blob: 8fd0da1771d8197feb981dcff49ae21bbfaf5b1d [file] [log] [blame]
GL_VERSION_1_4
GL_GENERATE_MIPMAP 0x8191
GL_GENERATE_MIPMAP_HINT 0x8192
GL_DEPTH_COMPONENT16 0x81A5
GL_DEPTH_COMPONENT24 0x81A6
GL_DEPTH_COMPONENT32 0x81A7
GL_TEXTURE_DEPTH_SIZE 0x884A
GL_DEPTH_TEXTURE_MODE 0x884B
GL_TEXTURE_COMPARE_MODE 0x884C
GL_TEXTURE_COMPARE_FUNC 0x884D
GL_COMPARE_R_TO_TEXTURE 0x884E
GL_FOG_COORDINATE_SOURCE 0x8450
GL_FOG_COORDINATE 0x8451
GL_FRAGMENT_DEPTH 0x8452
GL_CURRENT_FOG_COORDINATE 0x8453
GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
GL_FOG_COORDINATE_ARRAY 0x8457
GL_POINT_SIZE_MIN 0x8126
GL_POINT_SIZE_MAX 0x8127
GL_POINT_FADE_THRESHOLD_SIZE 0x8128
GL_POINT_DISTANCE_ATTENUATION 0x8129
GL_COLOR_SUM 0x8458
GL_CURRENT_SECONDARY_COLOR 0x8459
GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
GL_SECONDARY_COLOR_ARRAY 0x845E
GL_BLEND_DST_RGB 0x80C8
GL_BLEND_SRC_RGB 0x80C9
GL_BLEND_DST_ALPHA 0x80CA
GL_BLEND_SRC_ALPHA 0x80CB
GL_INCR_WRAP 0x8507
GL_DECR_WRAP 0x8508
GL_TEXTURE_FILTER_CONTROL 0x8500
GL_TEXTURE_LOD_BIAS 0x8501
GL_MAX_TEXTURE_LOD_BIAS 0x84FD
GL_MIRRORED_REPEAT 0x8370
void glBlendEquation (GLenum mode)
void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void glFogCoordf (GLfloat coord)
void glFogCoordfv (const GLfloat *coord)
void glFogCoordd (GLdouble coord)
void glFogCoorddv (const GLdouble *coord)
void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
void glMultiDrawArrays (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void glMultiDrawElements (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void glPointParameterf (GLenum pname, GLfloat param)
void glPointParameterfv (GLenum pname, GLfloat *params)
void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue)
void glSecondaryColor3bv (const GLbyte *v)
void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue)
void glSecondaryColor3dv (const GLdouble *v)
void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue)
void glSecondaryColor3fv (const GLfloat *v)
void glSecondaryColor3i (GLint red, GLint green, GLint blue)
void glSecondaryColor3iv (const GLint *v)
void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue)
void glSecondaryColor3sv (const GLshort *v)
void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue)
void glSecondaryColor3ubv (const GLubyte *v)
void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue)
void glSecondaryColor3uiv (const GLuint *v)
void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue)
void glSecondaryColor3usv (const GLushort *v)
void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void glWindowPos2d (GLdouble x, GLdouble y)
void glWindowPos2f (GLfloat x, GLfloat y)
void glWindowPos2i (GLint x, GLint y)
void glWindowPos2s (GLshort x, GLshort y)
void glWindowPos2dv (const GLdouble *p)
void glWindowPos2fv (const GLfloat *p)
void glWindowPos2iv (const GLint *p)
void glWindowPos2sv (const GLshort *p)
void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z)
void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z)
void glWindowPos3i (GLint x, GLint y, GLint z)
void glWindowPos3s (GLshort x, GLshort y, GLshort z)
void glWindowPos3dv (const GLdouble *p)
void glWindowPos3fv (const GLfloat *p)
void glWindowPos3iv (const GLint *p)
void glWindowPos3sv (const GLshort *p)