blob: 49c8feece7171db6945768ae0297da24f2d3d4e6 [file] [log] [blame]
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/base/byteorder.h"
#include "talk/base/common.h"
#include "talk/base/logging.h"
#include "talk/base/winping.h"
#include "talk/base/win32socketserver.h"
#include "talk/base/win32window.h"
#include <ws2tcpip.h>
namespace talk_base {
///////////////////////////////////////////////////////////////////////////////
// Win32Socket
///////////////////////////////////////////////////////////////////////////////
static const int kfRead = 0x0001;
static const int kfWrite = 0x0002;
// Standard MTUs
static const uint16 PACKET_MAXIMUMS[] = {
65535, // Theoretical maximum, Hyperchannel
32000, // Nothing
17914, // 16Mb IBM Token Ring
8166, // IEEE 802.4
//4464, // IEEE 802.5 (4Mb max)
4352, // FDDI
//2048, // Wideband Network
2002, // IEEE 802.5 (4Mb recommended)
//1536, // Expermental Ethernet Networks
//1500, // Ethernet, Point-to-Point (default)
1492, // IEEE 802.3
1006, // SLIP, ARPANET
//576, // X.25 Networks
//544, // DEC IP Portal
//512, // NETBIOS
508, // IEEE 802/Source-Rt Bridge, ARCNET
296, // Point-to-Point (low delay)
68, // Official minimum
0, // End of list marker
};
static const uint32 IP_HEADER_SIZE = 20;
static const uint32 ICMP_HEADER_SIZE = 8;
#ifdef DEBUG
LPCSTR WSAErrorToString(int error, LPCSTR *description_result) {
LPCSTR string = "Unspecified";
LPCSTR description = "Unspecified description";
switch (error) {
case ERROR_SUCCESS:
string = "SUCCESS";
description = "Operation succeeded";
break;
case WSAEWOULDBLOCK:
string = "WSAEWOULDBLOCK";
description = "Using a non-blocking socket, will notify later";
break;
case WSAEACCES:
string = "WSAEACCES";
description = "Access denied, or sharing violation";
break;
case WSAEADDRNOTAVAIL:
string = "WSAEADDRNOTAVAIL";
description = "Address is not valid in this context";
break;
case WSAENETDOWN:
string = "WSAENETDOWN";
description = "Network is down";
break;
case WSAENETUNREACH:
string = "WSAENETUNREACH";
description = "Network is up, but unreachable";
break;
case WSAENETRESET:
string = "WSANETRESET";
description = "Connection has been reset due to keep-alive activity";
break;
case WSAECONNABORTED:
string = "WSAECONNABORTED";
description = "Aborted by host";
break;
case WSAECONNRESET:
string = "WSAECONNRESET";
description = "Connection reset by host";
break;
case WSAETIMEDOUT:
string = "WSAETIMEDOUT";
description = "Timed out, host failed to respond";
break;
case WSAECONNREFUSED:
string = "WSAECONNREFUSED";
description = "Host actively refused connection";
break;
case WSAEHOSTDOWN:
string = "WSAEHOSTDOWN";
description = "Host is down";
break;
case WSAEHOSTUNREACH:
string = "WSAEHOSTUNREACH";
description = "Host is unreachable";
break;
case WSAHOST_NOT_FOUND:
string = "WSAHOST_NOT_FOUND";
description = "No such host is known";
break;
}
if (description_result) {
*description_result = description;
}
return string;
}
void ReportWSAError(LPCSTR context, int error, const sockaddr_in& addr) {
talk_base::SocketAddress address;
address.FromSockAddr(addr);
LPCSTR description_string;
LPCSTR error_string = WSAErrorToString(error, &description_string);
LOG(LS_INFO) << context << " = " << error
<< " (" << error_string << ":" << description_string << ") ["
<< address.ToString() << "]";
}
#else
void ReportWSAError(LPCSTR context, int error, const sockaddr_in& addr) { }
#endif
/////////////////////////////////////////////////////////////////////////////
// Win32Socket::EventSink
/////////////////////////////////////////////////////////////////////////////
#define WM_SOCKETNOTIFY (WM_USER + 50)
#define WM_DNSNOTIFY (WM_USER + 51)
struct Win32Socket::DnsLookup {
HANDLE handle;
uint16 port;
char buffer[MAXGETHOSTSTRUCT];
};
class Win32Socket::EventSink : public Win32Window {
public:
EventSink(Win32Socket * parent) : parent_(parent) { }
void Dispose();
virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam,
LRESULT& result);
virtual void OnFinalMessage(HWND hWnd);
private:
bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result);
bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result);
Win32Socket * parent_;
};
void
Win32Socket::EventSink::Dispose() {
parent_ = NULL;
if (::IsWindow(handle())) {
::DestroyWindow(handle());
} else {
delete this;
}
}
bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam,
LRESULT& result) {
switch (uMsg) {
case WM_SOCKETNOTIFY:
case WM_TIMER:
return OnSocketNotify(uMsg, wParam, lParam, result);
case WM_DNSNOTIFY:
return OnDnsNotify(wParam, lParam, result);
}
return false;
}
bool
Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam,
LRESULT& result) {
result = 0;
// Make sure the socket isn't already closed
if (!parent_ || (parent_->socket_ == INVALID_SOCKET))
