MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=4.0 | |
fGammaAdj=1.998000 | |
fDecay=0.980000 | |
fVideoEchoZoom=1.421369 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=5 | |
bAdditiveWaves=1 | |
bWaveDots=1 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=1 | |
bTexWrap=1 | |
bDarkenCenter=1 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=1.193337 | |
fWaveScale=1.000291 | |
fWaveSmoothing=0.9 | |
fWaveParam=0.0 | |
fModWaveAlphaStart=0.730000 | |
fModWaveAlphaEnd=1.070000 | |
fWarpAnimSpeed=1.0 | |
fWarpScale=3.138000 | |
fZoomExponent=1.0 | |
fShader=0.0 | |
zoom=1.083000 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.092179 | |
sx=1.0 | |
sy=1.0 | |
wave_r=1.0 | |
wave_g=0.8 | |
wave_b=0.2 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.010000 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.0 | |
ib_size=0.010000 | |
ib_r=0.25 | |
ib_g=0.25 | |
ib_b=0.25 | |
ib_a=0.0 | |
nMotionVectorsX=12.0 | |
nMotionVectorsY=9.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.9 | |
mv_r=1.0 | |
mv_g=1.0 | |
mv_b=1.0 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.25 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); | |
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); | |
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); | |
per_frame_4=rot = rot + 0.04*( 0.60*sin(0.181*time) + 0.09*sin(-0.279*time) ); | |
per_frame_5=cx = cx + 0.10*( 0.60*sin(0.374*time) + 0.10*sin(0.294*time) ); | |
per_frame_6=cy = cy + 0.10*( 0.60*sin(0.393*time) + 0.10*sin(0.223*time) ); | |
per_frame_7=dx = dx + 0.0040*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); | |
per_frame_8=dy = dy + 0.0040*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); | |
per_frame_9=decay = decay - 0.01*equal(frame%6,0); | |
per_frame_10= | |
per_frame_11=//wave_x = 0.1 + rand(80)*0.01; | |
per_frame_12=//wave_y = 0.1 + rand(80)*0.01; | |
per_frame_13=t2 = time*6; | |
per_frame_14=wave_x = 0.5 + 0.2*( 0.60*sin(0.374*t2) + 0.40*sin(0.294*t2) ); | |
per_frame_15=wave_y = 0.5 + 0.2*( 0.60*sin(0.393*t2) + 0.40*sin(0.223*t2) ); | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` float4 N = tex2D(sampler_noise_lq, rand_frame.xy + uv* | |
warp_4=` texsize_noise_lq.zw*texsize.xy )*2-1; | |
warp_5=` // sample previous frame | |
warp_6=` ret = tex2D( sampler_pw_main, uv + N.zw*texsize.zw*0.5 ).xyz; | |
warp_7=` ret += (0.59-0.2*rad)*N.xyz; | |
warp_8=` | |
warp_9=` ret = saturate((ret-0.5)*3 + 0.25); | |
warp_10=` ret.yz = ret.x; | |
warp_11=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` ret = tex2D(sampler_main, uv).xyz; | |
comp_4=` ret += GetBlur1(uv)*1.5; | |
comp_5=` ret *= float3(0.7,1.1,1.5); | |
comp_6=` | |
comp_7=`} |