MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=3.0 | |
fGammaAdj=2.0 | |
fDecay=1.0 | |
fVideoEchoZoom=1.0 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=1 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=1.0 | |
fWaveScale=0.504 | |
fWaveSmoothing=0.750 | |
fWaveParam=0.240 | |
fModWaveAlphaStart=0.750 | |
fModWaveAlphaEnd=0.950 | |
fWarpAnimSpeed=9.861 | |
fWarpScale=16.217 | |
fZoomExponent=1.50374 | |
fShader=0.0 | |
zoom=1.02010 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.81954 | |
sx=1.0 | |
sy=1.0 | |
wave_r=0.5 | |
wave_g=0.5 | |
wave_b=0.5 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.005 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.2 | |
ib_size=0.005 | |
ib_r=0.0 | |
ib_g=0.0 | |
ib_b=0.0 | |
ib_a=0.060 | |
nMotionVectorsX=12.0 | |
nMotionVectorsY=9.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.9 | |
mv_r=1.0 | |
mv_g=1.0 | |
mv_b=1.0 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.250 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_1=dx=-0.0005; | |
per_frame_2=dy=-0.0005; | |
per_frame_3=vol = (bass+mid+att)/6; | |
per_frame_4=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg); | |
per_frame_5=xamp = xamp + 0.5*(xamptarg-xamp); | |
per_frame_6=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); | |
per_frame_7=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); | |
per_frame_8=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); | |
per_frame_9=xpos = xpos + 0.001*xspeed; | |
per_frame_10=wave_x = xpos + 0.5; | |
per_frame_11=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg); | |
per_frame_12=yamp = yamp + 0.5*(yamptarg-yamp); | |
per_frame_13=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); | |
per_frame_14=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); | |
per_frame_15=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); | |
per_frame_16=ypos = ypos + 0.001*yspeed; | |
per_frame_17=wave_y = ypos + 0.5; | |
per_frame_18=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); | |
per_frame_19=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); | |
per_frame_20=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); | |
per_frame_21=rot = rot + 0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.479*time) ); | |
per_frame_22=cx = cx + 0.410*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); | |
per_frame_23=cy = cy + 0.410*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); | |
per_frame_24=wave_mystery = wave_mystery + 0.15*( 0.60*sin(0.629*time) + 0.40*sin(1.826*time) ); | |
per_frame_25=warp = warp*vol; | |
per_frame_26=zoom = zoom - 0.02*zoom*bass_att; | |
per_frame_27=zoom_exp = 1.5*( 0.60*sin(0.381*time) + 0.40*sin(0.479*time) ); | |
per_frame_28=ob_a = 1 - 2*vol; | |
per_frame_29=monitor = zoom_exp; | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` float2 uv2 = uv; | |
warp_4=` | |
warp_5=` // diffused version: | |
warp_6=` float ss = 0.1; | |
warp_7=` float3 blur = 0.25*( | |
warp_8=` tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1, 1)).xyz + | |
warp_9=` tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1, 1)).xyz + | |
warp_10=` tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1,-1)).xyz + | |
warp_11=` tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1,-1)).xyz | |
warp_12=` ); | |
warp_13=` | |
warp_14=` // diffusion: | |
warp_15=` ret = blur; | |
warp_16=` | |
warp_17=` float F2 = 0.035; | |
warp_18=` float k2 = 0.060; | |
warp_19=` float s = 0.025; | |
warp_20=` float scale = 4; | |
warp_21=` | |
warp_22=` // reaction: | |
warp_23=` float3 z = ret; | |
warp_24=` float uvv = ret.x*ret.y*ret.y; | |
warp_25=` z.x += (-uvv + F2*(1-ret.x))*scale; | |
warp_26=` z.y += (uvv - (F2+k2)*ret.y)*scale; | |
warp_27=` //z.x += s*(16-ret.x*ret.y); | |
warp_28=` //z.y += s*(ret.x*ret.y - ret.y - ret.z); | |
warp_29=` z.z += 0; | |
warp_30=` | |
warp_31=` // apply laplacian: | |
warp_32=` z.x += (GetBlur1(uv2) - GetPixel(uv2))*0.1*scale; | |
warp_33=` | |
warp_34=` ret = z; | |
warp_35=` | |
warp_36=` // add noise: | |
warp_37=` ret += 0.05*(tex2d(sampler_noise_lq, uv*texsize.xy*texsize_noise_lq.zw + rand_frame.xy).xyz*2-1); | |
warp_38=` | |
warp_39=` // darken (decay) over time | |
warp_40=` //ret = (ret - 0.002)*0.99; | |
warp_41=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` //ret = tex2D(sampler_main, uv).xyz; | |
comp_4=` | |
comp_5=` //uv = (uv-0.5)*0.5 + 0.5; | |
comp_6=` | |
comp_7=` //ret = max(ret, tex2D(sampler_main, uv).xyz); | |
comp_8=` ret = tex2D(sampler_main, uv).xyz; | |
comp_9=` //ret += (GetBlur1(uv) - blur1_min) * float3(0.7,0.5,1.1)*10; | |
comp_10=` | |
comp_11=` //ret = saturate(ret.x*99); | |
comp_12=`} |