[preset00] | |
fRating=5.000000 | |
fGammaAdj=1.700001 | |
fDecay=0.995000 | |
fVideoEchoZoom=1.001825 | |
fVideoEchoAlpha=0.000000 | |
nVideoEchoOrientation=0 | |
nWaveMode=0 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=1 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=1.007944 | |
fWaveScale=0.010000 | |
fWaveSmoothing=0.900000 | |
fWaveParam=-0.540000 | |
fModWaveAlphaStart=0.710000 | |
fModWaveAlphaEnd=1.300000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.331000 | |
fZoomExponent=0.620260 | |
fShader=1.000000 | |
zoom=1.001839 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=0.010000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=1.000000 | |
wave_g=1.000000 | |
wave_b=1.000000 | |
wave_x=0.500000 | |
wave_y=0.500000 | |
ob_size=0.000000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=1.000000 | |
ib_size=0.000000 | |
ib_r=0.250000 | |
ib_g=0.250000 | |
ib_b=0.250000 | |
ib_a=0.000000 | |
nMotionVectorsX=0.000000 | |
nMotionVectorsY=0.000000 | |
mv_dx=0.000000 | |
mv_dy=0.000000 | |
mv_l=5.000000 | |
mv_r=1.000000 | |
mv_g=1.000000 | |
mv_b=1.000000 | |
mv_a=0.000000 | |
per_frame_1=zoom = 0.995; warp =0.075; decay = 0.993; vol = 0.3*(bass+mid+treb); | |
per_frame_2=b1x = if( equal( b1x, 0 ), .25+rand(50)/100, b1x ); | |
per_frame_3=b1y = if( equal( b1y, 0 ), .25+rand(50)/100, b1y ); | |
per_frame_4=b1vx = if( equal( b1vx, 0 ), 0.008*(-.5+rand(100)/100), b1vx ); | |
per_frame_5=b1vy = if( equal( b1vy, 0 ), 0.008*(-.5+rand(100)/100), b1vy ); | |
per_frame_6=b2x = if( equal( b2x, 0 ), .25+rand(50)/100, b2x ); | |
per_frame_7=b2y = if( equal( b2y, 0 ), .25+rand(50)/100, b2y ); | |
per_frame_8=b2vx = if( equal( b2vx, 0 ), 0.008*(-.5+rand(100)/100), b2vx ); | |
per_frame_9=b2vy = if( equal( b2vy, 0 ), 0.008*(-.5+rand(100)/100), b2vy ); | |
per_frame_10= | |
per_frame_11=// o "sudden death" effects | |
per_frame_12=q8 = if(equal(fCrashPhase,0)*equal(rand(150),2),1,0); // whether to perform effect | |
per_frame_13=q7 = if( equal(q8,1), rand(6)+1,0);// ID# of effect to perform | |
per_frame_14=q7 = if( equal(q7,5),5*rand(2),q7); q7 = if( equal(q7,6),6*rand(2),q7); | |
per_frame_15=q6= if(above(time%20,16)*above(sin(time/2),0),1,0); | |
per_frame_16=sx = if( equal(q7,1),-1,sx ); | |
per_frame_17=b1x = if( equal(q7,1),1-b1x,b1x );b2x = if( equal(q7,1),1-b2x,b2x ); | |
per_frame_18=sy = if( equal(q7,2),-1,sy ); | |
per_frame_19=b1y = if( equal(q7,1),1-b1y,b1y );b2y = if( equal(q7,1),1-b2y,b2y ); | |
per_frame_20=b1x=if( equal(q7,3),rand(100)/100,b1x); | |
per_frame_21=b1y=if( equal(q7,3),rand(100)/100,b1y); | |
per_frame_22=b2x=if( equal(q7,4),rand(100)/100,b2x); | |
