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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _CALL_H_
#define _CALL_H_
#include "talk/base/messagequeue.h"
#include "talk/p2p/base/session.h"
#include "talk/p2p/client/socketmonitor.h"
#include "talk/xmpp/jid.h"
#include "talk/session/phone/phonesessionclient.h"
#include "talk/session/phone/voicechannel.h"
#include "talk/session/phone/audiomonitor.h"
#include <map>
#include <vector>
#include <deque>
namespace cricket {
class PhoneSessionClient;
class Call : public talk_base::MessageHandler, public sigslot::has_slots<> {
public:
Call(PhoneSessionClient *session_client);
~Call();
Session *InitiateSession(const buzz::Jid &jid,
std::vector<buzz::XmlElement*>* extra_xml);
void AcceptSession(Session *session);
void RedirectSession(Session *session, const buzz::Jid &to);
void RejectSession(Session *session);
void TerminateSession(Session *session);
void Terminate();
void StartConnectionMonitor(Session *session, int cms);
void StopConnectionMonitor(Session *session);
void StartAudioMonitor(Session *session, int cms);
void StopAudioMonitor(Session *session);
void Mute(bool mute);
const std::vector<Session *> &sessions();
uint32 id();
bool muted() const { return muted_; }
// Setting this to false will cause the call to have a longer timeout and
// for the SignalSetupToCallVoicemail to never fire.
void set_send_to_voicemail(bool send_to_voicemail) {
send_to_voicemail_ = send_to_voicemail;
}
bool send_to_voicemail() { return send_to_voicemail_; }
// Sets a flag on the chatapp that will redirect the call to voicemail once
// the call has been terminated
sigslot::signal0<> SignalSetupToCallVoicemail;
sigslot::signal2<Call *, Session *> SignalAddSession;
sigslot::signal2<Call *, Session *> SignalRemoveSession;
sigslot::signal3<Call *, Session *, Session::State> SignalSessionState;
sigslot::signal3<Call *, Session *, Session::Error> SignalSessionError;
sigslot::signal3<Call *, Session *, const std::string &> SignalReceivedTerminateReason;
sigslot::signal3<Call *, Session *, const std::vector<ConnectionInfo> &> SignalConnectionMonitor;
sigslot::signal3<Call *, Session *, const AudioInfo&> SignalAudioMonitor;
sigslot::signal3<Call *, Session *, const MediaInfo&> SignalMediaMonitor;
private:
void OnMessage(talk_base::Message *message);
void OnSessionState(Session *session, Session::State state);
void OnSessionError(Session *session, Session::Error error);
void OnReceivedTerminateReason(Session *session, const std::string &reason);
void AddSession(Session *session);
void RemoveSession(Session *session);
void EnableChannels(bool enable);
void Join(Call *call, bool enable);
void OnConnectionMonitor(VoiceChannel *channel, const std::vector<ConnectionInfo> &infos);
void OnAudioMonitor(VoiceChannel *channel, const AudioInfo& info);
void OnMediaMonitor(VoiceChannel *channel, const MediaInfo& info);
VoiceChannel* GetChannel(Session* session);
uint32 id_;
PhoneSessionClient *session_client_;
std::vector<Session *> sessions_;
std::map<SessionID, VoiceChannel *> channel_map_;
bool muted_;
bool send_to_voicemail_;
friend class PhoneSessionClient;
};
}
#endif // _CALL_H_