MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=2.0 | |
fGammaAdj=2.7 | |
fDecay=0.980000 | |
fVideoEchoZoom=2.0 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=6 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=4.099998 | |
fWaveScale=5.685865 | |
fWaveSmoothing=0.0 | |
fWaveParam=0.0 | |
fModWaveAlphaStart=0.710000 | |
fModWaveAlphaEnd=1.3 | |
fWarpAnimSpeed=1.0 | |
fWarpScale=2.853000 | |
fZoomExponent=1.0 | |
fShader=0.0 | |
zoom=1.000012 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.0 | |
sx=1.0 | |
sy=1.0 | |
wave_r=0.650000 | |
wave_g=0.650000 | |
wave_b=0.650000 | |
wave_x=0.489000 | |
wave_y=0.5 | |
ob_size=0.010000 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.0 | |
ib_size=0.010000 | |
ib_r=0.25 | |
ib_g=0.25 | |
ib_b=0.25 | |
ib_a=0.0 | |
nMotionVectorsX=12.0 | |
nMotionVectorsY=9.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=1.0 | |
mv_r=1.0 | |
mv_g=1.0 | |
mv_b=1.0 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.25 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_1= | |
per_frame_2=// in this example, q1 and q2 act as the center of zooming | |
per_frame_3=// AND as the position of custom shape #1.. | |
per_frame_4=q1 = 0.5 + 0.32*cos(time*0.4); | |
per_frame_5=q2 = 0.5 + 0.22*sin(time*0.4); | |
per_frame_6= | |
per_frame_7=//wave_x = q1; | |
per_frame_8=wave_y = q2; | |
per_pixel_1=dx = (x-q1)*0.02; | |
per_pixel_2=dy = (y-q2)*0.02; | |
per_pixel_3= | |
warp_1=`// to access a texture on disk: make a sampler. This example loads "noise_lq.{tga/jpg/etc}". | |
warp_2=` | |
warp_3=` // auto-binds; .xy = (w,h); .zw = (1/w,1/h) | |
warp_4=` | |
warp_5=`shader_body | |
warp_6=`{ | |
warp_7=` uv.x += 0.02 * (tex2D( sampler_noise_lq, | |
warp_8=` uv*0.050*texsize_noise_lq.zw*texsize.xy*2 | |
warp_9=` + float2(roam_cos.x,roam_sin.x)*0.1 ).y*2-1)*aspect.x; | |
warp_10=` uv.x += 0.04 * (tex2D( sampler_noise_lq, | |
warp_11=` uv*0.025*texsize_noise_lq.zw*texsize.xy*0.5 | |
warp_12=` + float2(roam_sin.y,-roam_cos.y)*0.03 ).z*2-1)*aspect.x; | |
warp_13=` | |
warp_14=` ret = tex2D( sampler_main, uv ).xyz; | |
warp_15=` | |
warp_16=` // darken over time | |
warp_17=` // cool idea: different falloff rates for the 3 colors- | |
warp_18=` ret *= float3(0.99,0.98,0.97); | |
warp_19=` | |
warp_20=` // ERROR DIFFUSION DITHER - looks great | |
warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; | |
warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).x-0.5)/256.0*2; | |
warp_23=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` //uv = lerp(uv, float2(rad,uv.x), roam_cos.x); | |
comp_4=` //uv = lerp(uv, float2(uv.y,rad), roam_cos.y); | |
comp_5=` uv = float2(rad,ang/6.28); | |
comp_6=` | |
comp_7=` ret = tex2D(sampler_main, uv).xyz; | |
comp_8=` ret += GetBlur1(uv); | |
comp_9=` ret *= float3(1.3,0.8,0.5)*0.8; | |
comp_10=`} |