[preset00] | |
fRating=3.000000 | |
fGammaAdj=2.000000 | |
fDecay=0.990000 | |
fVideoEchoZoom=0.999609 | |
fVideoEchoAlpha=0.500000 | |
nVideoEchoOrientation=3 | |
nWaveMode=0 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=1 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=4.099998 | |
fWaveScale=0.032378 | |
fWaveSmoothing=0.630000 | |
fWaveParam=-0.400000 | |
fModWaveAlphaStart=0.710000 | |
fModWaveAlphaEnd=1.300000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.331000 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=1.000000 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=0.010000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.650000 | |
wave_g=0.650000 | |
wave_b=0.650000 | |
wave_x=0.045000 | |
wave_y=0.940000 | |
ob_size=0.005000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=1.000000 | |
ib_size=0.005000 | |
ib_r=1.000000 | |
ib_g=0.000000 | |
ib_b=0.250000 | |
ib_a=1.000000 | |
nMotionVectorsX=12.000000 | |
nMotionVectorsY=9.000000 | |
mv_dx=0.000000 | |
mv_dy=0.000000 | |
mv_l=4.400000 | |
mv_r=1.000000 | |
mv_g=0.000000 | |
mv_b=0.000000 | |
mv_a=0.000000 | |
per_frame_1=wave_r = 0.5+0.5*sin(time); | |
per_frame_2=wave_r = 0.5+0.5*sin(time); | |
per_frame_3=xwave_a = 0; | |
per_frame_4=ib_b = 0.5+0.3*sin(time*2.314); | |
per_frame_5=ib_r = 0.7+0.3*sin(time*1.867); | |
per_frame_6=q8 = if(above(bass,1.2),2*bass,0.5); | |
per_frame_7=q7 = if(above(bass_att,1.2),2*bass_att,0.5); | |
per_frame_8=q6 = if(above(bass+bass_att,2.3),bass+bass_att,0.5); | |
per_frame_9=warp =0; | |
per_frame_10=q5 = if(above(treb+treb_att,2.8),1,0); | |
per_frame_11=monitor = q5; | |
per_frame_12=ib_g = q5; | |
per_pixel_1=myx = x-0.5; | |
per_pixel_2=myy = y-0.5; | |
per_pixel_3=q1 =0.1*sqrt(x*x+y*y); | |
per_pixel_4=q1 = 0.05*(x+y); | |
per_pixel_5=dy = q1*abs(sin(50*bass)); | |
per_pixel_6=dx = q1*abs(sin(50*bass_att)); | |
per_pixel_7=dy = 0.2*q1*q6; | |
per_pixel_8=dx=0.2*q1*q6; |