MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=5.000 | |
fGammaAdj=1.000 | |
fDecay=1.000 | |
fVideoEchoZoom=2.000 | |
fVideoEchoAlpha=0.000 | |
nVideoEchoOrientation=0 | |
nWaveMode=6 | |
bAdditiveWaves=1 | |
bWaveDots=1 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=100.000 | |
fWaveScale=8.433 | |
fWaveSmoothing=0.900 | |
fWaveParam=-0.300 | |
fModWaveAlphaStart=1.150 | |
fModWaveAlphaEnd=1.550 | |
fWarpAnimSpeed=1.000 | |
fWarpScale=1.331 | |
fZoomExponent=1.00000 | |
fShader=0.000 | |
zoom=0.96971 | |
rot=0.00000 | |
cx=0.500 | |
cy=0.500 | |
dx=0.00000 | |
dy=0.00000 | |
warp=0.00000 | |
sx=1.00000 | |
sy=1.00000 | |
wave_r=0.600 | |
wave_g=0.600 | |
wave_b=0.600 | |
wave_x=0.500 | |
wave_y=0.500 | |
ob_size=0.010 | |
ob_r=0.000 | |
ob_g=0.000 | |
ob_b=0.000 | |
ob_a=0.000 | |
ib_size=0.010 | |
ib_r=0.250 | |
ib_g=0.250 | |
ib_b=0.250 | |
ib_a=0.000 | |
nMotionVectorsX=64.000 | |
nMotionVectorsY=48.000 | |
mv_dx=0.000 | |
mv_dy=0.000 | |
mv_l=0.000 | |
mv_r=0.350 | |
mv_g=0.350 | |
mv_b=0.350 | |
mv_a=0.000 | |
b1n=0.000 | |
b2n=0.000 | |
b3n=0.000 | |
b1x=1.000 | |
b2x=1.000 | |
b3x=1.000 | |
b1ed=0.250 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.00000 | |
wavecode_0_smoothing=0.50000 | |
wavecode_0_r=1.000 | |
wavecode_0_g=1.000 | |
wavecode_0_b=1.000 | |
wavecode_0_a=1.000 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.00000 | |
wavecode_1_smoothing=0.50000 | |
wavecode_1_r=1.000 | |
wavecode_1_g=1.000 | |
wavecode_1_b=1.000 | |
wavecode_1_a=1.000 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.00000 | |
wavecode_2_smoothing=0.50000 | |
wavecode_2_r=1.000 | |
wavecode_2_g=1.000 | |
wavecode_2_b=1.000 | |
wavecode_2_a=1.000 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.00000 | |
wavecode_3_smoothing=0.50000 | |
wavecode_3_r=1.000 | |
wavecode_3_g=1.000 | |
wavecode_3_b=1.000 | |
wavecode_3_a=1.000 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_num_inst=1 | |
shapecode_0_x=0.500 | |
shapecode_0_y=0.500 | |
shapecode_0_rad=0.10000 | |
shapecode_0_ang=0.00000 | |
shapecode_0_tex_ang=0.00000 | |
shapecode_0_tex_zoom=1.00000 | |
shapecode_0_r=1.000 | |
shapecode_0_g=0.000 | |
shapecode_0_b=0.000 | |
shapecode_0_a=1.000 | |
shapecode_0_r2=0.000 | |
shapecode_0_g2=1.000 | |
shapecode_0_b2=0.000 | |
shapecode_0_a2=0.000 | |
shapecode_0_border_r=1.000 | |
shapecode_0_border_g=1.000 | |
shapecode_0_border_b=1.000 | |
shapecode_0_border_a=0.100 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_num_inst=1 | |
shapecode_1_x=0.500 | |
shapecode_1_y=0.500 | |
shapecode_1_rad=0.10000 | |
shapecode_1_ang=0.00000 | |
shapecode_1_tex_ang=0.00000 | |
shapecode_1_tex_zoom=1.00000 | |
shapecode_1_r=1.000 | |
shapecode_1_g=0.000 | |
shapecode_1_b=0.000 | |
shapecode_1_a=1.000 | |
shapecode_1_r2=0.000 | |
shapecode_1_g2=1.000 | |
shapecode_1_b2=0.000 | |
shapecode_1_a2=0.000 | |
shapecode_1_border_r=1.000 | |
shapecode_1_border_g=1.000 | |
shapecode_1_border_b=1.000 | |
shapecode_1_border_a=0.100 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_num_inst=1 | |
shapecode_2_x=0.500 | |
shapecode_2_y=0.500 | |
shapecode_2_rad=0.10000 | |
shapecode_2_ang=0.00000 | |
shapecode_2_tex_ang=0.00000 | |
shapecode_2_tex_zoom=1.00000 | |
shapecode_2_r=1.000 | |
shapecode_2_g=0.000 | |
shapecode_2_b=0.000 | |
shapecode_2_a=1.000 | |
shapecode_2_r2=0.000 | |
shapecode_2_g2=1.000 | |
shapecode_2_b2=0.000 | |
shapecode_2_a2=0.000 | |
shapecode_2_border_r=1.000 | |
shapecode_2_border_g=1.000 | |
shapecode_2_border_b=1.000 | |
shapecode_2_border_a=0.100 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_num_inst=1 | |
shapecode_3_x=0.500 | |
shapecode_3_y=0.500 | |
shapecode_3_rad=0.10000 | |
shapecode_3_ang=0.00000 | |
shapecode_3_tex_ang=0.00000 | |
shapecode_3_tex_zoom=1.00000 | |
shapecode_3_r=1.000 | |
shapecode_3_g=0.000 | |
shapecode_3_b=0.000 | |
