blob: 989e3a2057c9a19c584572c1178ecb67454b6b50 [file] [log] [blame]
/*
* Jingle call example
* Copyright 2004--2005, Google Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <time.h>
#include <iomanip>
#include "talk/base/logging.h"
#include "talk/base/physicalsocketserver.h"
#include "talk/base/ssladapter.h"
#include "talk/xmpp/xmppclientsettings.h"
#include "talk/examples/login/xmppthread.h"
#include "talk/examples/login/xmppauth.h"
#include "talk/examples/call/callclient.h"
#include "talk/examples/call/console.h"
#if defined(_MSC_VER) && (_MSC_VER < 1400)
// The following are necessary to properly link when compiling STL without
// /EHsc, otherwise known as C++ exceptions.
void __cdecl std::_Throw(const std::exception &) {}
std::_Prhand std::_Raise_handler = 0;
#endif
void SetConsoleEcho(bool on) {
#ifdef WIN32
HANDLE hIn = GetStdHandle(STD_INPUT_HANDLE);
if ((hIn == INVALID_HANDLE_VALUE) || (hIn == NULL))
return;
DWORD mode;
if (!GetConsoleMode(hIn, &mode))
return;
if (on) {
mode = mode | ENABLE_ECHO_INPUT;
} else {
mode = mode & ~ENABLE_ECHO_INPUT;
}
SetConsoleMode(hIn, mode);
#else
if (on)
system("stty echo");
else
system("stty -echo");
#endif
}
class DebugLog : public sigslot::has_slots<> {
public:
DebugLog() :
debug_input_buf_(NULL), debug_input_len_(0), debug_input_alloc_(0),
debug_output_buf_(NULL), debug_output_len_(0), debug_output_alloc_(0),
censor_password_(false)
{}
char * debug_input_buf_;
int debug_input_len_;
int debug_input_alloc_;
char * debug_output_buf_;
int debug_output_len_;
int debug_output_alloc_;
bool censor_password_;
void Input(const char * data, int len) {
if (debug_input_len_ + len > debug_input_alloc_) {
char * old_buf = debug_input_buf_;
debug_input_alloc_ = 4096;
while (debug_input_alloc_ < debug_input_len_ + len) {
debug_input_alloc_ *= 2;
}
debug_input_buf_ = new char[debug_input_alloc_];
memcpy(debug_input_buf_, old_buf, debug_input_len_);
delete[] old_buf;
}
memcpy(debug_input_buf_ + debug_input_len_, data, len);
debug_input_len_ += len;
DebugPrint(debug_input_buf_, &debug_input_len_, false);
}
void Output(const char * data, int len) {
if (debug_output_len_ + len > debug_output_alloc_) {
char * old_buf = debug_output_buf_;
debug_output_alloc_ = 4096;
while (debug_output_alloc_ < debug_output_len_ + len) {
debug_output_alloc_ *= 2;
}
debug_output_buf_ = new char[debug_output_alloc_];
memcpy(debug_output_buf_, old_buf, debug_output_len_);
delete[] old_buf;
}
memcpy(debug_output_buf_ + debug_output_len_, data, len);
debug_output_len_ += len;
DebugPrint(debug_output_buf_, &debug_output_len_, true);
}
static bool
IsAuthTag(const char * str, size_t len) {
if (str[0] == '<' && str[1] == 'a' &&
str[2] == 'u' &&
str[3] == 't' &&
str[4] == 'h' &&
str[5] <= ' ') {
std::string tag(str, len);
if (tag.find("mechanism") != std::string::npos)
return true;
}
return false;
}
void
DebugPrint(char * buf, int * plen, bool output) {
int len = *plen;
if (len > 0) {
time_t tim = time(NULL);
struct tm * now = localtime(&tim);
char *time_string = asctime(now);
if (time_string) {
size_t time_len = strlen(time_string);
if (time_len > 0) {
time_string[time_len-1] = 0; // trim off terminating \n
}
}
LOG(INFO) << (output ? "SEND >>>>>>>>>>>>>>>>>>>>>>>>>" : "RECV <<<<<<<<<<<<<<<<<<<<<<<<<")
<< " : " << time_string;
bool indent;
int start = 0, nest = 3;
for (int i = 0; i < len; i += 1) {
if (buf[i] == '>') {
if ((i > 0) && (buf[i-1] == '/')) {
indent = false;
} else if ((start + 1 < len) && (buf[start + 1] == '/')) {
indent = false;
nest -= 2;
} else {
indent = true;
}
// Output a tag
LOG(INFO) << std::setw(nest) << " " << std::string(buf + start, i + 1 - start);
if (indent)
nest += 2;
// Note if it's a PLAIN auth tag
if (IsAuthTag(buf + start, i + 1 - start)) {
censor_password_ = true;
}
// incr
start = i + 1;
}
if (buf[i] == '<' && start < i) {
if (censor_password_) {
LOG(INFO) << std::setw(nest) << " " << "## TEXT REMOVED ##";
censor_password_ = false;
}
else {
LOG(INFO) << std::setw(nest) << " " << std::string(buf + start, i - start);
}
start = i;
}
}
len = len - start;
memcpy(buf, buf + start, len);
*plen = len;
}
}
};
static DebugLog debug_log_;
int main(int argc, char **argv) {
// This app has three threads. The main thread will run the XMPP client,
// which will print to the screen in its own thread. A second thread
// will get input from the console, parse it, and pass the appropriate
// message back to the XMPP client's thread. A third thread is used
// by PhoneSessionClient as its worker thread.
bool debug = false;
if (argc > 1 && !strcmp(argv[1], "-d"))
debug = true;
if (debug)
talk_base::LogMessage::LogToDebug(talk_base::LS_VERBOSE);
talk_base::InitializeSSL();
XmppPump pump;
buzz::Jid jid;
buzz::XmppClientSettings xcs;
talk_base::InsecureCryptStringImpl pass;
std::string username;
std::cout << "JID: ";
std::cin >> username;
jid = buzz::Jid(username);
if (!jid.IsValid() || jid.node() == "") {
printf("Invalid JID. JIDs should be in the form user@domain\n");
return 1;
}
SetConsoleEcho(false);
std::cout << "Password: ";
std::cin >> pass.password();
SetConsoleEcho(true);
std::cout << std::endl;
xcs.set_user(jid.node());
xcs.set_resource("call");
xcs.set_host(jid.domain());
xcs.set_use_tls(true);
xcs.set_pass(talk_base::CryptString(pass));
xcs.set_server(talk_base::SocketAddress("talk.google.com", 5222));
printf("Logging in as %s\n", jid.Str().c_str());
talk_base::PhysicalSocketServer ss;
CallClient *client = new CallClient(pump.client());
talk_base::Thread main_thread(&ss);
talk_base::ThreadManager::SetCurrent(&main_thread);
Console *console = new Console(&main_thread, client);
client->SetConsole(console);
talk_base::Thread *console_thread = new talk_base::Thread(&ss);
console_thread->Start();
console_thread->Post(console, MSG_START);
if (debug) {
pump.client()->SignalLogInput.connect(&debug_log_, &DebugLog::Input);
pump.client()->SignalLogOutput.connect(&debug_log_, &DebugLog::Output);
}
pump.DoLogin(xcs, new XmppSocket(true), NULL);
main_thread.Run();
return 0;
}