[preset00] | |
fRating=2.000000 | |
fGammaAdj=1.000001 | |
fDecay=1.000000 | |
fVideoEchoZoom=1.000000 | |
fVideoEchoAlpha=0.000000 | |
nVideoEchoOrientation=0 | |
nWaveMode=3 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=4.099998 | |
fWaveScale=0.387300 | |
fWaveSmoothing=0.630000 | |
fWaveParam=1.000000 | |
fModWaveAlphaStart=0.710000 | |
fModWaveAlphaEnd=1.300000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.000000 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=1.000000 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=0.001000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.650000 | |
wave_g=0.650000 | |
wave_b=0.650000 | |
wave_x=0.460000 | |
wave_y=0.005000 | |
ob_size=0.005000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=0.060000 | |
ib_size=0.500000 | |
ib_r=1.000000 | |
ib_g=1.000000 | |
ib_b=1.000000 | |
ib_a=0.000000 | |
nMotionVectorsX=38.399994 | |
nMotionVectorsY=15.647999 | |
mv_dx=0.000000 | |
mv_dy=0.000000 | |
mv_l=0.500000 | |
mv_r=1.000000 | |
mv_g=1.000000 | |
mv_b=0.000000 | |
mv_a=0.000000 | |
per_frame_1=//virtual | |
per_frame_2=vnum_increment = 2/fps; | |
per_frame_3=vtarget = vtarget + if(above(bass*bass_att,4.5), if(below(vtarget,vnum+1),1,0),0); | |
per_frame_4=vnum = vnum + if(below(vnum,vtarget-vnum_increment*.5), vnum_increment,0); | |
per_frame_5=monitor = vnum; | |
per_frame_6= | |
per_frame_7=vang = vnum*3.14159265358979323*.25; | |
per_frame_8=q1=vang; | |
per_frame_9=q2 = vnum_increment; | |
per_frame_10=q3 = vnum; | |
per_frame_11=q4=vtarget; | |
per_frame_12=//vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5; | |
per_frame_13=//vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5; | |
per_frame_14= | |
per_frame_15=bass_x = max(bass_x*.7+max(bass_att-.9,0)*.3,0); //decaying bass max | |
per_frame_16=wave_vx = ((frame%3-1)*bass_x* above(vnum,vtarget-vnum_increment*.5) +1)*wave_x; //spreads flame | |
per_frame_17=wave_vy=wave_y; | |
per_frame_18= | |
per_frame_19=wave_x = -(wave_vx-.5)*cos(vang) + (wave_vy-.5)*sin(vang)+.5; | |
per_frame_20=wave_y = -(wave_vx-.5)*sin(vang) - (wave_vy-.5)*cos(vang)+.5; | |
per_frame_21=//end virtual | |
per_frame_22=wave_r = above(vnum,vtarget-vnum_increment*.5); | |
per_frame_23=//wave_g = below(bass*bass_att,3.5); | |
per_frame_24=decay = 3000000+57.75; // Magic 'flame' decay | |
per_frame_25=//wave_mystery = sin(time*.2)*.05+1; | |
per_frame_26= | |
per_frame_27=ob_a = max(sqr(sqr(sin(time*1)*.25+.25)),if(below(vnum,vtarget-.1),.2,0)); // 'ad-lib decay' to black - no ugly artefacts | |
per_frame_28=// ^4 to get it up there quick -> min time with decay on. | |
per_frame_29= | |
per_frame_30=ob_a = ob_a*(1-bass_x); // just so we don't get rid of the wide impressive | |
per_frame_31=// flames so quickly | |
per_frame_32= | |
per_frame_33=//ob_a=0; | |
per_frame_34=//monitor = ob_a; | |
per_frame_35= | |
per_frame_36=//Other decays to try: | |
per_frame_37=//300000 + 42.53, 90.63, 43.00 These are all fairly similar, but all are stable (equiv to decay 0.990 -> 1 in terms of speed of fade) | |
per_frame_38=//3000000 + 57.75 <<< =:-) | |
per_frame_39= | |
per_pixel_1=rot = below(q3, q4-q2*.5)*q2*.8*(1-0*(rad)); | |
per_pixel_2= | |
per_pixel_3=//virtual axes | |
per_pixel_4=vang=q1; | |
per_pixel_5=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5; | |
per_pixel_6=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5; | |
per_pixel_7=vy=1-vy; | |
per_pixel_8= | |
per_pixel_9=dvy = (vx+.08*sin(rand(100)))*2%2*-.01-.005; | |
per_pixel_10=dvy = -.0025*((1-vy)*10+rand(5)); //wobble, and faster at top - accelerating like real flames | |
per_pixel_11= | |
per_pixel_12=dvx = rand(20)*.0001*sin(rand(2)-.5); //flicker | |
per_pixel_13=dvx = dvx*sqr(vy); //dampens top | |
per_pixel_14=//dvx = dvx*(1-x/2); //slows sides | |
per_pixel_15=dvx = dvx*-.2*(rand(10)-5); //random damper | |
per_pixel_16=dvx = dvx -(vx-.5)*.04*(.8-sqr(vy)); //drift towards centre | |
per_pixel_17=dvx = dvx + cos(sqr(vy-.5)*10-time*1.1)*sqr(1-(vy))*.01; //add flutter at top | |
per_pixel_18= | |
per_pixel_19=//de-virtualise | |
per_pixel_20=dx = dvx*cos(vang) - dvy*sin(vang); | |
per_pixel_21=dy = -dvx*sin(vang) - dvy*cos(vang); | |
per_pixel_22= | |
per_pixel_23=// Telek - 09/11/2002 | |
per_frame_init_1=bass_x = 1; | |
per_frame_init_2=vtarget=4.000000; | |
per_frame_init_3=vnum = 4.000000; |