| /* |
| * Project: VizKit |
| * Version: 2.3 |
| |
| * Date: 20090823 |
| * File: Beatlight.h |
| * |
| */ |
| |
| /************************************************************************* |
| |
| Copyright (c) 2004-2009 Heiko Wichmann (http://www.imagomat.de/vizkit) |
| |
| |
| This software is provided 'as-is', without any expressed or implied warranty. |
| In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; |
| you must not claim that you wrote the original software. |
| If you use this software in a product, an acknowledgment |
| in the product documentation would be appreciated |
| but is not required. |
| |
| 2. Altered source versions must be plainly marked as such, |
| and must not be misrepresented as being the original software. |
| |
| 3. This notice may not be removed or altered from any source distribution. |
| |
| *************************************************************************/ |
| |
| |
| #ifndef Beatlight_h |
| #define Beatlight_h |
| |
| |
| #include "VisualTypes.h" |
| #include "VisualAsset.h" |
| #include "VisualItemIdentifier.h" |
| #include "VisualNotification.h" |
| |
| |
| namespace VizKit { |
| |
| /** |
| * The Beatlight shows a moving point indicating beat impulses. |
| */ |
| class Beatlight { |
| |
| public: |
| |
| /** |
| * The constructor of the Beatlight action. |
| */ |
| Beatlight(); |
| |
| /** |
| * Shows the Beatlight. |
| * @param audioIsPlaying True if audio is playing, false if not. |
| */ |
| void showBeatlight(const bool audioIsPlaying); |
| |
| /** |
| * Shows the BeatMeterLight. |
| * @param audioIsPlaying True if audio is playing, false if not. |
| */ |
| void showBeatMeterLight(const bool audioIsPlaying); |
| |
| /** |
| * Calculates the screen position of the beatlight action. |
| */ |
| void reshape(void); |
| |
| /** By applying a fade out anmation, the behavior reflects the beat detection. */ |
| void applyBehavior(void); |
| |
| |
| private: |
| |
| /** The asset of the beatlight action (contains texture and position, too). */ |
| VisualAsset beatlightAsset; |
| |
| /** Identifier of the vertex chain (the vertices used for display of the beatlight texture). */ |
| VisualItemIdentifier vertexChainId; |
| |
| }; |
| |
| } |
| |
| #endif /* Beatlight_h */ |