| /* |
| ** The OpenGL Extension Wrangler Library |
| ** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> |
| ** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> |
| ** Copyright (C) 2002, Lev Povalahev |
| ** All rights reserved. |
| ** |
| ** Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are met: |
| ** |
| ** * Redistributions of source code must retain the above copyright notice, |
| ** this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright notice, |
| ** this list of conditions and the following disclaimer in the documentation |
| ** and/or other materials provided with the distribution. |
| ** * The name of the author may be used to endorse or promote products |
| ** derived from this software without specific prior written permission. |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| ** THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 7.0 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| ** Copyright (c) 2007 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| #ifndef __glew_h__ |
| #define __glew_h__ |
| #define __GLEW_H__ |
| |
| #if defined(__gl_h_) || defined(__GL_H__) |
| #error gl.h included before glew.h |
| #endif |
| #if defined(__glext_h_) || defined(__GLEXT_H_) |
| #error glext.h included before glew.h |
| #endif |
| #if defined(__gl_ATI_h_) |
| #error glATI.h included before glew.h |
| #endif |
| |
| #define __gl_h_ |
| #define __GL_H__ |
| #define __glext_h_ |
| #define __GLEXT_H_ |
| #define __gl_ATI_h_ |
| |
| #if defined(_WIN32) |
| |
| /* |
| * GLEW does not include <windows.h> to avoid name space pollution. |
| * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t |
| * defined properly. |
| */ |
| /* <windef.h> */ |
| #ifndef APIENTRY |
| #define GLEW_APIENTRY_DEFINED |
| # if defined(__MINGW32__) |
| # define APIENTRY __stdcall |
| # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) |
| # define APIENTRY __stdcall |
| # else |
| # define APIENTRY |
| # endif |
| #endif |
| #ifndef GLAPI |
| # if defined(__MINGW32__) |
| # define GLAPI extern |
| # endif |
| #endif |
| /* <winnt.h> */ |
| #ifndef CALLBACK |
| #define GLEW_CALLBACK_DEFINED |
| # if defined(__MINGW32__) |
| # define CALLBACK __attribute__ ((__stdcall__)) |
| # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) |
| # define CALLBACK __stdcall |
| # else |
| # define CALLBACK |
| # endif |
| #endif |
| /* <wingdi.h> and <winnt.h> */ |
| #ifndef WINGDIAPI |
| #define GLEW_WINGDIAPI_DEFINED |
| #define WINGDIAPI __declspec(dllimport) |
| #endif |
| /* <ctype.h> */ |
| #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) |
| typedef unsigned short wchar_t; |
| # define _WCHAR_T_DEFINED |
| #endif |
| /* <stddef.h> */ |
| #if !defined(_W64) |
| # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 |
| # define _W64 __w64 |
| # else |
| # define _W64 |
| # endif |
| #endif |
| #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) |
| # ifdef _WIN64 |
| typedef __int64 ptrdiff_t; |
| # else |
| typedef _W64 int ptrdiff_t; |
| # endif |
| # define _PTRDIFF_T_DEFINED |
| # define _PTRDIFF_T_ |
| #endif |
| |
| #ifndef GLAPI |
| # if defined(__MINGW32__) |
| # define GLAPI extern |
| # else |
| # define GLAPI WINGDIAPI |
| # endif |
| #endif |
| |
| #ifndef GLAPIENTRY |
| #define GLAPIENTRY APIENTRY |
| #endif |
| |
| /* |
| * GLEW_STATIC needs to be set when using the static version. |
| * GLEW_BUILD is set when building the DLL version. |
| */ |
| #ifdef GLEW_STATIC |
| # define GLEWAPI extern |
| #else |
| # ifdef GLEW_BUILD |
| # define GLEWAPI extern __declspec(dllexport) |
| # else |
| # define GLEWAPI extern __declspec(dllimport) |
| # endif |
| #endif |
| |
| #else /* _UNIX */ |
| |
| /* |
| * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO |
| * C. On my system, this amounts to _3 lines_ of included code, all of |
| * them pretty much harmless. If you know of a way of detecting 32 vs |
| * 64 _targets_ at compile time you are free to replace this with |
| * something that's portable. For now, _this_ is the portable solution. |
| * (mem, 2004-01-04) |
| */ |
| |
| #include <stddef.h> |
| |
| #define GLEW_APIENTRY_DEFINED |
| #define APIENTRY |
| #define GLEWAPI extern |
| |
| /* <glu.h> */ |
| #ifndef GLAPI |
| #define GLAPI extern |
| #endif |
| #ifndef GLAPIENTRY |
| #define GLAPIENTRY |
| #endif |
| |
| #endif /* _WIN32 */ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ |
| |
| #ifndef GL_VERSION_1_1 |
| #define GL_VERSION_1_1 1 |
| |
| #if defined(__APPLE__) |
| typedef unsigned long GLenum; |
| typedef unsigned long GLbitfield; |
| typedef unsigned long GLuint; |
| typedef long GLint; |
| typedef long GLsizei; |
| #else |
| typedef unsigned int GLenum; |
| typedef unsigned int GLbitfield; |
| typedef unsigned int GLuint; |
| typedef int GLint; |
| typedef int GLsizei; |
| #endif |
| typedef unsigned char GLboolean; |
| typedef signed char GLbyte; |
| typedef short GLshort; |
| typedef unsigned char GLubyte; |
| typedef unsigned short GLushort; |
| typedef unsigned long GLulong; |
| typedef float GLfloat; |
| typedef float GLclampf; |
| typedef double GLdouble; |
| typedef double GLclampd; |
| typedef void GLvoid; |
| #if defined(_MSC_VER) && _MSC_VER < 1400 |
| typedef __int64 GLint64EXT; |
| typedef unsigned __int64 GLuint64EXT; |
| #else |
| typedef signed long long GLint64EXT; |
| typedef unsigned long long GLuint64EXT; |
| #endif |
| |
| #define GL_ACCUM 0x0100 |
| #define GL_LOAD 0x0101 |
| #define GL_RETURN 0x0102 |
| #define GL_MULT 0x0103 |
| #define GL_ADD 0x0104 |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| #define GL_CURRENT_BIT 0x00000001 |
| #define GL_POINT_BIT 0x00000002 |
| #define GL_LINE_BIT 0x00000004 |
| #define GL_POLYGON_BIT 0x00000008 |
| #define GL_POLYGON_STIPPLE_BIT 0x00000010 |
| #define GL_PIXEL_MODE_BIT 0x00000020 |
| #define GL_LIGHTING_BIT 0x00000040 |
| #define GL_FOG_BIT 0x00000080 |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_ACCUM_BUFFER_BIT 0x00000200 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_VIEWPORT_BIT 0x00000800 |
| #define GL_TRANSFORM_BIT 0x00001000 |
| #define GL_ENABLE_BIT 0x00002000 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_HINT_BIT 0x00008000 |
| #define GL_EVAL_BIT 0x00010000 |
| #define GL_LIST_BIT 0x00020000 |
| #define GL_TEXTURE_BIT 0x00040000 |
| #define GL_SCISSOR_BIT 0x00080000 |
| #define GL_ALL_ATTRIB_BITS 0x000fffff |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_QUADS 0x0007 |
| #define GL_QUAD_STRIP 0x0008 |
| #define GL_POLYGON 0x0009 |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_TRUE 1 |
| #define GL_FALSE 0 |
| #define GL_CLIP_PLANE0 0x3000 |
| #define GL_CLIP_PLANE1 0x3001 |
| #define GL_CLIP_PLANE2 0x3002 |
| #define GL_CLIP_PLANE3 0x3003 |
| #define GL_CLIP_PLANE4 0x3004 |
| #define GL_CLIP_PLANE5 0x3005 |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_INT 0x1404 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_FLOAT 0x1406 |
| #define GL_2_BYTES 0x1407 |
| #define GL_3_BYTES 0x1408 |
| #define GL_4_BYTES 0x1409 |
| #define GL_DOUBLE 0x140A |
| #define GL_NONE 0 |
| #define GL_FRONT_LEFT 0x0400 |
| #define GL_FRONT_RIGHT 0x0401 |
| #define GL_BACK_LEFT 0x0402 |
| #define GL_BACK_RIGHT 0x0403 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_LEFT 0x0406 |
| #define GL_RIGHT 0x0407 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_AUX0 0x0409 |
| #define GL_AUX1 0x040A |
| #define GL_AUX2 0x040B |
| #define GL_AUX3 0x040C |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_2D 0x0600 |
| #define GL_3D 0x0601 |
| #define GL_3D_COLOR 0x0602 |
| #define GL_3D_COLOR_TEXTURE 0x0603 |
| #define GL_4D_COLOR_TEXTURE 0x0604 |
| #define GL_PASS_THROUGH_TOKEN 0x0700 |
| #define GL_POINT_TOKEN 0x0701 |
| #define GL_LINE_TOKEN 0x0702 |
| #define GL_POLYGON_TOKEN 0x0703 |
| #define GL_BITMAP_TOKEN 0x0704 |
| #define GL_DRAW_PIXEL_TOKEN 0x0705 |
| #define GL_COPY_PIXEL_TOKEN 0x0706 |
| #define GL_LINE_RESET_TOKEN 0x0707 |
| #define GL_EXP 0x0800 |
| #define GL_EXP2 0x0801 |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| #define GL_COEFF 0x0A00 |
| #define GL_ORDER 0x0A01 |
| #define GL_DOMAIN 0x0A02 |
| #define GL_CURRENT_COLOR 0x0B00 |
| #define GL_CURRENT_INDEX 0x0B01 |
| #define GL_CURRENT_NORMAL 0x0B02 |
| #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| #define GL_CURRENT_RASTER_COLOR 0x0B04 |
| #define GL_CURRENT_RASTER_INDEX 0x0B05 |
| #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
| #define GL_CURRENT_RASTER_POSITION 0x0B07 |
| #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
| #define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_POINT_SIZE 0x0B11 |
| #define GL_POINT_SIZE_RANGE 0x0B12 |
| #define GL_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_LINE_STIPPLE 0x0B24 |
| #define GL_LINE_STIPPLE_PATTERN 0x0B25 |
| #define GL_LINE_STIPPLE_REPEAT 0x0B26 |
| #define GL_LIST_MODE 0x0B30 |
| #define GL_MAX_LIST_NESTING 0x0B31 |
| #define GL_LIST_BASE 0x0B32 |
| #define GL_LIST_INDEX 0x0B33 |
| #define GL_POLYGON_MODE 0x0B40 |
| #define GL_POLYGON_SMOOTH 0x0B41 |
| #define GL_POLYGON_STIPPLE 0x0B42 |
| #define GL_EDGE_FLAG 0x0B43 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_LIGHTING 0x0B50 |
| #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_SHADE_MODEL 0x0B54 |
| #define GL_COLOR_MATERIAL_FACE 0x0B55 |
| #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_FOG 0x0B60 |
| #define GL_FOG_INDEX 0x0B61 |
| #define GL_FOG_DENSITY 0x0B62 |
| #define GL_FOG_START 0x0B63 |
| #define GL_FOG_END 0x0B64 |
| #define GL_FOG_MODE 0x0B65 |
| #define GL_FOG_COLOR 0x0B66 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_ACCUM_CLEAR_VALUE 0x0B80 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_MATRIX_MODE 0x0BA0 |
| #define GL_NORMALIZE 0x0BA1 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| #define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| #define GL_MODELVIEW_MATRIX 0x0BA6 |
| #define GL_PROJECTION_MATRIX 0x0BA7 |
| #define GL_TEXTURE_MATRIX 0x0BA8 |
| #define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
| #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| #define GL_ALPHA_TEST_REF 0x0BC2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_BLEND_DST 0x0BE0 |
| #define GL_BLEND_SRC 0x0BE1 |
| #define GL_BLEND 0x0BE2 |
| #define GL_LOGIC_OP_MODE 0x0BF0 |
| #define GL_INDEX_LOGIC_OP 0x0BF1 |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_AUX_BUFFERS 0x0C00 |
| #define GL_DRAW_BUFFER 0x0C01 |
| #define GL_READ_BUFFER 0x0C02 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_INDEX_CLEAR_VALUE 0x0C20 |
| #define GL_INDEX_WRITEMASK 0x0C21 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_INDEX_MODE 0x0C30 |
| #define GL_RGBA_MODE 0x0C31 |
| #define GL_DOUBLEBUFFER 0x0C32 |
| #define GL_STEREO 0x0C33 |
