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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_SESSION_PHONE_CALL_H_
#define TALK_SESSION_PHONE_CALL_H_
#include <string>
#include <map>
#include <vector>
#include <deque>
#include "talk/base/messagequeue.h"
#include "talk/p2p/base/session.h"
#include "talk/p2p/client/socketmonitor.h"
#include "talk/xmpp/jid.h"
#include "talk/session/phone/mediasessionclient.h"
#include "talk/session/phone/voicechannel.h"
#include "talk/session/phone/audiomonitor.h"
namespace cricket {
class MediaSessionClient;
class Call : public talk_base::MessageHandler, public sigslot::has_slots<> {
public:
Call(MediaSessionClient *session_client,
bool video = false, bool mux = false);
~Call();
Session *InitiateSession(const buzz::Jid &jid);
void AcceptSession(BaseSession *session);
void RejectSession(BaseSession *session);
void TerminateSession(BaseSession *session);
void Terminate();
void SetLocalRenderer(VideoRenderer* renderer);
void SetVideoRenderer(BaseSession *session, uint32 ssrc,
VideoRenderer* renderer);
void AddStream(BaseSession *session, uint32 voice_ssrc, uint32 video_ssrc);
void RemoveStream(BaseSession *session, uint32 voice_ssrc, uint32 video_ssrc);
void StartConnectionMonitor(BaseSession *session, int cms);
void StopConnectionMonitor(BaseSession *session);
void StartAudioMonitor(BaseSession *session, int cms);
void StopAudioMonitor(BaseSession *session);
void Mute(bool mute);
void PressDTMF(int event);
const std::vector<Session *> &sessions();
uint32 id();
bool video() const { return video_; }
bool muted() const { return muted_; }
// Setting this to false will cause the call to have a longer timeout and
// for the SignalSetupToCallVoicemail to never fire.
void set_send_to_voicemail(bool send_to_voicemail) {
send_to_voicemail_ = send_to_voicemail;
}
bool send_to_voicemail() { return send_to_voicemail_; }
// Sets a flag on the chatapp that will redirect the call to voicemail once
// the call has been terminated
sigslot::signal0<> SignalSetupToCallVoicemail;
sigslot::signal2<Call *, Session *> SignalAddSession;
sigslot::signal2<Call *, Session *> SignalRemoveSession;
sigslot::signal3<Call *, BaseSession *, BaseSession::State>
SignalSessionState;
sigslot::signal3<Call *, BaseSession *, Session::Error>
SignalSessionError;
sigslot::signal3<Call *, Session *, const std::string &>
SignalReceivedTerminateReason;
sigslot::signal2<Call *, const std::vector<ConnectionInfo> &>
SignalConnectionMonitor;
sigslot::signal2<Call *, const VoiceMediaInfo&> SignalMediaMonitor;
sigslot::signal2<Call *, const AudioInfo&> SignalAudioMonitor;
sigslot::signal2<Call *, const std::vector<ConnectionInfo> &>
SignalVideoConnectionMonitor;
sigslot::signal2<Call *, const VideoMediaInfo&> SignalVideoMediaMonitor;
private:
void OnMessage(talk_base::Message *message);
void OnSessionState(BaseSession *session, BaseSession::State state);
void OnSessionError(BaseSession *session, Session::Error error);
void OnReceivedTerminateReason(Session *session, const std::string &reason);
void IncomingSession(Session *session, const SessionDescription* offer);
// Returns true on success.
bool AddSession(Session *session, const SessionDescription* offer);
void RemoveSession(Session *session);
void EnableChannels(bool enable);
void Join(Call *call, bool enable);
void OnConnectionMonitor(VoiceChannel *channel,
const std::vector<ConnectionInfo> &infos);
void OnMediaMonitor(VoiceChannel *channel, const VoiceMediaInfo& info);
void OnAudioMonitor(VoiceChannel *channel, const AudioInfo& info);
void OnConnectionMonitor(VideoChannel *channel,
const std::vector<ConnectionInfo> &infos);
void OnMediaMonitor(VideoChannel *channel, const VideoMediaInfo& info);
VoiceChannel* GetVoiceChannel(BaseSession* session);
VideoChannel* GetVideoChannel(BaseSession* session);
void ContinuePlayDTMF();
uint32 id_;
MediaSessionClient *session_client_;
std::vector<Session *> sessions_;
std::map<std::string, VoiceChannel *> voice_channel_map_;
std::map<std::string, VideoChannel *> video_channel_map_;
VideoRenderer* local_renderer_;
bool video_;
bool mux_;
bool muted_;
bool send_to_voicemail_;
// DTMF tones have to be queued up so that we don't flood the call. We
// keep a deque (doubely ended queue) of them around. While one is playing we
// set the playing_dtmf_ bit and schedule a message in XX msec to clear that
// bit or start the next tone playing.
std::deque<int> queued_dtmf_;
bool playing_dtmf_;
friend class MediaSessionClient;
};
} // namespace cricket
#endif // TALK_SESSION_PHONE_CALL_H_