blob: a61436a5d6173e36fe3d7602e69cb1ed3e57b9c4 [file] [log] [blame]
/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2004 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
#include "video_init.h"
#include <fcntl.h>
#include <stdlib.h>
#include <math.h>
#include <SDL/SDL.h>
#include <projectM.hpp>
#include "sdltoprojectM.h"
#include "ConfigFile.h"
#include <string>
#include <iostream>
#include <stdio.h>
#include <unistd.h>
#include <jack/jack.h>
#define CONFIG_FILE "/share/projectM/config.inp"
std::string read_config();
jack_port_t *input_port;
jack_client_t *client;
jack_default_audio_sample_t out[1024*1000];
#ifdef DEBUG
FILE *debugFile = NULL;
#endif
volatile enum client_state_t {
Init,
Run,
Exit
} client_state = Init;
SDL_Surface *screen;
projectM *globalPM = NULL;
int dumpFrame = 0;
int frameNumber = 0;
int texsize=512;
int gx=32,gy=24;
int wvw=512,wvh=512;
int fvw=1024,fvh=768;
int fps=30, fullscreen=0;
std::string read_config()
{
int n;
char num[512];
FILE *in;
FILE *out;
char* home;
char projectM_home[1024];
char projectM_config[1024];
strcpy(projectM_config, PROJECTM_PREFIX);
strcpy(projectM_config+strlen(PROJECTM_PREFIX), CONFIG_FILE);
projectM_config[strlen(PROJECTM_PREFIX)+strlen(CONFIG_FILE)]='\0';
printf("dir:%s \n",projectM_config);
home=getenv("HOME");
strcpy(projectM_home, home);
strcpy(projectM_home+strlen(home), "/.projectM/config.inp");
projectM_home[strlen(home)+strlen("/.projectM/config.inp")]='\0';
if ((in = fopen(projectM_home, "r")) != 0)
{
printf("reading ~/.projectM/config.inp \n");
fclose(in);
return std::string(projectM_home);
}
else
{
printf("trying to create ~/.projectM/config.inp \n");
strcpy(projectM_home, home);
strcpy(projectM_home+strlen(home), "/.projectM");
projectM_home[strlen(home)+strlen("/.projectM")]='\0';
mkdir(projectM_home,0755);
strcpy(projectM_home, home);
strcpy(projectM_home+strlen(home), "/.projectM/config.inp");
projectM_home[strlen(home)+strlen("/.projectM/config.inp")]='\0';
if((out = fopen(projectM_home,"w"))!=0)
{
if ((in = fopen(projectM_config, "r")) != 0)
{
while(fgets(num,80,in)!=NULL)
{
fputs(num,out);
}
fclose(in);
fclose(out);
if ((in = fopen(projectM_home, "r")) != 0)
{
printf("created ~/.projectM/config.inp successfully\n");
fclose(in);
return std::string(projectM_home);
}
else{printf("This shouldn't happen, using implementation defualts\n");abort();}
}
else{printf("Cannot find projectM default config, using implementation defaults\n");abort();}
}
else
{
printf("Cannot create ~/.projectM/config.inp, using default config file\n");
if ((in = fopen(projectM_config, "r")) != 0)
{ printf("Successfully opened default config file\n");
fclose(in);
return std::string(projectM_config);}
else{ printf("Using implementation defaults, your system is really messed up, I'm suprised we even got this far\n"); abort();}
}
}
abort();
}
void renderLoop() {
int i;
int x, y;
int index;
short pcm_data[2][512];
while ( 1 ) {
projectMEvent evt;
projectMKeycode key;
projectMModifier mod;
/** Process SDL events */
SDL_Event event;
while ( SDL_PollEvent( &event ) ) {
/** Translate into projectM codes and process */
evt = sdl2pmEvent( event );
key = sdl2pmKeycode( event.key.keysym.sym );
mod = sdl2pmModifier( event.key.keysym.mod );
if ( evt == PROJECTM_KEYDOWN ) {
if(key == PROJECTM_K_f)
{
if (++fullscreen%2)
{
resize_display(fvw, fvh, fullscreen%2);
globalPM->projectM_resetGL( fvw, fvh );
}
else
{
resize_display(wvw, wvh, fullscreen%2);
globalPM->projectM_resetGL( wvw, wvh );
}
}
else if(key == PROJECTM_K_q || key == PROJECTM_K_ESCAPE) {delete(globalPM); exit (1);}
else {globalPM->key_handler(evt,key,mod);}
}
else if ( evt == PROJECTM_VIDEORESIZE )
