| /* |
| * Project: VizKit |
| * Version: 2.3 |
| |
| * Date: 20090823 |
| * File: BeatlightActor.h |
| * |
| */ |
| |
| /************************************************************************* |
| |
| Copyright (c) 2004-2009 Heiko Wichmann (http://www.imagomat.de/vizkit) |
| |
| |
| This software is provided 'as-is', without any expressed or implied warranty. |
| In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; |
| you must not claim that you wrote the original software. |
| If you use this software in a product, an acknowledgment |
| in the product documentation would be appreciated |
| but is not required. |
| |
| 2. Altered source versions must be plainly marked as such, |
| and must not be misrepresented as being the original software. |
| |
| 3. This notice may not be removed or altered from any source distribution. |
| |
| *************************************************************************/ |
| |
| #ifndef BeatlightActor_h |
| #define BeatlightActor_h |
| |
| |
| #include "VisualTypes.h" |
| #include "VisualActor.h" |
| #include "VisualImage.h" |
| #include "VisualString.h" |
| |
| #include "VisualItemIdentifier.h" |
| |
| |
| namespace VizKit { |
| |
| class Beatlight; // Forward declaration (to avoid include of header file). |
| |
| /** |
| * A beat indicating VisualActor. |
| * A pulsating light in the lower left corner indicates beat impulses. |
| */ |
| class BeatlightActor : public VisualActor { |
| |
| public: |
| |
| /** |
| * The constructor of BeatlightActor. |
| */ |
| BeatlightActor(); |
| |
| /** |
| * The destructor of BeatlightActor. |
| */ |
| ~BeatlightActor(); |
| |
| /** |
| * Initialization. |
| */ |
| virtual void init(void); |
| |
| /** |
| * Performs the show of the beatlight. |
| * @param visualPlayerState Read-only access to the VisualPlayerState. |
| */ |
| virtual void show(const VisualPlayerState& visualPlayerState); |
| |
| /** |
| * The actor receives a notification about an event that occured. |
| * @param aNotification The notification passed in. |
| */ |
| virtual void handleNotification(VisualNotification& aNotification); |
| |
| private: |
| |
| /** A Pointer to the beatlight action. */ |
| Beatlight* beatlight; |
| |
| }; |
| |
| } |
| |
| #endif /* BeatlightActor_h */ |