| #define GL_RENDER_MODE 0x0C40 |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| #define GL_FOG_HINT 0x0C54 |
| #define GL_TEXTURE_GEN_S 0x0C60 |
| #define GL_TEXTURE_GEN_T 0x0C61 |
| #define GL_TEXTURE_GEN_R 0x0C62 |
| #define GL_TEXTURE_GEN_Q 0x0C63 |
| #define GL_PIXEL_MAP_I_TO_I 0x0C70 |
| #define GL_PIXEL_MAP_S_TO_S 0x0C71 |
| #define GL_PIXEL_MAP_I_TO_R 0x0C72 |
| #define GL_PIXEL_MAP_I_TO_G 0x0C73 |
| #define GL_PIXEL_MAP_I_TO_B 0x0C74 |
| #define GL_PIXEL_MAP_I_TO_A 0x0C75 |
| #define GL_PIXEL_MAP_R_TO_R 0x0C76 |
| #define GL_PIXEL_MAP_G_TO_G 0x0C77 |
| #define GL_PIXEL_MAP_B_TO_B 0x0C78 |
| #define GL_PIXEL_MAP_A_TO_A 0x0C79 |
| #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
| #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
| #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
| #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
| #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
| #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
| #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
| #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
| #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
| #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
| #define GL_UNPACK_SWAP_BYTES 0x0CF0 |
| #define GL_UNPACK_LSB_FIRST 0x0CF1 |
| #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_SWAP_BYTES 0x0D00 |
| #define GL_PACK_LSB_FIRST 0x0D01 |
| #define GL_PACK_ROW_LENGTH 0x0D02 |
| #define GL_PACK_SKIP_ROWS 0x0D03 |
| #define GL_PACK_SKIP_PIXELS 0x0D04 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_MAP_COLOR 0x0D10 |
| #define GL_MAP_STENCIL 0x0D11 |
| #define GL_INDEX_SHIFT 0x0D12 |
| #define GL_INDEX_OFFSET 0x0D13 |
| #define GL_RED_SCALE 0x0D14 |
| #define GL_RED_BIAS 0x0D15 |
| #define GL_ZOOM_X 0x0D16 |
| #define GL_ZOOM_Y 0x0D17 |
| #define GL_GREEN_SCALE 0x0D18 |
| #define GL_GREEN_BIAS 0x0D19 |
| #define GL_BLUE_SCALE 0x0D1A |
| #define GL_BLUE_BIAS 0x0D1B |
| #define GL_ALPHA_SCALE 0x0D1C |
| #define GL_ALPHA_BIAS 0x0D1D |
| #define GL_DEPTH_SCALE 0x0D1E |
| #define GL_DEPTH_BIAS 0x0D1F |
| #define GL_MAX_EVAL_ORDER 0x0D30 |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_CLIP_PLANES 0x0D32 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
| #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_INDEX_BITS 0x0D51 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_ACCUM_RED_BITS 0x0D58 |
| #define GL_ACCUM_GREEN_BITS 0x0D59 |
| #define GL_ACCUM_BLUE_BITS 0x0D5A |
| #define GL_ACCUM_ALPHA_BITS 0x0D5B |
| #define GL_NAME_STACK_DEPTH 0x0D70 |
| #define GL_AUTO_NORMAL 0x0D80 |
| #define GL_MAP1_COLOR_4 0x0D90 |
| #define GL_MAP1_INDEX 0x0D91 |
| #define GL_MAP1_NORMAL 0x0D92 |
| #define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
| #define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
| #define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
| #define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
| #define GL_MAP1_VERTEX_3 0x0D97 |
| #define GL_MAP1_VERTEX_4 0x0D98 |
| #define GL_MAP2_COLOR_4 0x0DB0 |
| #define GL_MAP2_INDEX 0x0DB1 |
| #define GL_MAP2_NORMAL 0x0DB2 |
| #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
| #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
| #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
| #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
| #define GL_MAP2_VERTEX_3 0x0DB7 |
| #define GL_MAP2_VERTEX_4 0x0DB8 |
| #define GL_MAP1_GRID_DOMAIN 0x0DD0 |
| #define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
| #define GL_MAP2_GRID_DOMAIN 0x0DD2 |
| #define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
| #define GL_TEXTURE_1D 0x0DE0 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
| #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
| #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
| #define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
| #define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
| #define GL_TEXTURE_WIDTH 0x1000 |
| #define GL_TEXTURE_HEIGHT 0x1001 |
| #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| #define GL_TEXTURE_BORDER_COLOR 0x1004 |
| #define GL_TEXTURE_BORDER 0x1005 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_LIGHT2 0x4002 |
| #define GL_LIGHT3 0x4003 |
| #define GL_LIGHT4 0x4004 |
| #define GL_LIGHT5 0x4005 |
| #define GL_LIGHT6 0x4006 |
| #define GL_LIGHT7 0x4007 |
| #define GL_AMBIENT 0x1200 |
| #define GL_DIFFUSE 0x1201 |
| #define GL_SPECULAR 0x1202 |
| #define GL_POSITION 0x1203 |
| #define GL_SPOT_DIRECTION 0x1204 |
| #define GL_SPOT_EXPONENT 0x1205 |
| #define GL_SPOT_CUTOFF 0x1206 |
| #define GL_CONSTANT_ATTENUATION 0x1207 |
| #define GL_LINEAR_ATTENUATION 0x1208 |
| #define GL_QUADRATIC_ATTENUATION 0x1209 |
| #define GL_COMPILE 0x1300 |
| #define GL_COMPILE_AND_EXECUTE 0x1301 |
| #define GL_CLEAR 0x1500 |
| #define GL_AND 0x1501 |
| #define GL_AND_REVERSE 0x1502 |
| #define GL_COPY 0x1503 |
| #define GL_AND_INVERTED 0x1504 |
| #define GL_NOOP 0x1505 |
| #define GL_XOR 0x1506 |
| #define GL_OR 0x1507 |
| #define GL_NOR 0x1508 |
| #define GL_EQUIV 0x1509 |
| #define GL_INVERT 0x150A |
| #define GL_OR_REVERSE 0x150B |
| #define GL_COPY_INVERTED 0x150C |
| #define GL_OR_INVERTED 0x150D |
| #define GL_NAND 0x150E |
| #define GL_SET 0x150F |
| #define GL_EMISSION 0x1600 |
| #define GL_SHININESS 0x1601 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| #define GL_COLOR_INDEXES 0x1603 |
| #define GL_MODELVIEW 0x1700 |
| #define GL_PROJECTION 0x1701 |
| #define GL_TEXTURE 0x1702 |
| #define GL_COLOR 0x1800 |
| #define GL_DEPTH 0x1801 |
| #define GL_STENCIL 0x1802 |
| #define GL_COLOR_INDEX 0x1900 |
| #define GL_STENCIL_INDEX 0x1901 |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #define GL_RED 0x1903 |
| #define GL_GREEN 0x1904 |
| #define GL_BLUE 0x1905 |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_BITMAP 0x1A00 |
| #define GL_POINT 0x1B00 |
| #define GL_LINE 0x1B01 |
| #define GL_FILL 0x1B02 |
| #define GL_RENDER 0x1C00 |
| #define GL_FEEDBACK 0x1C01 |
| #define GL_SELECT 0x1C02 |
| #define GL_FLAT 0x1D00 |
| #define GL_SMOOTH 0x1D01 |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_S 0x2000 |
| #define GL_T 0x2001 |
| #define GL_R 0x2002 |
| #define GL_Q 0x2003 |
| #define GL_MODULATE 0x2100 |
| #define GL_DECAL 0x2101 |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| #define GL_TEXTURE_ENV 0x2300 |
| #define GL_EYE_LINEAR 0x2400 |
| #define GL_OBJECT_LINEAR 0x2401 |
| #define GL_SPHERE_MAP 0x2402 |
| #define GL_TEXTURE_GEN_MODE 0x2500 |
| #define GL_OBJECT_PLANE 0x2501 |
| #define GL_EYE_PLANE 0x2502 |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_CLAMP 0x2900 |
| #define GL_REPEAT 0x2901 |
| #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
| #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
| #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_POINT 0x2A01 |
| #define GL_POLYGON_OFFSET_LINE 0x2A02 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_ALPHA4 0x803B |
| #define GL_ALPHA8 0x803C |
| #define GL_ALPHA12 0x803D |
| #define GL_ALPHA16 0x803E |
| #define GL_LUMINANCE4 0x803F |
| #define GL_LUMINANCE8 0x8040 |
| #define GL_LUMINANCE12 0x8041 |
| #define GL_LUMINANCE16 0x8042 |
| #define GL_LUMINANCE4_ALPHA4 0x8043 |
| #define GL_LUMINANCE6_ALPHA2 0x8044 |
| #define GL_LUMINANCE8_ALPHA8 0x8045 |
| #define GL_LUMINANCE12_ALPHA4 0x8046 |
| #define GL_LUMINANCE12_ALPHA12 0x8047 |
| #define GL_LUMINANCE16_ALPHA16 0x8048 |
| #define GL_INTENSITY 0x8049 |
| #define GL_INTENSITY4 0x804A |
| #define GL_INTENSITY8 0x804B |
| #define GL_INTENSITY12 0x804C |
| #define GL_INTENSITY16 0x804D |
| #define GL_R3_G3_B2 0x2A10 |
| #define GL_RGB4 0x804F |
| #define GL_RGB5 0x8050 |
| #define GL_RGB8 0x8051 |
| #define GL_RGB10 0x8052 |
| #define GL_RGB12 0x8053 |
| #define GL_RGB16 0x8054 |
| #define GL_RGBA2 0x8055 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGBA8 0x8058 |
| #define GL_RGB10_A2 0x8059 |
| #define GL_RGBA12 0x805A |
| #define GL_RGBA16 0x805B |
| #define GL_TEXTURE_RED_SIZE 0x805C |
| #define GL_TEXTURE_GREEN_SIZE 0x805D |
| #define GL_TEXTURE_BLUE_SIZE 0x805E |
| #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
| #define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
| #define GL_PROXY_TEXTURE_1D 0x8063 |
| #define GL_PROXY_TEXTURE_2D 0x8064 |
| #define GL_TEXTURE_PRIORITY 0x8066 |
| #define GL_TEXTURE_RESIDENT 0x8067 |
| #define GL_TEXTURE_BINDING_1D 0x8068 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_INDEX_ARRAY 0x8077 |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GL_EDGE_FLAG_ARRAY 0x8079 |
| #define GL_VERTEX_ARRAY_SIZE 0x807A |
| #define GL_VERTEX_ARRAY_TYPE 0x807B |
| #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| #define GL_NORMAL_ARRAY_TYPE 0x807E |
| #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| #define GL_COLOR_ARRAY_SIZE 0x8081 |
| #define GL_COLOR_ARRAY_TYPE 0x8082 |
| #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| #define GL_INDEX_ARRAY_TYPE 0x8085 |
| #define GL_INDEX_ARRAY_STRIDE 0x8086 |
| #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
| #define GL_VERTEX_ARRAY_POINTER 0x808E |
| #define GL_NORMAL_ARRAY_POINTER 0x808F |
| #define GL_COLOR_ARRAY_POINTER 0x8090 |
| #define GL_INDEX_ARRAY_POINTER 0x8091 |
| #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
| #define GL_V2F 0x2A20 |
| #define GL_V3F 0x2A21 |
| #define GL_C4UB_V2F 0x2A22 |
| #define GL_C4UB_V3F 0x2A23 |
| #define GL_C3F_V3F 0x2A24 |
| #define GL_N3F_V3F 0x2A25 |
| #define GL_C4F_N3F_V3F 0x2A26 |
| #define GL_T2F_V3F 0x2A27 |
| #define GL_T4F_V4F 0x2A28 |
| #define GL_T2F_C4UB_V3F 0x2A29 |
| #define GL_T2F_C3F_V3F 0x2A2A |
| #define GL_T2F_N3F_V3F 0x2A2B |
| #define GL_T2F_C4F_N3F_V3F 0x2A2C |
| #define GL_T4F_C4F_N3F_V4F 0x2A2D |
| #define GL_LOGIC_OP GL_INDEX_LOGIC_OP |
| #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT |
| #define GL_COLOR_INDEX1_EXT 0x80E2 |
| #define GL_COLOR_INDEX2_EXT 0x80E3 |
| #define GL_COLOR_INDEX4_EXT 0x80E4 |
| #define GL_COLOR_INDEX8_EXT 0x80E5 |
| #define GL_COLOR_INDEX12_EXT 0x80E6 |
| #define GL_COLOR_INDEX16_EXT 0x80E7 |
| |
| GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); |
| GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); |
| GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); |
| GLAPI void GLAPIENTRY glArrayElement (GLint i); |
| GLAPI void GLAPIENTRY glBegin (GLenum mode); |
| GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); |
| GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
| GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| GLAPI void GLAPIENTRY glCallList (GLuint list); |
| GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); |
| GLAPI void GLAPIENTRY glClear (GLbitfield mask); |
| GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); |
