[preset00] | |
fRating=5.000000 | |
fGammaAdj=1.000000 | |
fDecay=1.000000 | |
fVideoEchoZoom=1.000000 | |
fVideoEchoAlpha=0.000000 | |
nVideoEchoOrientation=3 | |
nWaveMode=3 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=4.099998 | |
fWaveScale=0.430333 | |
fWaveSmoothing=0.630000 | |
fWaveParam=1.000000 | |
fModWaveAlphaStart=0.710000 | |
fModWaveAlphaEnd=1.300000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.000000 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=1.000000 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=0.001000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.650000 | |
wave_g=0.650000 | |
wave_b=0.650000 | |
wave_x=0.460000 | |
wave_y=0.005000 | |
ob_size=0.005000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=0.060000 | |
ib_size=0.260000 | |
ib_r=0.250000 | |
ib_g=0.250000 | |
ib_b=0.250000 | |
ib_a=0.000000 | |
nMotionVectorsX=58.752007 | |
nMotionVectorsY=14.400000 | |
mv_dx=0.006000 | |
mv_dy=0.000000 | |
mv_l=5.000000 | |
mv_r=0.100000 | |
mv_g=1.000000 | |
mv_b=0.000000 | |
mv_a=0.000000 | |
per_frame_1=bass_x = max(bass_x*.7+max(bass_att-.9,0)*.3,0); //decaying bass max | |
per_frame_2= | |
per_frame_3=wave_x = ((frame%3-1)*.5*bass_x+1)*wave_x; //spreads flame | |
per_frame_4= | |
per_frame_5=decay = 3000000+57.75; // Magic 'flame' decay | |
per_frame_6=//wave_mystery = sin(time*.2)*.05+1; | |
per_frame_7= | |
per_frame_8=ob_a = sqr(sqr(sin(time*1)*.25+.25)); // 'ad-lib decay' to black - no ugly artefacts | |
per_frame_9=// ^4 to get it up there quick -> min time with decay on. | |
per_frame_10= | |
per_frame_11=ob_a = ob_a*(1-bass_x); // just so we don't get rid of the wide impressive | |
per_frame_12=// flames so quickly | |
per_frame_13= | |
per_frame_14=monitor = ob_a; | |
per_frame_15= | |
per_frame_16=//Other decays to try: | |
per_frame_17=//300000 + 42.53, 90.63, 43.00 These are all fairly similar, but all are stable (equiv to decay 0.990 -> 1 in terms of speed of fade) | |
per_frame_18=//3000000 + 57.75 <<< =:-) | |
per_pixel_1=dy = (x+.08*sin(rand(100)))*2%2*-.01-.005; | |
per_pixel_2=dy = -.0025*((1-y)*10+rand(5)); //wobble, and faster at top - accelerating like real flames | |
per_pixel_3= | |
per_pixel_4=dx = rand(20)*.0001*sin(rand(2)-.5); //flicker | |
per_pixel_5=dx = dx*sqr(y); //dampens top | |
per_pixel_6=//dx = dx*(1-x/2); //slows sides | |
per_pixel_7=dx = dx*-.2*(rand(10)-5); //random damper | |
per_pixel_8=dx = dx -(x-.5)*.04*(.8-sqr(y)); //drift towards centre | |
per_pixel_9=dx = dx + cos(sqr(y-.5)*10-time*1.1)*sqr(1-(y))*.01; //add flutter at top | |
per_pixel_10= | |
per_pixel_11=// Telek - 26/09/2002 | |
per_frame_init_1=bass_x = 1; |