return true;
int event = WSAGETSELECTEVENT(lParam);
int wsa_error = WSAGETSELECTERROR(lParam);
if (uMsg == WM_TIMER) {
event = FD_CLOSE;
wsa_error = WSAETIMEDOUT;
} else if (event == FD_CLOSE) {
char ch;
if (::recv(parent_->socket_, &ch, 1, MSG_PEEK) > 0) {
parent_->signal_close_ = true;
return true;
}
}
parent_->OnSocketNotify(event, wsa_error);
return true;
}
bool
Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam,
LRESULT& result) {
result = 0;
if (!parent_)
return true;
if (!parent_->dns_ ||
(parent_->dns_->handle != reinterpret_cast<HANDLE>(wParam))) {
ASSERT(false);
return true;
}
uint32 ip = 0;
int error = WSAGETASYNCERROR(lParam);
if (error == 0) {
hostent * pHost = reinterpret_cast<hostent *>(parent_->dns_->buffer);
uint32 net_ip = *reinterpret_cast<uint32 *>(pHost->h_addr_list[0]);
ip = talk_base::NetworkToHost32(net_ip);
}
parent_->OnDnsNotify(ip, error);
return true;
}
void
Win32Socket::EventSink::OnFinalMessage(HWND hWnd) {
delete this;
}
/////////////////////////////////////////////////////////////////////////////
// Win32Socket
/////////////////////////////////////////////////////////////////////////////
Win32Socket::Win32Socket()
: socket_(INVALID_SOCKET), error_(0), state_(CS_CLOSED),
signal_close_(false), sink_(NULL), dns_(NULL) {
// TODO: replace addr_ with SocketAddress
memset(&addr_, 0, sizeof(addr_));
}
Win32Socket::~Win32Socket() {
Close();
}
int
Win32Socket::Attach(SOCKET s) {
ASSERT(socket_ == INVALID_SOCKET);
if (socket_ != INVALID_SOCKET)
return SOCKET_ERROR;
ASSERT(s != INVALID_SOCKET);
if (s == INVALID_SOCKET)
return SOCKET_ERROR;
socket_ = s;
state_ = CS_CONNECTED;
if (!Create(FD_READ | FD_WRITE | FD_CLOSE))
return SOCKET_ERROR;
return 0;
}
void
Win32Socket::SetTimeout(int ms) {
if (sink_)
::SetTimer(sink_->handle(), 1, ms, 0);
}
talk_base::SocketAddress
Win32Socket::GetLocalAddress() const {
sockaddr_in addr;
socklen_t addrlen = sizeof(addr);
int result = ::getsockname(socket_, (sockaddr*)&addr, &addrlen);
ASSERT(addrlen == sizeof(addr));
talk_base::SocketAddress address;
if (result >= 0) {
address.FromSockAddr(addr);
} else {
ASSERT(result >= 0);
}
return address;
}
talk_base::SocketAddress
Win32Socket::GetRemoteAddress() const {
sockaddr_in addr;
socklen_t addrlen = sizeof(addr);
int result = ::getpeername(socket_, (sockaddr*)&addr, &addrlen);
ASSERT(addrlen == sizeof(addr));
talk_base::SocketAddress address;
if (result >= 0) {
address.FromSockAddr(addr);
} else {
ASSERT(errno == ENOTCONN);
}
return address;
}
int
Win32Socket::Bind(const talk_base::SocketAddress& addr) {
ASSERT(socket_ == INVALID_SOCKET);
if (socket_ != INVALID_SOCKET)
return SOCKET_ERROR;
if (!Create(FD_ACCEPT | FD_CLOSE))
return SOCKET_ERROR;
sockaddr_in saddr;
addr.ToSockAddr(&saddr);
int err = ::bind(socket_, (sockaddr*)&saddr, sizeof(saddr));
UpdateLastError();
return err;
}
int
Win32Socket::Connect(const talk_base::SocketAddress& addr) {
ASSERT(socket_ == INVALID_SOCKET);
if (socket_ != INVALID_SOCKET)
return SOCKET_ERROR;
if (!Create(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE))
return SOCKET_ERROR;
if (!addr.IsUnresolved()) {
sockaddr_in saddr;
addr.ToSockAddr(&saddr);
// now connect
return DoConnect(saddr);
}
LOG_F(LS_INFO) << "async dns lookup (" << addr.IPAsString() << ")";
DnsLookup * dns = new DnsLookup;
dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY,
addr.IPAsString().c_str(), dns->buffer, sizeof(dns->buffer));
if (!dns->handle) {
LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError();
delete dns;
UpdateLastError();
Close();
return SOCKET_ERROR;
}
dns->port = addr.port();
dns_ = dns;
state_ = CS_CONNECTING;
return 0;
}
int
Win32Socket::DoConnect(const sockaddr_in& addr) {
connect_time_ = talk_base::GetMillisecondCount();
int result = connect(socket_, (SOCKADDR*)&addr, sizeof(addr));
if (result == SOCKET_ERROR) {
int code = WSAGetLastError();
if (code != WSAEWOULDBLOCK) {
ReportWSAError("WSAAsync:connect", code, addr);
error_ = code;
Close();
return SOCKET_ERROR;
}
}
addr_ = addr;
state_ = CS_CONNECTING;
return 0;
}
void
Win32Socket::OnSocketNotify(int event, int error) {
error_ = error;
switch (event) {
case FD_CONNECT:
if (error != ERROR_SUCCESS) {
ReportWSAError("WSAAsync:connect notify", error, addr_);
#ifdef DEBUG
int32 duration = talk_base::TimeDiff(talk_base::GetMillisecondCount(),
connect_time_);
LOG(LS_INFO) << "WSAAsync:connect error (" << duration
<< " ms), faking close";
#endif
Close();
// If you get an error connecting, close doesn't really do anything
// and it certainly doesn't send back any close notification, but
// we really only maintain a few states, so it is easiest to get
// back into a known state by pretending that a close happened, even
// though the connect event never did occur.