per_frame_23=b2y=if( equal(q7,4),rand(100)/100,b2y); | |
per_frame_24=b1vx=if( equal(q7,5),2*b1vx,b1vx); | |
per_frame_25=b1vy=if( equal(q7,5),2*b1vy,b1vy); | |
per_frame_26=b2vx=if( equal(q7,6),2*b2vx,b2vx); | |
per_frame_27=b2vy=if( equal(q7,6),2*b2vy,b2vy); | |
per_frame_28=q1=sin(2.34+time*.822+cos(time*.43+1.76+tan(time*1.8+.54))); rot =0.01*q1; | |
per_frame_29= | |
per_frame_30=// o Resolve forces | |
per_frame_31=distX = ( b1x -b2x ); distY = ( b1y - b2y ); fAngle = atan2( distY, distX ); | |
per_frame_32=dist = sqrt(sqr(distX)+sqr(distY)); | |
per_frame_33=k = 1/sqr(dist);k = min(k,0.01); | |
per_frame_34=k = if(above(fCrashPhase,0),0,k); | |
per_frame_35=b1vx=b1vx+k*cos(fAngle-3.14)/FPS; | |
per_frame_36=b1vy=b1vy+k*sin(fAngle-3.14)/FPS; | |
per_frame_37=b2vx=b2vx+k*cos(fAngle)/FPS; | |
per_frame_38=b2vy=b2vy+k*sin(fAngle)/FPS; | |
per_frame_39=Blue=if( above(sqrt(sqr(b2vx)+sqr(b2vy) ) , sqrt( sqr(b1vx)+sqr(b1vy) )), 1, 0); | |
per_frame_40= | |
per_frame_41=// o Apply motion | |
per_frame_42=iIndex = (frame%4); | |
per_frame_43=fScale = if( above(iIndex,1),(1+.3*treb)*30/FPS,(1+.3*bass)*30/FPS); | |
per_frame_44=b1x = b1x + b1vx*fScale; b1y = b1y + b1vy*fScale; | |
per_frame_45=b2x = b2x + b2vx*fScale; b2y = b2y + b2vy*fScale; | |
per_frame_46= | |
per_frame_47=// o Collision and "keep-in-screen" check | |
per_frame_48=// o Check if the walls are on first | |
per_frame_49=b1x = if( q6*above( b1x,1 ),0.001,b1x ); | |
per_frame_50=b1x = if( q6*below( b1x,0 ),0.999,b1x ); | |
per_frame_51=b1y = if( q6*above( b1y,1 ),0.001,b1y ); | |
per_frame_52=b1y = if( q6*below( b1y,0 ),0.999,b1y ); | |
per_frame_53= | |
per_frame_54=b2x = if( q6*above( b2x,1 ),0.001,b2x ); | |
per_frame_55=b2x = if( q6*below( b2x,0 ),0.999,b2x ); | |
per_frame_56=b2y = if( q6*above( b2y,1 ),0.001,b2y ); | |
per_frame_57=b2y = if( q6*below( b2y,0 ),0.999,b2y ); | |
per_frame_58= | |
per_frame_59= | |
per_frame_60=b1vx = if( above( b1x, 1 ), -b1vx, b1vx ); | |
per_frame_61=b1vx = if( below( b1x, 0 ), -b1vx, b1vx ); | |
per_frame_62=b1vy = if( above( b1y, 1 ), -b1vy, b1vy ); | |
per_frame_63=b1vy = if( below( b1y, 0 ), -b1vy, b1vy ); | |
per_frame_64=b2vx = if( above( b2x, 1 ), -b2vx, b2vx ); | |
per_frame_65=b2vx = if( below( b2x, 0 ), -b2vx, b2vx ); | |
per_frame_66=b2vy = if( above( b2y, 1 ), -b2vy, b2vy ); | |
per_frame_67=b2vy = if( below( b2y, 0 ), -b2vy, b2vy ); | |
per_frame_68=bCrash = if( below(dist, 0.075), 1, 0);bCrash = if( above( frame, NoCheckUntil) ,bCrash, 0 ); | |
per_frame_69=ob_size = bCrash;ob_a=bCrash*.4; | |
per_frame_70=kavb1vx = b1vx; kavb1vy = b1vy; | |