shapecode_3_a=1.000 | |
shapecode_3_r2=0.000 | |
shapecode_3_g2=1.000 | |
shapecode_3_b2=0.000 | |
shapecode_3_a2=0.000 | |
shapecode_3_border_r=1.000 | |
shapecode_3_border_g=1.000 | |
shapecode_3_border_b=1.000 | |
shapecode_3_border_a=0.100 | |
per_frame_init_1=rot_sum = 0; | |
per_frame_init_2=q2 = 0.07 + 0.04*rand(1000)*0.001 + 0.03*rand(1000)*0.001; | |
per_frame_init_3=q3 = 1.035 + 0.06*(rand(1000)+rand(1000)+rand(1000))*0.000333; | |
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(1.980*time) + 0.40*sin(3.047*time) ); | |
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(2.835*time) + 0.40*sin(2.081*time) ); | |
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(3.814*time) + 0.40*sin(1.011*time) ); | |
per_frame_4=cx = 0.5;//cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); | |
per_frame_5=cy = 0.5;//cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); | |
per_frame_6= | |
per_frame_7=rot = q2;//0.13;//6.28*(rand(737)/737.0 - 0.5) * 0.03; | |
per_frame_8=zoom = zoom-1 + q3; | |
per_frame_9=rot_sum = rot_sum + rot; | |
per_frame_10=q1 = -rot_sum; | |
per_frame_11=q5 = cos(rot_sum); | |
per_frame_12=q6 = sin(rot_sim); | |
per_frame_13=monitor = q2; | |
per_frame_14= | |
per_frame_15=// custom beat detection code: (fps-independent; quiet songs don't freak out) | |
per_frame_16=min_att = 2.5; // lower # = quieter songs can declare beats | |
per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat | |
per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat | |
per_frame_19=beat = bass/max(min_att,bass_att); | |
per_frame_20=beat = max(beat, mid /max(min_att,mid_att )); | |
per_frame_21=beat = max(beat, treb/max(min_att,treb_att)); | |
per_frame_22=beat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to ); | |
per_frame_23=beat_level = (beat - prev_beat - 0.02)*14; | |
per_frame_24=is_beat = above(beat_level, 0.5); | |
per_frame_25=prev_beat = beat; | |
per_frame_26= // put your beat responses HERE: | |
per_frame_27= wave_a = beat_level; | |
warp_1=`#define MyGet GetPixel //GetBlur1 | |
warp_2=`shader_body | |
warp_3=`{ | |
warp_4=` // GROW EFFECT - bright pixels spread radially outward. | |
warp_5=` // BE CAREFUL - this can really thrash the texture cache! (SLOW) | |
warp_6=` float grad_rad = 4; //TWEAK - should be a least 4 for max. compatibility! | |
warp_7=` float str = 2.8; //TWEAK | |
warp_8=` float3 d = float3(texsize.zw, 0) * grad_rad; | |
warp_9=` float4 lums = 0; | |
warp_10=` lums.x = lum( MyGet(uv + texsize.zw*d.xz) ); | |
warp_11=` lums.y = lum( MyGet(uv - texsize.zw*d.xz) ); | |
warp_12=` lums.z = lum( MyGet(uv + texsize.zw*d.zy) ); | |
warp_13=` lums.w = lum( MyGet(uv - texsize.zw*d.zy) ); | |
warp_14=` float2 grad = float2(lums.x-lums.y, lums.z-lums.w)*str*1000/grad_rad; | |
warp_15=` grad = (saturate(grad*0.5+0.5)*2-1)*1.4; | |
warp_16=` // sample previous frame | |
warp_17=` ret = tex2D( sampler_fc_main, uv + grad*texsize.zw ).xyz; | |
warp_18=` | |
warp_19=` // darken (decay) over time | |
warp_20=` ret *= 0.983; //or try: ret -= 0.004; | |
warp_21=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` float2 orig = uv; | |
comp_4=` | |
comp_5=` float inv_zoom = min(aspect.x,aspect.y)*0.8; | |
comp_6=` //float t = saturate(time*0.33); | |
comp_7=` //t = t*t*(3 - 2*t); | |
comp_8=` //inv_zoom = lerp(1, inv_zoom, t); | |
comp_9=` | |
comp_10=` uv -= 0.5; | |
comp_11=` uv *= inv_zoom; | |
comp_12=` uv *= aspect.xy; | |
comp_13=` | |
comp_14=` float2 uv2; | |
comp_15=` uv2.x = uv.x*cos(q1) - uv.y*sin(q1); | |
comp_16=` uv2.y = uv.x*sin(q1) + uv.y*cos(q1); | |
comp_17=` uv2 *= aspect.zw; | |
comp_18=` uv2 += 0.5; | |
comp_19=` | |
comp_20=` ret = abs( tex2D(sampler_main, uv2).xyz*2.65 | |
comp_21=` + GetBlur1(uv2)*-2 ); | |
comp_22=` | |
comp_23=` ret.xyz = ret*1.5 - 0.0; | |
comp_24=`} | |
comp_25=` | |
comp_26=` |