MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=5.0 | |
fGammaAdj=1.0 | |
fDecay=0.980 | |
fVideoEchoZoom=2.0 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=5 | |
bAdditiveWaves=0 | |
bWaveDots=1 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=1 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=8.2 | |
fWaveScale=3.587 | |
fWaveSmoothing=0.9 | |
fWaveParam=0.0 | |
fModWaveAlphaStart=1.190 | |
fModWaveAlphaEnd=1.710 | |
fWarpAnimSpeed=1.0 | |
fWarpScale=1.0 | |
fZoomExponent=1.0 | |
fShader=0.0 | |
zoom=1.19500 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.01605 | |
sx=1.0 | |
sy=1.0 | |
wave_r=0.8 | |
wave_g=0.8 | |
wave_b=0.8 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.010 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.0 | |
ib_size=0.010 | |
ib_r=0.250 | |
ib_g=0.250 | |
ib_b=0.250 | |
ib_a=0.0 | |
nMotionVectorsX=12.0 | |
nMotionVectorsY=9.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.9 | |
mv_r=1.0 | |
mv_g=1.0 | |
mv_b=1.0 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.250 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_num_inst=1 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_num_inst=1 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_num_inst=1 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_num_inst=1 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_1=wave_r = wave_r + 0.300*( 0.90*sin(1.753*time+0) + 0.40*sin(1.315*time+1) ); | |
per_frame_2=wave_g = wave_g + 0.300*( 0.90*sin(2.883*time+3) + 0.40*sin(1.006*time+4) ); | |
per_frame_3=wave_b = wave_b + 0.300*( 0.90*sin(1.393*time+5) + 0.40*sin(2.733*time+2) ); | |
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) ); | |
per_frame_5=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); | |
per_frame_6=cx = cx + 0.003*( 0.60*sin(0.471*time) + 0.40*sin(0.297*time) ); | |
per_frame_7=cy = cy + 0.003*( 0.60*sin(0.379*time) + 0.40*sin(0.351*time) ); | |
per_frame_8=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); | |
per_frame_9=rot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834)); | |
per_frame_10=dx=dx+0.01*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334)); | |
per_frame_11=dy=dy+0.01*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334)); | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame | |
warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; | |
warp_5=` | |
warp_6=` // slow, smooth brightness normalizer: | |
warp_7=` float4 b; | |
warp_8=` b.x = lum(GetBlur2(float2(0.35,0.35))); | |
warp_9=` b.y = lum(GetBlur2(float2(0.65,0.35))); | |
warp_10=` b.z = lum(GetBlur2(float2(0.35,0.65))); | |
warp_11=` b.w = lum(GetBlur2(float2(0.65,0.65))); | |
warp_12=` float fmin = min(min(b.x,b.y), min(b.z,b.w)) * 0.8; | |
warp_13=` float fmax = max(max(b.x,b.y), max(b.z,b.w)) / 0.8; | |
warp_14=` float normalized = (ret - fmin)/(fmax-fmin); | |
warp_15=` ret = lerp(ret, normalized, 0.04); | |
warp_16=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` ret = tex2D(sampler_main, uv).xyz; | |
comp_4=` float L = lum(ret); | |
comp_5=` float bw = saturate(cos(L*27 + 3)*30 - 26); | |
comp_6=` float L2 = lum(GetBlur1(uv)); | |
comp_7=` float bw2 = saturate(cos(L*27 + 3)*30 - 26); | |
comp_8=` | |
comp_9=` ret = ret*ret * (1 + bw*bw2*0.5); | |
comp_10=` | |
comp_11=`} |