# Microsoft Developer Studio Project File - Name="glew_static" - Package Owner=<4> | |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
# ** DO NOT EDIT ** | |
# TARGTYPE "Win32 (x86) Static Library" 0x0104 | |
CFG=glew_static - Win32 Debug MX | |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
!MESSAGE use the Export Makefile command and run | |
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!MESSAGE NMAKE /f "glew_static.mak". | |
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!MESSAGE You can specify a configuration when running NMAKE | |
!MESSAGE by defining the macro CFG on the command line. For example: | |
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!MESSAGE NMAKE /f "glew_static.mak" CFG="glew_static - Win32 Debug MX" | |
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!MESSAGE Possible choices for configuration are: | |
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!MESSAGE "glew_static - Win32 Release" (based on "Win32 (x86) Static Library") | |
!MESSAGE "glew_static - Win32 Debug" (based on "Win32 (x86) Static Library") | |
!MESSAGE "glew_static - Win32 Debug MX" (based on "Win32 (x86) Static Library") | |
!MESSAGE "glew_static - Win32 Release MX" (based on "Win32 (x86) Static Library") | |
!MESSAGE | |
# Begin Project | |
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RSC=rc.exe | |
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# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /GZ /c | |
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /c | |
# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_MX" /D "GLEW_STATIC" /YX /FD /c | |
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# Begin Target | |
# Name "glew_static - Win32 Release" | |
# Name "glew_static - Win32 Debug" | |
# Name "glew_static - Win32 Debug MX" | |
# Name "glew_static - Win32 Release MX" | |
# Begin Group "Source Files" | |
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SOURCE=..\..\src\glew.c | |
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SOURCE=..\..\include\GL\glew.h | |
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SOURCE=..\..\include\GL\wglew.h | |
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# Begin Source File | |
SOURCE=.\glew.rc | |
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# End Project |