{
wvw=event.resize.w;
wvh=event.resize.h;
resize_display(wvw, wvh, fullscreen%2);
globalPM->projectM_resetGL( wvw, wvh );
}
}
/** Render the new frame */
globalPM->renderFrame( );
SDL_GL_SwapBuffers();
}
printf("Worker thread: Exiting\n");
}
int
process (jack_nframes_t nframes, void *arg)
{
jack_default_audio_sample_t *in;
in = (jack_default_audio_sample_t*)jack_port_get_buffer (input_port, nframes);
//memcpy (out, in,sizeof (jack_default_audio_sample_t) * nframes);
globalPM->pcm()->addPCMfloat(in,nframes);
//printf("%x %f\n",nframes,in[128]);
return 0;
}
void jack_shutdown (void *arg)
{
exit (1);
}
int main( int argc, char **argv ) {
const char **ports;
const char *client_name;
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;
int i;
char projectM_data[1024];
std::string config_file;
config_file = read_config();
ConfigFile config(config_file);
wvw = config.read<int>( "Window Width", 512 );
wvh = config.read<int>( "Window Height", 512 );
int fullscreen = 0;
if (config.read("Fullscreen", true)) fullscreen = 1;
else fullscreen = 0;
#ifdef DEBUG
int value;
int rgb_size[3];
#endif
const SDL_VideoInfo* info = NULL;
int bpp = 0;
/* Flags we will pass into SDL_SetVideoMode. */
int flags = 0;
//JACK INIT
//----------------------------------------------
if (argc >= 2) { /* client name specified? */
client_name = argv[1];
if (argc >= 3) { /* server name specified? */
server_name = argv[2];
// options |= JackServerName;
}
} else { /* use basename of argv[0] */
client_name = strrchr(argv[0], '/');
if (client_name == 0) {
client_name = argv[0];
} else {
client_name++;
}
}
/* open a client connection to the JACK server */
client = jack_client_open (client_name, options, &status, server_name);
if (client == NULL) {
fprintf (stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status);
if (status & JackServerFailed) {
fprintf (stderr, "Unable to connect to JACK server\n");
}
exit (1);
}
if (status & JackServerStarted) {
fprintf (stderr, "JACK server started\n");
}
if (status & JackNameNotUnique) {
client_name = jack_get_client_name(client);
fprintf (stderr, "unique name `%s' assigned\n", client_name);
}
/* tell the JACK server to call `process()' whenever
there is work to be done.
*/
jack_set_process_callback (client, process, 0);
/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/
jack_on_shutdown (client, jack_shutdown, 0);
/* display the current sample rate.
*/
printf ("engine sample rate: %d\n",
jack_get_sample_rate (client));
/* create two ports */
input_port = jack_port_register (client, "input",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsInput, 0);
if (input_port == NULL) {
fprintf(stderr, "no more JACK ports available\n");
exit (1);
}
/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */
// END JACK INIT ----------------------------------
init_display(wvw,wvh,&fvw,&fvh,fullscreen);
/** Setup some window stuff */
SDL_WM_SetCaption( PROJECTM_TITLE, NULL );
globalPM = new projectM(config_file);
/** Initialise projectM */
//JACK BEGIN-----------------------------
if (jack_activate (client)) {
fprintf (stderr, "cannot activate client");
exit (1);
}
/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/
ports = jack_get_ports (client, NULL, NULL, JackPortIsOutput);
if (ports == NULL) {
fprintf(stderr, "no physical capture ports\n");
exit (1);
}
i=0;
while (ports[i]!=NULL)
{
printf("Connecting to Jack port %s\n",ports[i]);
if (jack_connect (client, ports[i], jack_port_name (input_port))) {
fprintf (stderr, "cannot connect input ports\n");
}
i++;
}
free (ports);
//----------------------------------END
/** Initialise the thread */
renderLoop();
return 1;
}