[preset00] | |
fRating=2 | |
fGammaAdj=1 | |
fDecay=0.998999 | |
fVideoEchoZoom=1.006596 | |
fVideoEchoAlpha=0 | |
nVideoEchoOrientation=3 | |
nWaveMode=0 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=1 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=4.099998 | |
fWaveScale=1.886994 | |
fWaveSmoothing=0.63 | |
fWaveParam=-0.5 | |
fModWaveAlphaStart=0.71 | |
fModWaveAlphaEnd=1.3 | |
fWarpAnimSpeed=1 | |
fWarpScale=1.331 | |
fZoomExponent=1 | |
fShader=0 | |
zoom=0.999514 | |
rot=0 | |
cx=0.5 | |
cy=0.5 | |
dx=0 | |
dy=0 | |
warp=0.01 | |
sx=1 | |
sy=1 | |
wave_r=0.65 | |
wave_g=0.65 | |
wave_b=0.65 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.055 | |
ob_r=1 | |
ob_g=1 | |
ob_b=0 | |
ob_a=0.2 | |
ib_size=0.0035 | |
ib_r=0 | |
ib_g=0 | |
ib_b=0 | |
ib_a=0 | |
nMotionVectorsX=38.399994 | |
nMotionVectorsY=24.000004 | |
mv_dx=0 | |
mv_dy=0.000002 | |
mv_l=5 | |
mv_r=0 | |
mv_g=0 | |
mv_b=0.7 | |
mv_a=0 | |
per_frame_1=high_bass = above(bass_att,2); | |
per_frame_2=high_treb = above(treb, 2); | |
per_frame_3= | |
per_frame_4=wave_b = if(high_treb,0,1); | |
per_frame_5= | |
per_frame_6=//mv_rr = if(high_bass,.5 ,mv_rr*.9); | |
per_frame_7=//mv_r = mv_rr; | |
per_frame_8=//mv_b = if(high_treb*high_bass,0,1); | |
per_frame_9=//mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1); | |
per_frame_10=//mv_a = if(above(bass_att,1.5),.6,mv_a); | |
per_frame_11=//mv_x = bits *3; | |
per_frame_12=//mv_y = mv_x *.8; | |
per_frame_13= | |
per_frame_14=ob_r = sin(time*.3)/2+.5; | |
per_frame_15=ob_g= sin(time*.34)/2+.5; | |
per_frame_16=ob_b = sin(time*.3714)/2+.5; | |
per_frame_17= | |
per_frame_18=boomnow = if(high_bass,time,boomnow); | |
per_frame_19=brightness = min(sqr(time-boomnow-.866)+.25,1); | |
per_frame_20=av_bass=if(high_bass,av_bass*.8+.2*bass,av_bass); | |
per_frame_21=count=count+above(bass,av_bass*1.2); | |
per_frame_22= | |
per_frame_23=ob_r = ob_r*brightness; | |
per_frame_24=ob_g = ob_g*brightness; | |
per_frame_25=ob_b = ob_b*brightness; | |
per_frame_26= | |
per_frame_27=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time); | |
per_frame_28=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time); | |
per_frame_29= | |
per_frame_30=w_x = w_x+w_dx; | |
per_frame_31=w_y = w_y +w_dy; | |
per_frame_32=monitor = bits; | |
per_frame_33=q1 = bits; | |
per_frame_34=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x); | |
per_frame_35=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y); | |
per_frame_36= | |
per_frame_37=wave_x = w_x; | |
per_frame_38=wave_y = w_y; | |
per_frame_39= | |
per_frame_40=monitor = brightness; | |
per_frame_41=monitor = av_bass; | |
per_frame_42=monitor = count; | |
per_pixel_1=//---- Rotation Angle | |
per_pixel_2=v_ang=time*.2*(x+y)*(.005+.003*(sin(time*.1)+cos(time*.14))); | |
per_pixel_3= | |
per_pixel_4=v_ang = time+sin(x*(sin(time*.32)*3+4)+y*(sin(time*.42)*3+4)); | |
per_pixel_5= | |
per_pixel_6=//---- Initialisation: X, Y, ANG, CX, CY, DX, DY, SX, SY | |
per_pixel_7=//---- to these: VX, VY, VANG, CVX, CVY, DVX, DVY, SVX, SVY | |
per_pixel_8=vx = (x-.5)*cos(v_ang) - (y-.5)*sin(v_ang)+.5; | |
per_pixel_9=vy = (x-.5)*sin(v_ang) +(y-.5)*cos(v_ang)+.5; | |
per_pixel_10=vang=atan((vy-.5)/(vx+.000001-.5))+below(vx,.5)*sign(vy-.5)*3.14159; | |
per_pixel_11=cvx = (cx-.5)*cos(v_ang) - (cy-.5)*sin(v_ang)+.5; | |
per_pixel_12=cvy = (cx-.5)*sin(v_ang) +(cy-.5)*cos(v_ang)+.5; | |
per_pixel_13=svx=sx; svy=sy; dvx=dx; dvy=dy; | |
per_pixel_14=cang=atan((vy-cvy)/(vx+.000001-cvx)) | |
per_pixel_15=+below(vx,cvx)*sign(vy-cvy)*3.14159; //Bonus var: angle about (cvx,cvy) | |
per_pixel_16= | |
per_pixel_17=//---- Preset Code | |
per_pixel_18= | |
per_pixel_19=dx=above(vx,sin(time*.5)*.7+.5)*1.0002; | |
per_pixel_20=dy = above(vy,(cos(time*.5)*.6+.5)); | |
per_pixel_21= | |
per_pixel_22=//---- Realisation of virtual variables | |
per_pixel_23=cx = (cvx-.5)*cos(-v_ang) - (cvy-.5)*sin(-v_ang)+.5; | |
per_pixel_24=cy = (cvx-.5)*sin(-v_ang) +(cvy-.5)*cos(-v_ang)+.5; | |
per_pixel_25=dvx = dvx + (vx-cvx)*(svx-1); | |
per_pixel_26=dvy = dvy - (vy-cvy)*(svy-1); | |
per_pixel_27=//dx = dvx*cos(v_ang) - dvy*sin(v_ang); | |
per_pixel_28=//dy = -dvx*sin(v_ang) - dvy*cos(v_ang); | |
per_pixel_29=//---- End Virtual Axis Code | |
per_frame_init_1=bits = rand(7)+7; |