blob: fe882c3cc7ce9ce26df3cf7c76d6928a93d54718 [file] [log] [blame]
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.0
fGammaAdj=1.9
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.929
fWaveScale=1.108
fWaveSmoothing=0.9
fWaveParam=0.4
fModWaveAlphaStart=1.270
fModWaveAlphaEnd=1.430
fWarpAnimSpeed=1.0
fWarpScale=3.138
fZoomExponent=1.0
fShader=0.0
zoom=1.02300
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.12262
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.010
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_r = 0.85 + 0.35*sin(0.437*time+1) + 0.55*sin(0.197*time+4);
per_frame_2=wave_g = 0.85 + 0.35*sin(0.544*time+2) + 0.55*sin(0.143*time+5);
per_frame_3=wave_b = 0.85 + 0.35*sin(0.751*time+3) + 0.55*sin(0.117*time+6);
per_frame_4=wave_r = sqrt(wave_r);
per_frame_5=wave_g = sqrt(wave_g);
per_frame_6=wave_b = sqrt(wave_b);
per_frame_7=wave_x = rand(100)*0.01;
per_frame_8=wave_y = 0.25 + 0.5*rand(100)*0.01;
per_frame_9=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_10=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_11=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_12=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_13=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_14=decay = decay - 0.01*equal(frame%6,0);
per_frame_15=dx = dx + dx_residual;
per_frame_16=dy = dy + dy_residual;
per_frame_17=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_18=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;
per_frame_19=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;
per_frame_20=wave_x = wave_x - dx_residual*7;
per_frame_21=wave_y = wave_y - dy_residual*7;
per_frame_22=wave_mystery = time*0.03;
warp_1=`shader_body
warp_2=`{
warp_3=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
warp_4=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y;
warp_5=` ret.z = tex2D( sampler_main, (uv-0.5)*0.95+0.5 ).z;
warp_6=`
warp_7=` // .x = fastest layer, .z = slowest
warp_8=` // slowly shift stuff toward the front, over time:
warp_9=` ret += float3(-ret.x,ret.x-ret.y,ret.y-ret.z)*0.03;
warp_10=`
warp_11=` // ERROR DIFFUSION DITHER - looks great
warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*3;
warp_14=`
warp_15=` // darken over time
warp_16=` //ret -= 0.003;
warp_17=` //ret *= 0.99;
warp_18=` //ret *= 0.97 + 0.03*saturate( length(uv - uv_orig)*200 ); // center only
warp_19=`}
comp_1=`shader_body
comp_2=`{
comp_3=` ret = tex2D(sampler_main, uv).xyz;
comp_4=` float L = lum(ret);
comp_5=` float bw = saturate(cos(L*27 + 3)*30 - 26);
comp_6=` float L2 = lum(GetBlur1(uv));
comp_7=` float bw2 = saturate(cos(L*27 + 3)*30 - 26);
comp_8=`
comp_9=` ret = float3(1.1,0.8,0.7)*ret.x +
comp_10=` float3(0.4,0.6,0.55)*ret.y +
comp_11=` float3(0.7,0.6,0.9)*ret.z;
comp_12=`
comp_13=` ret = ret*ret * (1.3 + bw*bw2*5);
comp_14=`
comp_15=`}