[preset00] | |
fRating=3.500000 | |
fGammaAdj=1.000000 | |
fDecay=0.999000 | |
fVideoEchoZoom=0.999600 | |
fVideoEchoAlpha=0.500000 | |
nVideoEchoOrientation=2 | |
nWaveMode=0 | |
bAdditiveWaves=1 | |
bWaveDots=1 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=1 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=1.005730 | |
fWaveScale=0.023445 | |
fWaveSmoothing=0.000000 | |
fWaveParam=-0.480000 | |
fModWaveAlphaStart=1.489999 | |
fModWaveAlphaEnd=0.750000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.331000 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=0.999500 | |
rot=0.200000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=0.010000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.600000 | |
wave_g=0.600000 | |
wave_b=0.510000 | |
wave_x=0.500000 | |
wave_y=0.500000 | |
ob_size=0.005000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=1.000000 | |
ib_size=0.005000 | |
ib_r=0.500000 | |
ib_g=0.400000 | |
ib_b=0.650000 | |
ib_a=1.000000 | |
nMotionVectorsX=64.000000 | |
nMotionVectorsY=48.000000 | |
mv_l=0.055000 | |
mv_r=0.000000 | |
mv_g=1.000000 | |
mv_b=1.000000 | |
mv_a=1.000000 | |
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.915*time) ); | |
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.025*time) ); | |
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.810*time) + 0.40*sin(0.950*time) ); | |
per_frame_4=mv_r= wave_r + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(0.750*time) ); | |
per_frame_5=mv_g= wave_g + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.950*time) ); | |
per_frame_6=mv_b= wave_b + 0.350*( 0.60*sin(0.775*time) + 0.40*sin(1.025*time) ); | |
per_frame_7=ib_r=1-min(bass*0.5,1); | |
per_frame_8=ib_b=1-min(treb*0.5,1); | |
per_frame_9=ib_g=1-min(mid*0.5,1); | |
per_frame_10=ob_r=1-min(mid_att*0.5,1); | |
per_frame_11=ob_b=1-min(bass_att*0.5,1); | |
per_frame_12=ob_g=1-min(treb_att*0.5,1); | |
per_frame_13=bass_effect = min(max(max(bass,bass_effect)-1.3,0),0.5); | |
per_frame_14=ib_size = ib_size+ bass_effect; | |
per_frame_15=wave_mystery = wave_mystery + 0.4*bass_effect; | |
per_frame_16=mv_l = mv_l + 0.5*bass_effect; | |
per_frame_17=q1 = bass_effect; | |
per_pixel_1=zoom =0.9- sin(time + ang*2)*0.02; | |
per_pixel_2=zoom=zoom+(q1)*0.1; | |
per_pixel_3=rot = rot + 0.1*q1*(3.14-ang); |