| GLAPI void GLAPIENTRY glClearIndex (GLfloat c); |
| GLAPI void GLAPIENTRY glClearStencil (GLint s); |
| GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); |
| GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); |
| GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); |
| GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); |
| GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); |
| GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); |
| GLAPI void GLAPIENTRY glColor3iv (const GLint *v); |
| GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); |
| GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); |
| GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); |
| GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); |
| GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); |
| GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); |
| GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); |
| GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
| GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); |
| GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); |
| GLAPI void GLAPIENTRY glColor4iv (const GLint *v); |
| GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); |
| GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); |
| GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); |
| GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); |
| GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); |
| GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); |
| GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); |
| GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
| GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
| GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI void GLAPIENTRY glCullFace (GLenum mode); |
| GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); |
| GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
| GLAPI void GLAPIENTRY glDepthFunc (GLenum func); |
| GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); |
| GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); |
| GLAPI void GLAPIENTRY glDisable (GLenum cap); |
| GLAPI void GLAPIENTRY glDisableClientState (GLenum array); |
| GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); |
| GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); |
| GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); |
| GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); |
| GLAPI void GLAPIENTRY glEnable (GLenum cap); |
| GLAPI void GLAPIENTRY glEnableClientState (GLenum array); |
| GLAPI void GLAPIENTRY glEnd (void); |
| GLAPI void GLAPIENTRY glEndList (void); |
| GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); |
| GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); |
| GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); |
| GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); |
| GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); |
| GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); |
| GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); |
| GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); |
| GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); |
| GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
| GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); |
| GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); |
| GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); |
| GLAPI void GLAPIENTRY glFinish (void); |
| GLAPI void GLAPIENTRY glFlush (void); |
| GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); |
| GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); |
| GLAPI void GLAPIENTRY glFrontFace (GLenum mode); |
| GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); |
| GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); |
| GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); |
| GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); |
| GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); |
| GLAPI GLenum GLAPIENTRY glGetError (void); |
| GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); |
| GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); |
| GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); |
| GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); |
| GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); |
| GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); |
| GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); |
| GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); |
| GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); |
| GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); |
| GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); |
| GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); |
| GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
| GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
| GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); |
| GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
| GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
| GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
| GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); |
| GLAPI void GLAPIENTRY glIndexMask (GLuint mask); |
| GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void GLAPIENTRY glIndexd (GLdouble c); |
| GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); |
| GLAPI void GLAPIENTRY glIndexf (GLfloat c); |
| GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); |
| GLAPI void GLAPIENTRY glIndexi (GLint c); |
| GLAPI void GLAPIENTRY glIndexiv (const GLint *c); |
| GLAPI void GLAPIENTRY glIndexs (GLshort c); |
| GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); |
| GLAPI void GLAPIENTRY glIndexub (GLubyte c); |
| GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); |
| GLAPI void GLAPIENTRY glInitNames (void); |
| GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); |
| GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); |
| GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); |
| GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); |
| GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); |
| GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); |
| GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); |
| GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); |
| GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); |
| GLAPI void GLAPIENTRY glLineWidth (GLfloat width); |
| GLAPI void GLAPIENTRY glListBase (GLuint base); |
| GLAPI void GLAPIENTRY glLoadIdentity (void); |
| GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); |
| GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); |
| GLAPI void GLAPIENTRY glLoadName (GLuint name); |
| GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); |
| GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
| GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
| GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
| GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
| GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); |
| GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); |
| GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
| GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
| GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); |
| GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); |
| GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); |
| GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); |
| GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); |
| GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); |
| GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); |
| GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); |
| GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); |
| GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
| GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); |
| GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); |
| GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); |
| GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| GLAPI void GLAPIENTRY glPassThrough (GLfloat token); |
| GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); |
| GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); |
| GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); |
| GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); |
| GLAPI void GLAPIENTRY glPointSize (GLfloat size); |
| GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); |
| GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); |
| GLAPI void GLAPIENTRY glPopAttrib (void); |
| GLAPI void GLAPIENTRY glPopClientAttrib (void); |
| GLAPI void GLAPIENTRY glPopMatrix (void); |
| GLAPI void GLAPIENTRY glPopName (void); |
| GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); |
| GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); |
| GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); |
| GLAPI void GLAPIENTRY glPushMatrix (void); |
| GLAPI void GLAPIENTRY glPushName (GLuint name); |
| GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); |
| GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); |
| GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); |
| GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); |
| GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); |
| GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); |
| GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); |
| GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); |
| GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); |
| GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); |
| GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); |
| GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); |
| GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); |
| GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
| GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); |
| GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
| GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); |
| GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); |
| GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); |
| GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
| GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); |
| GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); |
| GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
| GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); |
| GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); |
| GLAPI void GLAPIENTRY glShadeModel (GLenum mode); |
| GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| GLAPI void GLAPIENTRY glStencilMask (GLuint mask); |
| GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); |
| GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); |
| GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glTexCoord1i (GLint s); |
| GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); |
| GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); |
| GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); |
| GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); |
| GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); |
| GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); |
| GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); |
| GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); |
| GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); |
| GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); |
| GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); |
| GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); |
| GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); |
| GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); |
| GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); |
| GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); |
| GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); |
| GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); |
| GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); |
| GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); |
| GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); |
| GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
| GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
| GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
| GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
| GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); |
| GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); |
| GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); |
| GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); |
| GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); |
| GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); |
| GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); |
| GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); |
| GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); |
| GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); |
| GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); |
| GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); |
| GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); |
| GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); |
| GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); |
| GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); |
| GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) |
| |
| #endif /* GL_VERSION_1_1 */ |
| |
| /* ---------------------------------- GLU ---------------------------------- */ |
| |
| /* this is where we can safely include GLU */ |
| #if defined(__APPLE__) && defined(__MACH__) |
| #include <OpenGL/glu.h> |
| #else |
| #include <GL/glu.h> |
| #endif |
| |
| /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ |
| |
| #ifndef GL_VERSION_1_2 |
| #define GL_VERSION_1_2 1 |
| |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
| #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_TEXTURE_BINDING_3D 0x806A |
| #define GL_PACK_SKIP_IMAGES 0x806B |
| #define GL_PACK_IMAGE_HEIGHT 0x806C |
| #define GL_UNPACK_SKIP_IMAGES 0x806D |
| #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| #define GL_TEXTURE_3D 0x806F |
| #define GL_PROXY_TEXTURE_3D 0x8070 |
| #define GL_TEXTURE_DEPTH 0x8071 |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| #define GL_BGR 0x80E0 |
| #define GL_BGRA 0x80E1 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_TEXTURE_MIN_LOD 0x813A |
| #define GL_TEXTURE_MAX_LOD 0x813B |
| #define GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
| #define GL_SINGLE_COLOR 0x81F9 |
| #define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
| #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
| #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
| #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| |
| typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| |
| #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) |
| #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) |
| #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) |
| #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) |
| |
| #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) |
| |
| #endif /* GL_VERSION_1_2 */ |
| |
| /* ----------------------------- GL_VERSION_1_3 ---------------------------- */ |
| |
| #ifndef GL_VERSION_1_3 |
| #define GL_VERSION_1_3 1 |
| |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_CLAMP_TO_BORDER 0x812D |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
| #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
| #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
| #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
| #define GL_SUBTRACT 0x84E7 |
| #define GL_COMPRESSED_ALPHA 0x84E9 |
| #define GL_COMPRESSED_LUMINANCE 0x84EA |
| #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
| #define GL_COMPRESSED_INTENSITY 0x84EC |
| #define GL_COMPRESSED_RGB 0x84ED |
| #define GL_COMPRESSED_RGBA 0x84EE |
| #define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
| #define GL_NORMAL_MAP 0x8511 |
| #define GL_REFLECTION_MAP 0x8512 |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_COMBINE 0x8570 |
| #define GL_COMBINE_RGB 0x8571 |
| #define GL_COMBINE_ALPHA 0x8572 |
| #define GL_RGB_SCALE 0x8573 |
| #define GL_ADD_SIGNED 0x8574 |
| #define GL_INTERPOLATE 0x8575 |
| #define GL_CONSTANT 0x8576 |
| #define GL_PRIMARY_COLOR 0x8577 |
| #define GL_PREVIOUS 0x8578 |
| #define GL_SOURCE0_RGB 0x8580 |
| #define GL_SOURCE1_RGB 0x8581 |
| #define GL_SOURCE2_RGB 0x8582 |
| #define GL_SOURCE0_ALPHA 0x8588 |
| #define GL_SOURCE1_ALPHA 0x8589 |
| #define GL_SOURCE2_ALPHA 0x858A |
| #define GL_OPERAND0_RGB 0x8590 |
| #define GL_OPERAND1_RGB 0x8591 |
| #define GL_OPERAND2_RGB 0x8592 |
| #define GL_OPERAND0_ALPHA 0x8598 |
| #define GL_OPERAND1_ALPHA 0x8599 |
| #define GL_OPERAND2_ALPHA 0x859A |
| #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
| #define GL_TEXTURE_COMPRESSED 0x86A1 |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_DOT3_RGB 0x86AE |
| #define GL_DOT3_RGBA 0x86AF |
| #define GL_MULTISAMPLE_BIT 0x20000000 |
| |
| typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); |
| typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); |
| typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); |
| typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); |
| typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); |
| typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); |
| typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); |
| typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); |
| |
| #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) |
| #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) |
| #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) |
| #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) |
| #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) |
| #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) |
| #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) |
| #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) |
| #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) |
| #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) |
| #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) |
| #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) |
| #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) |
| #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) |
| #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) |
| #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) |
| #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) |
| #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) |
| #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) |
| #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) |
| #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) |
| #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) |
| #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) |
| #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) |
| #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) |
| #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) |
| #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) |
| #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) |
| #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) |
| #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) |
| #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) |
| #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) |
| #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) |
| #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) |
| #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) |
| #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) |
| #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) |
| #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) |
| #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) |
| #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) |
| #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) |
| #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) |
| #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) |
| #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) |
| #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) |
| #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) |
| |
| #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) |
| |
| #endif /* GL_VERSION_1_3 */ |
| |
| /* ----------------------------- GL_VERSION_1_4 ---------------------------- */ |
| |
| #ifndef GL_VERSION_1_4 |
| #define GL_VERSION_1_4 1 |
| |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_POINT_SIZE_MIN 0x8126 |
| #define GL_POINT_SIZE_MAX 0x8127 |
| #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
| #define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
| #define GL_GENERATE_MIPMAP 0x8191 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_DEPTH_COMPONENT24 0x81A6 |
| #define GL_DEPTH_COMPONENT32 0x81A7 |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #define GL_FOG_COORDINATE_SOURCE 0x8450 |
| #define GL_FOG_COORDINATE 0x8451 |
| #define GL_FRAGMENT_DEPTH 0x8452 |
| #define GL_CURRENT_FOG_COORDINATE 0x8453 |
| #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
| #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
| #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
| #define GL_FOG_COORDINATE_ARRAY 0x8457 |
