MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=4.0 | |
fGammaAdj=2.0 | |
fDecay=0.973 | |
fVideoEchoZoom=1.047 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=3 | |
bAdditiveWaves=0 | |
bWaveDots=1 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=1 | |
bTexWrap=0 | |
bDarkenCenter=1 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=1 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.9 | |
fWaveScale=2.905 | |
fWaveSmoothing=0.627 | |
fWaveParam=-0.3 | |
fModWaveAlphaStart=0.750 | |
fModWaveAlphaEnd=0.950 | |
fWarpAnimSpeed=1.0 | |
fWarpScale=2.853 | |
fZoomExponent=1.23219 | |
fShader=0.0 | |
zoom=1.08017 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.01678 | |
sx=1.0 | |
sy=1.0 | |
wave_r=0.6 | |
wave_g=0.6 | |
wave_b=0.6 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.0 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.0 | |
ib_size=0.010 | |
ib_r=0.250 | |
ib_g=0.250 | |
ib_b=0.250 | |
ib_a=0.0 | |
nMotionVectorsX=64.0 | |
nMotionVectorsY=48.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.0 | |
mv_r=0.350 | |
mv_g=0.350 | |
mv_b=0.350 | |
mv_a=1.0 | |
b1n=0.670 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.250 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_num_inst=1 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_num_inst=1 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_num_inst=1 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_num_inst=1 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); | |
per_frame_2=wave_g = wave_g + 0.100*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); | |
per_frame_3=wave_b = wave_b + 0.100*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) ); | |
per_frame_4=mv_r = wave_r; | |
per_frame_5=mv_b = wave_b; | |
per_frame_6=mv_g = wave_g; | |
per_frame_7=q1 = 0.05*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps); | |
per_frame_8=//q1 = 0.6*(bass+bass_att); | |
per_frame_9=mv_a = if(above(bass-1.2,1),1,bass-1.2); | |
per_frame_10=q2 = oldq2 + 0.05*(pow(1+1.2*treb+0.4*treb_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps); | |
per_frame_11= | |
per_frame_12=//q2 = oldq2 +q1; | |
per_frame_13=oldq2 = q2 ; | |
per_frame_14=monitor = q2; | |
per_pixel_1=zoom = zoom + rad*0.1*q1; | |
per_pixel_2= | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame | |
warp_4=` ret = tex2D( sampler_main, uv ).xyz; | |
warp_5=` | |
warp_6=` // motion blur: | |
warp_7=` // 'v' points exactly one pixel, in the direction of motion | |
warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw; | |
warp_9=` float3 s; | |
warp_10=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97); | |
warp_11=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97); | |
warp_12=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90); | |
warp_13=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90); | |
warp_14=` | |
warp_15=` // darken over time | |
warp_16=` ret *= 0.95; | |
warp_17=` | |
warp_18=` // add noise | |
warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; | |
warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; | |
warp_21=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` ret = tex2D(sampler_main, uv).xyz*0.8; | |
comp_4=` | |
comp_5=` float3 blur = saturate(GetBlur1(uv) - blur1_min)*14 | |
comp_6=` + saturate(GetBlur2(uv) - blur2_min)*14; | |
comp_7=` ret += blur; | |
comp_8=` ret *= 0.7; | |
comp_9=` ret = lerp(lum(ret), ret, 0.2); | |
comp_10=` ret *= hue_shader*2.4-1; | |
comp_11=`} |