[preset00] | |
fRating=2.000000 | |
fGammaAdj=2.260000 | |
fDecay=0.989999 | |
fVideoEchoZoom=0.999991 | |
fVideoEchoAlpha=0.000000 | |
nVideoEchoOrientation=0 | |
nWaveMode=6 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.997938 | |
fWaveScale=1.128886 | |
fWaveSmoothing=0.000000 | |
fWaveParam=0.000000 | |
fModWaveAlphaStart=0.500000 | |
fModWaveAlphaEnd=1.000000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.000000 | |
fZoomExponent=0.999987 | |
fShader=1.000000 | |
zoom=0.999900 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000010 | |
dy=0.000010 | |
warp=0.010000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.340001 | |
wave_g=0.260000 | |
wave_b=1.000000 | |
wave_x=0.020000 | |
wave_y=0.500000 | |
ob_size=0.000000 | |
ob_r=1.000000 | |
ob_g=1.000000 | |
ob_b=1.000000 | |
ob_a=0.000000 | |
ib_size=0.005000 | |
ib_r=0.000000 | |
ib_g=0.000000 | |
ib_b=0.000000 | |
ib_a=0.000000 | |
nMotionVectorsX=32.000000 | |
nMotionVectorsY=48.000000 | |
mv_dx=0.300000 | |
mv_dy=0.000000 | |
mv_l=1.000000 | |
mv_r=1.000000 | |
mv_g=1.000000 | |
mv_b=1.000000 | |
mv_a=0.000000 | |
per_frame_1=ob_size = 1; | |
per_frame_2=// -------------------------------- Beat Detective 007 ---------------------------------- | |
per_frame_3=sure=if(equal(sure,0),.6,sure); | |
per_frame_4=interval=if(equal(interval,0),40,interval); | |
per_frame_5=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat); | |
per_frame_6=dbass=(bass-pbass)/FPS; | |
per_frame_7=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3); | |
per_frame_8=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5), | |
per_frame_9=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996); | |
per_frame_10=sure=max(.5,sure); | |
per_frame_11=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat); | |
per_frame_12=beat=if(cheat,1,beat); | |
per_frame_13=sure=if(cheat,.95*sure,sure); | |
per_frame_14=maxdbass=max(maxdbass*.999,dbass); | |
per_frame_15=maxdbass=max(.012,maxdbass); | |
per_frame_16=maxdbass=min(.02,maxdbass); | |
per_frame_17=interval=if(beat, frame-lastbeat,interval); | |
per_frame_18=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat); | |
per_frame_19=cheat=0; | |
per_frame_20=pbass=bass; | |
per_frame_21=// ---------------------------------------------------------------------------------------------- | |
per_frame_22=ob_a=0.2*beat; | |
per_frame_23=wave_g=(bass_att+mid_att+treb_att)/15; | |
per_frame_24=wave_r=wave_g; | |
per_frame_25=q1=beat; | |
per_frame_26=wave_r=if(equal(q1,1),1,wave_r); | |
per_frame_27=wave_g=if(equal(q1,1),1,wave_g); | |
per_frame_28=wave_b=if(equal(q1,1),1,wave_b); | |
per_frame_29=wave_mystery = if(equal(q1,1),-1,wave_mystery); | |
per_frame_30=wave_x=if(equal(q1,1),rand(60)/100+.2,wave_x); | |
per_frame_31= | |
per_frame_32=q2=if(below(frame,lastBeat+interval),(frame-lastBeat)/interval,-1); | |
per_frame_33=last_x=if(equal(q1,1),wave_x,last_x); | |
per_frame_34=q3=last_x; | |
per_frame_35=monitor=q2; | |
per_frame_36=wave_mode=if(below(q2,.3)*above(q2,0),0,wave_mode); | |
per_frame_37=wave_x=if(equal(wave_mode,0),q3,wave_x); | |
per_frame_38=wave_y=if(equal(wave_mode,0),.1,wave_y); | |
per_frame_39=wave_mystery=if(equal(wave_mode,0),-.45+.5*q2,wave_mystery); | |
per_frame_40=wave_r=if(equal(wave_mode,0),1,wave_r); | |
per_frame_41=wave_g=if(equal(wave_mode,0),1,wave_g); | |
per_frame_42=wave_b=if(equal(wave_mode,0),1,wave_b); | |
per_frame_43=monitor=sure | |
per_pixel_1= | |
per_pixel_2=zoom=if(above(y,.7),zoom -0.01*((y-.7)/.3),zoom); | |
per_pixel_3=warp=if(above(y,.7),.3*((y-.7)/.3),0); | |
per_pixel_4=amt=below(abs(x-q3),.1)*(1-abs(x-q3)/.1); | |
per_pixel_5=dy=above(q2,0)*(dy-sqr(x-q3))*sqrt(1-q2)*.3*bass_att; | |
per_pixel_6=zoom=zoom+above(q2,0)*below(q2,.25)*sqr(q3-x)*0.4*(q2); | |
per_pixel_7=warp = warp+sqr(q3-x)*below(y,.7)*equal(q2,-1)*2*y; | |
per_pixel_8=dx=dx-(q3-x)*.01*sqrt(q2); | |
per_pixel_9=dy=dy-(below(x,.2)*(x-.2)- above(x,.8)*(x-.8))*below(y,.7)*.1; |