| #define GL_COLOR_SUM 0x8458 |
| #define GL_CURRENT_SECONDARY_COLOR 0x8459 |
| #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
| #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
| #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
| #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
| #define GL_SECONDARY_COLOR_ARRAY 0x845E |
| #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| #define GL_TEXTURE_FILTER_CONTROL 0x8500 |
| #define GL_TEXTURE_LOD_BIAS 0x8501 |
| #define GL_INCR_WRAP 0x8507 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_TEXTURE_DEPTH_SIZE 0x884A |
| #define GL_DEPTH_TEXTURE_MODE 0x884B |
| #define GL_TEXTURE_COMPARE_MODE 0x884C |
| #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| #define GL_COMPARE_R_TO_TEXTURE 0x884E |
| |
| typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); |
| typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); |
| typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); |
| typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); |
| typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); |
| typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); |
| typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); |
| typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); |
| typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); |
| typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params); |
| typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); |
| typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); |
| typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); |
| typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); |
| |
| #define glBlendColor GLEW_GET_FUN(__glewBlendColor) |
| #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) |
| #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) |
| #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) |
| #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) |
| #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) |
| #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) |
| #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) |
| #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) |
| #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) |
| #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) |
| #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) |
| #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) |
| #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) |
| #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) |
| #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) |
| #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) |
| #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) |
| #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) |
| #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) |
| #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) |
| #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) |
| #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) |
| #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) |
| #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) |
| #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) |
| #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) |
| #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) |
| #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) |
| #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) |
| #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) |
| #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) |
| #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) |
| #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) |
| #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) |
| #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) |
| #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) |
| #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) |
| #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) |
| #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) |
| #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) |
| #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) |
| #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) |
| #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) |
| #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) |
| #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) |
| #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) |
| |
| #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) |
| |
| #endif /* GL_VERSION_1_4 */ |
| |
| /* ----------------------------- GL_VERSION_1_5 ---------------------------- */ |
| |
| #ifndef GL_VERSION_1_5 |
| #define GL_VERSION_1_5 1 |
| |
| #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
| #define GL_FOG_COORD GL_FOG_COORDINATE |
| #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
| #define GL_SRC0_RGB GL_SOURCE0_RGB |
| #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
| #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
| #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
| #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
| #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
| #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
| #define GL_SRC1_RGB GL_SOURCE1_RGB |
| #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
| #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
| #define GL_SRC2_RGB GL_SOURCE2_RGB |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_QUERY_COUNTER_BITS 0x8864 |
| #define GL_CURRENT_QUERY 0x8865 |
| #define GL_QUERY_RESULT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
| #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
| #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
| #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
| #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GL_READ_ONLY 0x88B8 |
| #define GL_WRITE_ONLY 0x88B9 |
| #define GL_READ_WRITE 0x88BA |
| #define GL_BUFFER_ACCESS 0x88BB |
| #define GL_BUFFER_MAPPED 0x88BC |
| #define GL_BUFFER_MAP_POINTER 0x88BD |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STREAM_READ 0x88E1 |
| #define GL_STREAM_COPY 0x88E2 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_STATIC_READ 0x88E5 |
| #define GL_STATIC_COPY 0x88E6 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_SAMPLES_PASSED 0x8914 |
| |
| typedef ptrdiff_t GLsizeiptr; |
| typedef ptrdiff_t GLintptr; |
| |
| typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); |
| typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
| typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); |
| typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); |
| typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); |
| typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); |
| typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); |
| typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); |
| typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); |
| typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); |
| typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); |
| typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); |
| typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); |
| typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); |
| typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); |
| typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); |
| typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); |
| |
| #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) |
| #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) |
| #define glBufferData GLEW_GET_FUN(__glewBufferData) |
| #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) |
| #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) |
| #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) |
| #define glEndQuery GLEW_GET_FUN(__glewEndQuery) |
| #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) |
| #define glGenQueries GLEW_GET_FUN(__glewGenQueries) |
| #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) |
| #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) |
| #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) |
| #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) |
| #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) |
| #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) |
| #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) |
| #define glIsQuery GLEW_GET_FUN(__glewIsQuery) |
| #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) |
| #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) |
| |
| #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) |
| |
| #endif /* GL_VERSION_1_5 */ |
| |
| /* ----------------------------- GL_VERSION_2_0 ---------------------------- */ |
| |
| #ifndef GL_VERSION_2_0 |
| #define GL_VERSION_2_0 1 |
| |
| #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_POINT_SPRITE 0x8861 |
| #define GL_COORD_REPLACE 0x8862 |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_MAX_TEXTURE_COORDS 0x8871 |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GL_MAX_VARYING_FLOATS 0x8B4B |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_SAMPLER_1D 0x8B5D |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_SAMPLER_1D_SHADOW 0x8B61 |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
| #define GL_LOWER_LEFT 0x8CA1 |
| #define GL_UPPER_LEFT 0x8CA2 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| |
| typedef char GLchar; |
| |
| typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); |
| typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); |
| typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); |
| typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); |
| typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); |
| typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); |
| typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); |
| typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); |
| typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); |
| typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); |
| typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); |
| typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); |
| typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
| typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); |
| typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
| typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); |
| typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); |
| typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name); |
| typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); |
| typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); |
| typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*); |
| typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); |
| typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); |
| typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); |
| typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); |
| typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); |
| typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); |
| typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); |
| typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
| typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); |
| typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); |
| typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); |
| typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); |
| |
| #define glAttachShader GLEW_GET_FUN(__glewAttachShader) |
| #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) |
| #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) |
| #define glCompileShader GLEW_GET_FUN(__glewCompileShader) |
| #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) |
| #define glCreateShader GLEW_GET_FUN(__glewCreateShader) |
| #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) |
| #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) |
| #define glDetachShader GLEW_GET_FUN(__glewDetachShader) |
| #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) |
| #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) |
| #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) |
| #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) |
| #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) |
| #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) |
| #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) |
| #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) |
| #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) |
| #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) |
| #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) |
| #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) |
| #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) |
| #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) |
| #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) |
| #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) |
| #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) |
| #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) |
| #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) |
| #define glIsProgram GLEW_GET_FUN(__glewIsProgram) |
| #define glIsShader GLEW_GET_FUN(__glewIsShader) |
| #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) |
| #define glShaderSource GLEW_GET_FUN(__glewShaderSource) |
| #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) |
| #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) |
| #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) |
| #define glUniform1f GLEW_GET_FUN(__glewUniform1f) |
| #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) |
| #define glUniform1i GLEW_GET_FUN(__glewUniform1i) |
| #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) |
| #define glUniform2f GLEW_GET_FUN(__glewUniform2f) |
| #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) |
| #define glUniform2i GLEW_GET_FUN(__glewUniform2i) |
| #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) |
| #define glUniform3f GLEW_GET_FUN(__glewUniform3f) |
| #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) |
| #define glUniform3i GLEW_GET_FUN(__glewUniform3i) |
| #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) |
| #define glUniform4f GLEW_GET_FUN(__glewUniform4f) |
| #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) |
| #define glUniform4i GLEW_GET_FUN(__glewUniform4i) |
| #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) |
| #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) |
| #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) |
| #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) |
| #define glUseProgram GLEW_GET_FUN(__glewUseProgram) |
| #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) |
| #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) |
| #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) |
| #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) |
| #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) |
| #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) |
| #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) |
| #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) |
| #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) |
| #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) |
| #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) |
| #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) |
| #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) |
| #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) |
| #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) |
| #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) |
| #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) |
| #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) |
| #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) |
| #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) |
| #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) |
| #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) |
| #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) |
| #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) |
| #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) |
| #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) |
| #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) |
| #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) |
| #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) |
| #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) |
| #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) |
| #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) |
| #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) |
| #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) |
| #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) |
| #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) |
| #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) |
| #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) |
| |
| #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) |
| |
| #endif /* GL_VERSION_2_0 */ |
| |
| /* ----------------------------- GL_VERSION_2_1 ---------------------------- */ |
| |
| #ifndef GL_VERSION_2_1 |
| #define GL_VERSION_2_1 1 |
| |
| #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
| #define GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| #define GL_SRGB 0x8C40 |
| #define GL_SRGB8 0x8C41 |
| #define GL_SRGB_ALPHA 0x8C42 |
| #define GL_SRGB8_ALPHA8 0x8C43 |
| #define GL_SLUMINANCE_ALPHA 0x8C44 |
| #define GL_SLUMINANCE8_ALPHA8 0x8C45 |
| #define GL_SLUMINANCE 0x8C46 |
| #define GL_SLUMINANCE8 0x8C47 |
| #define GL_COMPRESSED_SRGB 0x8C48 |
| #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
| #define GL_COMPRESSED_SLUMINANCE 0x8C4A |
| #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
| |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| |
| #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) |
| #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) |
| #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) |
| #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) |
| #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) |
| #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) |
| |
| #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) |
| |
| #endif /* GL_VERSION_2_1 */ |
| |
| /* -------------------------- GL_3DFX_multisample -------------------------- */ |
| |
| #ifndef GL_3DFX_multisample |
| #define GL_3DFX_multisample 1 |
| |
| #define GL_MULTISAMPLE_3DFX 0x86B2 |
| #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 |
| #define GL_SAMPLES_3DFX 0x86B4 |
| #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 |
| |
| #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) |
| |
| #endif /* GL_3DFX_multisample */ |
| |
| /* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ |
| |
| #ifndef GL_3DFX_tbuffer |
| #define GL_3DFX_tbuffer 1 |
| |
| typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); |
| |
| #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) |
| |
| #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) |
| |
| #endif /* GL_3DFX_tbuffer */ |
| |
| /* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ |
| |
| #ifndef GL_3DFX_texture_compression_FXT1 |
| #define GL_3DFX_texture_compression_FXT1 1 |
| |
| #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
| #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
| |
| #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) |
| |
| #endif /* GL_3DFX_texture_compression_FXT1 */ |
| |
| /* ------------------------ GL_APPLE_client_storage ------------------------ */ |
| |
| #ifndef GL_APPLE_client_storage |
| #define GL_APPLE_client_storage 1 |
| |
| #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
| |
| #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) |
| |
| #endif /* GL_APPLE_client_storage */ |
| |
| /* ------------------------- GL_APPLE_element_array ------------------------ */ |
| |
| #ifndef GL_APPLE_element_array |
| #define GL_APPLE_element_array 1 |
| |
| #define GL_ELEMENT_ARRAY_APPLE 0x8768 |
| #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 |
| #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A |
| |
| typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); |
| typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
| typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); |
| typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); |
| typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); |
| |
| #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) |
| #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) |
| #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) |
| #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) |
| #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) |
| |
| #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) |
| |
| #endif /* GL_APPLE_element_array */ |
| |
| /* ----------------------------- GL_APPLE_fence ---------------------------- */ |
| |
| #ifndef GL_APPLE_fence |
| #define GL_APPLE_fence 1 |
| |
| #define GL_DRAW_PIXELS_APPLE 0x8A0A |
| #define GL_FENCE_APPLE 0x8A0B |
| |
| typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); |
| typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); |
| typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); |
| typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); |
| typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); |
| typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); |
| typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); |
| typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); |
| |
| #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) |
| #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) |
| #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) |
| #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) |
| #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) |
| #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) |
| #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) |
| #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) |
| |
| #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) |
| |
| #endif /* GL_APPLE_fence */ |
| |
| /* ------------------------- GL_APPLE_float_pixels ------------------------- */ |
| |
| #ifndef GL_APPLE_float_pixels |
| #define GL_APPLE_float_pixels 1 |
| |
| #define GL_HALF_APPLE 0x140B |
| #define GL_RGBA_FLOAT32_APPLE 0x8814 |
| #define GL_RGB_FLOAT32_APPLE 0x8815 |
| #define GL_ALPHA_FLOAT32_APPLE 0x8816 |
| #define GL_INTENSITY_FLOAT32_APPLE 0x8817 |
| #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 |
| #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 |
| #define GL_RGBA_FLOAT16_APPLE 0x881A |
| #define GL_RGB_FLOAT16_APPLE 0x881B |
| #define GL_ALPHA_FLOAT16_APPLE 0x881C |
| #define GL_INTENSITY_FLOAT16_APPLE 0x881D |
| #define GL_LUMINANCE_FLOAT16_APPLE 0x881E |
| #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F |
| #define GL_COLOR_FLOAT_APPLE 0x8A0F |
| |
| #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) |
| |
| #endif /* GL_APPLE_float_pixels */ |
| |
| /* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ |
| |
| #ifndef GL_APPLE_flush_buffer_range |
| #define GL_APPLE_flush_buffer_range 1 |
| |
| #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 |
| #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 |
| |
| typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); |
| typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); |
| |
| #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) |
| #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) |
| |
| #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) |
| |
| #endif /* GL_APPLE_flush_buffer_range */ |
| |
| /* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ |
| |
| #ifndef GL_APPLE_pixel_buffer |
| #define GL_APPLE_pixel_buffer 1 |
| |
| #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 |
| |
| #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) |
| |
| #endif /* GL_APPLE_pixel_buffer */ |
| |
| /* ------------------------ GL_APPLE_specular_vector ----------------------- */ |
| |
| #ifndef GL_APPLE_specular_vector |
| #define GL_APPLE_specular_vector 1 |
| |
| #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
| |
| #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) |
| |
| #endif /* GL_APPLE_specular_vector */ |
| |
| /* ------------------------- GL_APPLE_texture_range ------------------------ */ |
| |
| #ifndef GL_APPLE_texture_range |
| #define GL_APPLE_texture_range 1 |
| |
| #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 |
| #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 |
| #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
| #define GL_STORAGE_PRIVATE_APPLE 0x85BD |
| #define GL_STORAGE_CACHED_APPLE 0x85BE |
| #define GL_STORAGE_SHARED_APPLE 0x85BF |
| |
| typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); |
| typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); |
| |
| #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) |
| #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) |
| |
| #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) |
| |
| #endif /* GL_APPLE_texture_range */ |
| |
| /* ------------------------ GL_APPLE_transform_hint ------------------------ */ |
| |
| #ifndef GL_APPLE_transform_hint |
| #define GL_APPLE_transform_hint 1 |
| |
| #define GL_TRANSFORM_HINT_APPLE 0x85B1 |
| |
| #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) |
| |
| #endif /* GL_APPLE_transform_hint */ |
| |
| /* ---------------------- GL_APPLE_vertex_array_object --------------------- */ |
| |
| #ifndef GL_APPLE_vertex_array_object |
| #define GL_APPLE_vertex_array_object 1 |
| |
| #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 |
| |
| typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); |
| typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); |
| typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); |
| typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); |
| |
| #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) |
| #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) |
| #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) |
| #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) |
| |
| #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) |
| |
| #endif /* GL_APPLE_vertex_array_object */ |
| |
| /* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ |
| |
| #ifndef GL_APPLE_vertex_array_range |
| #define GL_APPLE_vertex_array_range 1 |
| |
| #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
| #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
| #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
| #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 |
| #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
| #define GL_STORAGE_CACHED_APPLE 0x85BE |
| #define GL_STORAGE_SHARED_APPLE 0x85BF |
| |
| typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); |
| typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); |
| typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); |
| |
| #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) |
| #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) |
| #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) |
| |
| #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) |
| |
| #endif /* GL_APPLE_vertex_array_range */ |
| |
| /* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ |
| |
| #ifndef GL_APPLE_ycbcr_422 |
| #define GL_APPLE_ycbcr_422 1 |
| |
| #define GL_YCBCR_422_APPLE 0x85B9 |
| #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
| #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
| |
| #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) |
| |
| #endif /* GL_APPLE_ycbcr_422 */ |
| |
| /* ----------------------- GL_ARB_color_buffer_float ----------------------- */ |
| |
| #ifndef GL_ARB_color_buffer_float |
| #define GL_ARB_color_buffer_float 1 |
| |
| #define GL_RGBA_FLOAT_MODE_ARB 0x8820 |
| #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
| #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
| #define GL_CLAMP_READ_COLOR_ARB 0x891C |
| #define GL_FIXED_ONLY_ARB 0x891D |
| |
| typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); |
| |
| #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) |
| |
| #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) |
| |
| #endif /* GL_ARB_color_buffer_float */ |
| |
| /* -------------------------- GL_ARB_depth_texture ------------------------- */ |
| |
| #ifndef GL_ARB_depth_texture |
| #define GL_ARB_depth_texture 1 |
| |
| #define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
| #define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
| #define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
| #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
| #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
| |
| #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) |
| |
| #endif /* GL_ARB_depth_texture */ |
| |
| /* -------------------------- GL_ARB_draw_buffers -------------------------- */ |
| |
| #ifndef GL_ARB_draw_buffers |
| #define GL_ARB_draw_buffers 1 |
| |
| #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
| #define GL_DRAW_BUFFER0_ARB 0x8825 |
| #define GL_DRAW_BUFFER1_ARB 0x8826 |
| #define GL_DRAW_BUFFER2_ARB 0x8827 |
| #define GL_DRAW_BUFFER3_ARB 0x8828 |
| #define GL_DRAW_BUFFER4_ARB 0x8829 |
| #define GL_DRAW_BUFFER5_ARB 0x882A |
| #define GL_DRAW_BUFFER6_ARB 0x882B |
| #define GL_DRAW_BUFFER7_ARB 0x882C |
| #define GL_DRAW_BUFFER8_ARB 0x882D |
| #define GL_DRAW_BUFFER9_ARB 0x882E |
| #define GL_DRAW_BUFFER10_ARB 0x882F |
| #define GL_DRAW_BUFFER11_ARB 0x8830 |
| #define GL_DRAW_BUFFER12_ARB 0x8831 |
| #define GL_DRAW_BUFFER13_ARB 0x8832 |
| #define GL_DRAW_BUFFER14_ARB 0x8833 |
| #define GL_DRAW_BUFFER15_ARB 0x8834 |
| |
| typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); |
| |
| #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) |
| |
| #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) |
| |
| #endif /* GL_ARB_draw_buffers */ |
| |
| /* ------------------------ GL_ARB_fragment_program ------------------------ */ |
| |
| #ifndef GL_ARB_fragment_program |
| #define GL_ARB_fragment_program 1 |
| |
| #define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
| #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
| #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
| #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
| #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
| #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
| #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
| #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
| #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
| #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
| #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
| #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
| #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
| |
| #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) |
| |
| #endif /* GL_ARB_fragment_program */ |
| |
| /* --------------------- GL_ARB_fragment_program_shadow -------------------- */ |
| |
| #ifndef GL_ARB_fragment_program_shadow |
| #define GL_ARB_fragment_program_shadow 1 |
| |
| #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) |
| |
| #endif /* GL_ARB_fragment_program_shadow */ |
| |
| /* ------------------------- GL_ARB_fragment_shader ------------------------ */ |
| |
| #ifndef GL_ARB_fragment_shader |
| #define GL_ARB_fragment_shader 1 |
| |
| #define GL_FRAGMENT_SHADER_ARB 0x8B30 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
| |
| #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) |
| |
| #endif /* GL_ARB_fragment_shader */ |
| |
| /* ------------------------ GL_ARB_half_float_pixel ------------------------ */ |
| |
| #ifndef GL_ARB_half_float_pixel |
| #define GL_ARB_half_float_pixel 1 |
| |
| #define GL_HALF_FLOAT_ARB 0x140B |
| |
| #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) |
| |
| #endif /* GL_ARB_half_float_pixel */ |
| |
