HAS_FASTCONVERTYTOARGBROW_SSE2
void FastConvertYToARGBRow_SSE2(const uint8* y_buf, // rdi
uint8* rgb_buf, // rcx
int width) { // r8
asm volatile (
"pcmpeqb %%xmm4,%%xmm4 \n"
"pslld $0x18,%%xmm4 \n"
"mov $0x10001000,%%eax \n"
"movd %%eax,%%xmm3 \n"
"pshufd $0x0,%%xmm3,%%xmm3 \n"
"mov $0x012a012a,%%eax \n"
"movd %%eax,%%xmm2 \n"
"pshufd $0x0,%%xmm2,%%xmm2 \n"
"1: \n"
// Step 1: Scale Y contribution to 8 G values. G = (y - 16) * 1.164
"movq (%0),%%xmm0 \n"
"lea 0x8(%0),%0 \n"
"punpcklbw %%xmm0,%%xmm0 \n"
"psubusw %%xmm3,%%xmm0 \n"
"pmulhuw %%xmm2,%%xmm0 \n"
"packuswb %%xmm0,%%xmm0 \n"
// Step 2: Weave into ARGB
"punpcklbw %%xmm0,%%xmm0 \n"
"movdqa %%xmm0,%%xmm1 \n"
"punpcklwd %%xmm0,%%xmm0 \n"
"punpckhwd %%xmm1,%%xmm1 \n"
"por %%xmm4,%%xmm0 \n"
"por %%xmm4,%%xmm1 \n"
"movdqa %%xmm0,(%1) \n"
"movdqa %%xmm1,16(%1) \n"
"lea 32(%1),%1 \n"
"sub $0x8,%2 \n"
"ja 1b \n"
: "+r"(y_buf), // %0
"+r"(rgb_buf), // %1
"+rm"(width) // %2
:
: "memory", "cc", "eax"
#if defined(__SSE2__)
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4"
#endif
);
}
#endif
#ifdef HAS_ARGBTOYROW_SSSE3
void ABGRToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
SIMD_ALIGNED(uint8 row[kMaxStride]);
ABGRToARGBRow_SSSE3(src_argb, row, pix);
ARGBToYRow_SSSE3(row, dst_y, pix);
}
void BGRAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
SIMD_ALIGNED(uint8 row[kMaxStride]);
BGRAToARGBRow_SSSE3(src_argb, row, pix);
ARGBToYRow_SSSE3(row, dst_y, pix);
}
#endif
#ifdef HAS_ARGBTOUVROW_SSSE3
void ABGRToUVRow_SSSE3(const uint8* src_argb, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int pix) {
SIMD_ALIGNED(uint8 row[kMaxStride * 2]);
ABGRToARGBRow_SSSE3(src_argb, row, pix);
ABGRToARGBRow_SSSE3(src_argb + src_stride_argb, row + kMaxStride, pix);
ARGBToUVRow_SSSE3(row, kMaxStride, dst_u, dst_v, pix);
}
void BGRAToUVRow_SSSE3(const uint8* src_argb, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int pix) {
SIMD_ALIGNED(uint8 row[kMaxStride * 2]);
BGRAToARGBRow_SSSE3(src_argb, row, pix);
BGRAToARGBRow_SSSE3(src_argb + src_stride_argb, row + kMaxStride, pix);
ARGBToUVRow_SSSE3(row, kMaxStride, dst_u, dst_v, pix);
}
#endif
#ifdef HAS_REVERSE_ROW_SSSE3
// Shuffle table for reversing the bytes.
CONST uvec8 kShuffleReverse = {
15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u
};
void ReverseRow_SSSE3(const uint8* src, uint8* dst, int width) {
intptr_t temp_width = static_cast<intptr_t>(width);
asm volatile (
"movdqa %3,%%xmm5 \n"
"lea -0x10(%0,%2,1),%0 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"lea -0x10(%0),%0 \n"
"pshufb %%xmm5,%%xmm0 \n"
"movdqa %%xmm0,(%1) \n"
"lea 0x10(%1),%1 \n"
"sub $0x10,%2 \n"
"ja 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(temp_width) // %2
: "m"(kShuffleReverse) // %3
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm5"
#endif
);
}
#endif
#ifdef HAS_REVERSE_ROW_SSE2
void ReverseRow_SSE2(const uint8* src, uint8* dst, int width) {
intptr_t temp_width = static_cast<intptr_t>(width);
asm volatile (
"lea -0x10(%0,%2,1),%0 \n"
"1: \n"
"movdqa (%0),%%xmm0 \n"
"lea -0x10(%0),%0 \n"
"movdqa %%xmm0,%%xmm1 \n"
"psllw $0x8,%%xmm0 \n"
"psrlw $0x8,%%xmm1 \n"
"por %%xmm1,%%xmm0 \n"
"pshuflw $0x1b,%%xmm0,%%xmm0 \n"
"pshufhw $0x1b,%%xmm0,%%xmm0 \n"
"pshufd $0x4e,%%xmm0,%%xmm0 \n"
"movdqa %%xmm0,(%1) \n"
"lea 0x10(%1),%1 \n"
"sub $0x10,%2 \n"
"ja 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(temp_width) // %2
:
: "memory", "cc"
#if defined(__SSE2__)
, "xmm0", "xmm1"
#endif
);
}
#endif
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif