MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=3.0 | |
fGammaAdj=2.001 | |
fDecay=0.950 | |
fVideoEchoZoom=1.0 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=1 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=1 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=3.073 | |
fWaveScale=1.286 | |
fWaveSmoothing=0.0 | |
fWaveParam=0.0 | |
fModWaveAlphaStart=0.710 | |
fModWaveAlphaEnd=1.3 | |
fWarpAnimSpeed=1.0 | |
fWarpScale=1.331 | |
fZoomExponent=1.0 | |
fShader=0.0 | |
zoom=0.99951 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.01010 | |
sx=1.0 | |
sy=1.0 | |
wave_r=0.650 | |
wave_g=0.650 | |
wave_b=0.650 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.005 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.8 | |
ib_size=0.0 | |
ib_r=0.250 | |
ib_g=0.250 | |
ib_b=0.250 | |
ib_a=0.0 | |
nMotionVectorsX=12.0 | |
nMotionVectorsY=9.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.9 | |
mv_r=1.0 | |
mv_g=1.0 | |
mv_b=1.0 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.250 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_num_inst=1 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_num_inst=1 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_num_inst=1 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_num_inst=1 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_init_1=q5 = 5 + rand(5); | |
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13); | |
per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23); | |
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33); | |
per_pixel_1=zoom = zoom + 0.05*(sin(q5*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1); | |
per_pixel_2=rot = rot + 0.5*sin(0.5-rad)*cos(0.02*(0.5-rad)+time); | |
per_pixel_3=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0); | |
per_pixel_4=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0); | |
per_pixel_5=zoom = zoom - 0.05*(1-rad)*below(rad,0.5); | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame, with some trails... | |
warp_4=` float trail_decay = 0.95; | |
warp_5=` ret = tex2D( sampler_fc_main, uv ).xyz; | |
warp_6=` float3 s2 = tex2D( sampler_fc_main, lerp(uv,uv_orig,0.33) ).xyz*trail_decay; | |
warp_7=` ret = max(ret, s2); | |
warp_8=` | |
warp_9=` // a color-holding posterize effect: | |
warp_10=` float3 m = float3(7,6,8); | |
warp_11=` ret = lerp(ret, floor(ret*m+0.25)/m, 0.1); | |
warp_12=` | |
warp_13=` | |
warp_14=` // darken over time | |
warp_15=` float center = 1-saturate(length(uv-uv_orig)*40); | |
warp_16=` ret = (ret*0.99 - 0.0025 - center*0.003); | |
warp_17=` | |
warp_18=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` ret = tex2D(sampler_main, uv).xyz; | |
comp_4=` | |
comp_5=` float3 d = float3(texsize.zw, 0)*1.25; | |
comp_6=` float b1 = lum(GetBlur1(uv + d.xz)); | |
comp_7=` float b2 = lum(GetBlur1(uv - d.xz)); | |
comp_8=` float b3 = lum(GetBlur1(uv + d.zy)); | |
comp_9=` float b4 = lum(GetBlur1(uv - d.zy)); | |
comp_10=` | |
comp_11=` ret *= 0.5; | |
comp_12=` ret += saturate((b1-b2)*8)*2.00*float3(1,0.7,0.3); | |
comp_13=` ret += saturate((b3-b4)*8)*2.00*float3(0.2,0.5,0.7); | |
comp_14=` | |
comp_15=` ret *= 1.5; | |
comp_16=`} |