per_frame_71=kavb2vx = b2vx; kavb2vy = b2vy; | |
per_frame_72=DotProd1 = cos(fAngle-3.14)*kavb2vx + sin(fAngle-3.14)*kavb2vy; | |
per_frame_73=DotProd2 = cos(fAngle)*kavb1vx + sin(fAngle)*kavb1vy; | |
per_frame_74=b1vx=if( equal( bCrash,1), -cos(fAngle-3.14)*DotProd1 + kavb2vx, b1vx ); | |
per_frame_75=b1vy=if( equal( bCrash,1), -cos(fAngle-3.14)*DotProd1 + kavb2vy, b1vy ); | |
per_frame_76=b2vx=if( equal( bCrash,1), -cos(fAngle)*DotProd2 + kavb1vx, b2vx ); | |
per_frame_77=b2vy=if( equal( bCrash,1), -sin(fAngle)*DotProd2 + kavb1vy, b2vy ); | |
per_frame_78=NoCheckUntil = if(equal(bCrash,1),frame + 30,NoCheckUntil ); | |
per_frame_79=NoCheckUntil = if( equal( frame-2,NoCheckUntil+60 ), 0, NoCheckUntil ); | |
per_frame_80= | |
per_frame_81=// o Determine what to draw | |
per_frame_82=fCrashPhase = if( above(NoCheckUntil,0),(60 + NoCheckUntil - frame)/90, 0); | |
per_frame_83=decay = if( above( fCrashPhase,0), .993 + fCrashPhase*0.006,decay); | |
per_frame_84=wave_x = if( below( iIndex,2), b1x, wave_x); | |
per_frame_85=wave_y = if( below( iIndex,2), b1y, wave_y); | |
per_frame_86=wave_x = if( above( iIndex,1), b2x, wave_x); | |
per_frame_87=wave_y = if( above( iIndex,1), b2y, wave_y); | |
per_frame_88=wave_r = 1.0; wave_g = 1.0; wave_b = 1.0; | |
per_frame_89=wave_r = if( equal( iIndex,1 ), 1.0, wave_r ); | |
per_frame_90=wave_g = if( equal( iIndex,1 ), 0.1, wave_g ); | |
per_frame_91=wave_b = if( equal( iIndex,1 ), 0.1, wave_b ); | |
per_frame_92=wave_r = if( equal( iIndex,3 ), 0.1, wave_r ); | |
per_frame_93=wave_g = if( equal( iIndex,3 ), 0.1, wave_g ); | |
per_frame_94=wave_b = if( equal( iIndex,3 ), 1.0, wave_b ); | |
per_frame_95=wave_mystery = if( equal( iIndex%2,1) , -.55-(bass+prevBass)/60 , -.55 ); | |
per_frame_96=wave_size = if( equal( iIndex%2, 0) , 1, 0 ); | |
per_frame_97=wave_a = if( equal( iIndex%2, 0 ), .75, 1.0 ); | |
per_frame_98=totalv = if( equal(fCrashPhase,0),sqrt(sqr(b1vx)+sqr(b1vy))+sqrt(sqr(b2vx)+sqr(b2vy)),totalv); | |
per_frame_99=totalv= if(above(totalv,0.04),0.04,totalv); | |
per_frame_100=wave_mystery = if( above(fCrashPhase,.93), -7*(fCrashPhase-.93)*.45, wave_mystery); | |
per_frame_101=warp = if( above(fCrashPhase,.96),warp+5*(totalv/0.03)*(1 - 4*(fCrashPhase-.96)),warp); | |
per_frame_102=wave_r=if( above( fCrashPhase, .9 ), 1, wave_r ); | |
per_frame_103=wave_g=if( above( fCrashPhase, .9 ), 1, wave_g ); | |
per_frame_104=wave_b=if( above( fCrashPhase, .9 ), 1, wave_b ); | |
per_frame_105=ob_r=0;ob_b=0; | |
per_frame_106=ob_r=if(above(Blue,0),0,1); | |
per_frame_107=ob_b=if(above(Blue,0),1,0); | |
per_frame_108=prevBass = if(equal( iIndex%2, 0 ), bass, 0 ); | |
per_frame_109= |