| #ifndef __FTGL__ |
| #define __FTGL__ |
| |
| |
| typedef double FTGL_DOUBLE; |
| typedef float FTGL_FLOAT; |
| |
| // Fixes for deprecated identifiers in 2.1.5 |
| #ifndef FT_OPEN_MEMORY |
| #define FT_OPEN_MEMORY (FT_Open_Flags)1 |
| #endif |
| |
| #ifndef FT_RENDER_MODE_MONO |
| #define FT_RENDER_MODE_MONO ft_render_mode_mono |
| #endif |
| |
| #ifndef FT_RENDER_MODE_NORMAL |
| #define FT_RENDER_MODE_NORMAL ft_render_mode_normal |
| #endif |
| |
| |
| #ifdef WIN32 |
| |
| // Under windows avoid including <windows.h> is overrated. |
| // Sure, it can be avoided and "name space pollution" can be |
| // avoided, but why? It really doesn't make that much difference |
| // these days. |
| #define WIN32_LEAN_AND_MEAN |
| #include <windows.h> |
| |
| #ifndef __gl_h_ |
| #include <GL/gl.h> |
| #include <GL/glu.h> |
| #endif |
| |
| #else |
| |
| // Non windows platforms - don't require nonsense as seen above :-) |
| #ifndef __gl_h_ |
| #ifdef __APPLE_CC__ |
| #include <OpenGL/gl.h> |
| #include <OpenGL/glu.h> |
| #else |
| #include <GL/gl.h> |
| #include <GL/glu.h> |
| #endif |
| |
| #endif |
| |
| // Required for compatibility with glext.h style function definitions of |
| // OpenGL extensions, such as in src/osg/Point.cpp. |
| #ifndef APIENTRY |
| #define APIENTRY |
| #endif |
| #endif |
| |
| // Compiler-specific conditional compilation |
| #ifdef _MSC_VER // MS Visual C++ |
| |
| // Disable various warning. |
| // 4786: template name too long |
| #pragma warning( disable : 4251 ) |
| #pragma warning( disable : 4275 ) |
| #pragma warning( disable : 4786 ) |
| |
| // The following definitions control how symbols are exported. |
| // If the target is a static library ensure that FTGL_LIBRARY_STATIC |
| // is defined. If building a dynamic library (ie DLL) ensure the |
| // FTGL_LIBRARY macro is defined, as it will mark symbols for |
| // export. If compiling a project to _use_ the _dynamic_ library |
| // version of the library, no definition is required. |
| #ifdef FTGL_LIBRARY_STATIC // static lib - no special export required |
| # define FTGL_EXPORT |
| #elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately. |
| # define FTGL_EXPORT __declspec(dllexport) |
| #else |
| # define FTGL_EXPORT __declspec(dllimport) |
| #endif |
| |
| #else |
| // Compiler that is not MS Visual C++. |
| // Ensure that the export symbol is defined (and blank) |
| #define FTGL_EXPORT |
| #endif |
| |
| #endif // __FTGL__ |