| /* ----------------------------- GL_ARB_imaging ---------------------------- */ |
| |
| #ifndef GL_ARB_imaging |
| #define GL_ARB_imaging 1 |
| |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_MIN 0x8007 |
| #define GL_MAX 0x8008 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_CONVOLUTION_1D 0x8010 |
| #define GL_CONVOLUTION_2D 0x8011 |
| #define GL_SEPARABLE_2D 0x8012 |
| #define GL_CONVOLUTION_BORDER_MODE 0x8013 |
| #define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
| #define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
| #define GL_REDUCE 0x8016 |
| #define GL_CONVOLUTION_FORMAT 0x8017 |
| #define GL_CONVOLUTION_WIDTH 0x8018 |
| #define GL_CONVOLUTION_HEIGHT 0x8019 |
| #define GL_MAX_CONVOLUTION_WIDTH 0x801A |
| #define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
| #define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
| #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
| #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
| #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
| #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
| #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
| #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
| #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
| #define GL_HISTOGRAM 0x8024 |
| #define GL_PROXY_HISTOGRAM 0x8025 |
| #define GL_HISTOGRAM_WIDTH 0x8026 |
| #define GL_HISTOGRAM_FORMAT 0x8027 |
| #define GL_HISTOGRAM_RED_SIZE 0x8028 |
| #define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
| #define GL_HISTOGRAM_BLUE_SIZE 0x802A |
| #define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
| #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
| #define GL_HISTOGRAM_SINK 0x802D |
| #define GL_MINMAX 0x802E |
| #define GL_MINMAX_FORMAT 0x802F |
| #define GL_MINMAX_SINK 0x8030 |
| #define GL_TABLE_TOO_LARGE 0x8031 |
| #define GL_COLOR_MATRIX 0x80B1 |
| #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
| #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
| #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
| #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
| #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
| #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
| #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
| #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
| #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
| #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
| #define GL_COLOR_TABLE 0x80D0 |
| #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
| #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
| #define GL_PROXY_COLOR_TABLE 0x80D3 |
| #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
| #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
| #define GL_COLOR_TABLE_SCALE 0x80D6 |
| #define GL_COLOR_TABLE_BIAS 0x80D7 |
| #define GL_COLOR_TABLE_FORMAT 0x80D8 |
| #define GL_COLOR_TABLE_WIDTH 0x80D9 |
| #define GL_COLOR_TABLE_RED_SIZE 0x80DA |
| #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
| #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
| #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
| #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
| #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
| #define GL_IGNORE_BORDER 0x8150 |
| #define GL_CONSTANT_BORDER 0x8151 |
| #define GL_WRAP_BORDER 0x8152 |
| #define GL_REPLICATE_BORDER 0x8153 |
| #define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
| |
| typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
| typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
| typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
| typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
| typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
| typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); |
| typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
| typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); |
| typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
| typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
| typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); |
| typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
| typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); |
| typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
| typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
| typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
| typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); |
| typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
| typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
| typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
| typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); |
| typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); |
| typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); |
| typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
| |
| #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) |
| #define glColorTable GLEW_GET_FUN(__glewColorTable) |
| #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) |
| #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) |
| #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) |
| #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) |
| #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) |
| #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) |
| #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) |
| #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) |
| #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) |
| #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) |
| #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) |
| #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) |
| #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) |
| #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) |
| #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) |
| #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) |
| #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) |
| #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) |
| #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) |
| #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) |
| #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) |
| #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) |
| #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) |
| #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) |
| #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) |
| #define glHistogram GLEW_GET_FUN(__glewHistogram) |
| #define glMinmax GLEW_GET_FUN(__glewMinmax) |
| #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) |
| #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) |
| #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) |
| |
| #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) |
| |
| #endif /* GL_ARB_imaging */ |
| |
| /* ------------------------- GL_ARB_matrix_palette ------------------------- */ |
| |
| #ifndef GL_ARB_matrix_palette |
| #define GL_ARB_matrix_palette 1 |
| |
| #define GL_MATRIX_PALETTE_ARB 0x8840 |
| #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
| #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
| #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
| #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
| #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
| #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
| #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
| #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
| #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
| |
| typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); |
| typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
| typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); |
| typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); |
| typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); |
| |
| #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) |
| #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) |
| #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) |
| #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) |
| #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) |
| |
| #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) |
| |
| #endif /* GL_ARB_matrix_palette */ |
| |
| /* --------------------------- GL_ARB_multisample -------------------------- */ |
| |
| #ifndef GL_ARB_multisample |
| #define GL_ARB_multisample 1 |
| |
| #define GL_MULTISAMPLE_ARB 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
| #define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
| #define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
| #define GL_SAMPLES_ARB 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
| #define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
| |
| typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); |
| |
| #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) |
| |
| #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) |
| |
| #endif /* GL_ARB_multisample */ |
| |
| /* -------------------------- GL_ARB_multitexture -------------------------- */ |
| |
| #ifndef GL_ARB_multitexture |
| #define GL_ARB_multitexture 1 |
| |
| #define GL_TEXTURE0_ARB 0x84C0 |
| #define GL_TEXTURE1_ARB 0x84C1 |
| #define GL_TEXTURE2_ARB 0x84C2 |
| #define GL_TEXTURE3_ARB 0x84C3 |
| #define GL_TEXTURE4_ARB 0x84C4 |
| #define GL_TEXTURE5_ARB 0x84C5 |
| #define GL_TEXTURE6_ARB 0x84C6 |
| #define GL_TEXTURE7_ARB 0x84C7 |
| #define GL_TEXTURE8_ARB 0x84C8 |
| #define GL_TEXTURE9_ARB 0x84C9 |
| #define GL_TEXTURE10_ARB 0x84CA |
| #define GL_TEXTURE11_ARB 0x84CB |
| #define GL_TEXTURE12_ARB 0x84CC |
| #define GL_TEXTURE13_ARB 0x84CD |
| #define GL_TEXTURE14_ARB 0x84CE |
| #define GL_TEXTURE15_ARB 0x84CF |
| #define GL_TEXTURE16_ARB 0x84D0 |
| #define GL_TEXTURE17_ARB 0x84D1 |
| #define GL_TEXTURE18_ARB 0x84D2 |
| #define GL_TEXTURE19_ARB 0x84D3 |
| #define GL_TEXTURE20_ARB 0x84D4 |
| #define GL_TEXTURE21_ARB 0x84D5 |
| #define GL_TEXTURE22_ARB 0x84D6 |
| #define GL_TEXTURE23_ARB 0x84D7 |
| #define GL_TEXTURE24_ARB 0x84D8 |
| #define GL_TEXTURE25_ARB 0x84D9 |
| #define GL_TEXTURE26_ARB 0x84DA |
| #define GL_TEXTURE27_ARB 0x84DB |
| #define GL_TEXTURE28_ARB 0x84DC |
| #define GL_TEXTURE29_ARB 0x84DD |
| #define GL_TEXTURE30_ARB 0x84DE |
| #define GL_TEXTURE31_ARB 0x84DF |
| #define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
| #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
| #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
| |
| typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); |
| typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); |
| typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); |
| |