SignalCloseEvent(this, error);
} else {
#ifdef DEBUG
int32 duration = talk_base::TimeDiff(talk_base::GetMillisecondCount(),
connect_time_);
LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)";
#endif
state_ = CS_CONNECTED;
SignalConnectEvent(this);
}
break;
case FD_ACCEPT:
case FD_READ:
if (error != ERROR_SUCCESS) {
ReportWSAError("WSAAsync:read notify", error, addr_);
Close();
} else {
SignalReadEvent(this);
}
break;
case FD_WRITE:
if (error != ERROR_SUCCESS) {
ReportWSAError("WSAAsync:write notify", error, addr_);
Close();
} else {
SignalWriteEvent(this);
}
break;
case FD_CLOSE:
ReportWSAError("WSAAsync:close notify", error, addr_);
Close();
SignalCloseEvent(this, error);
break;
}
}
void
Win32Socket::OnDnsNotify(int ip, int error) {
LOG_F(LS_INFO) << "(" << talk_base::SocketAddress::IPToString(ip)
<< ", " << error << ")";
if (error == 0) {
talk_base::SocketAddress address(ip, dns_->port);
sockaddr_in addr;
address.ToSockAddr(&addr);
error = DoConnect(addr);
} else {
Close();
}
if (error) {
error_ = error;
SignalCloseEvent(this, error_);
} else {
delete dns_;
dns_ = NULL;
}
}
int
Win32Socket::GetError() const {
return error_;
}
void
Win32Socket::SetError(int error) {
error_ = error;
}
Socket::ConnState
Win32Socket::GetState() const {
return state_;
}
int
Win32Socket::SetOption(Option opt, int value) {
ASSERT(opt == OPT_DONTFRAGMENT);
value = (value == 0) ? 0 : 1;
return ::setsockopt(socket_, IPPROTO_IP, IP_DONTFRAGMENT,
reinterpret_cast<char*>(&value), sizeof(value));
}
int
Win32Socket::Send(const void *pv, size_t cb) {
int sent = ::send(socket_, reinterpret_cast<const char *>(pv), (int)cb, 0);
UpdateLastError();
return sent;
}
int
Win32Socket::SendTo(const void *pv, size_t cb,
const talk_base::SocketAddress& addr) {
sockaddr_in saddr;
addr.ToSockAddr(&saddr);
int sent = ::sendto(socket_, reinterpret_cast<const char *>(pv), (int)cb, 0,
(sockaddr*)&saddr, sizeof(saddr));
UpdateLastError();
return sent;
}
int
Win32Socket::Recv(void *pv, size_t cb) {
int received = ::recv(socket_, (char *)pv, (int)cb, 0);
UpdateLastError();
if (signal_close_ && (received > 0)) {
char ch;
if (::recv(socket_, &ch, 1, MSG_PEEK) <= 0) {
signal_close_ = false;
::PostMessage(sink_->handle(), WM_SOCKETNOTIFY,
WSAMAKESELECTREPLY(FD_CLOSE, 0), 0);
}
}
return received;
}
int
Win32Socket::RecvFrom(void *pv, size_t cb, talk_base::SocketAddress *paddr) {
sockaddr_in saddr;
socklen_t cbAddr = sizeof(saddr);
int received = ::recvfrom(socket_, (char *)pv, (int)cb, 0, (sockaddr*)&saddr,
&cbAddr);
UpdateLastError();
if (received != SOCKET_ERROR)
paddr->FromSockAddr(saddr);
if (signal_close_ && (received > 0)) {
char ch;
if (::recv(socket_, &ch, 1, MSG_PEEK) <= 0) {
signal_close_ = false;
::PostMessage(sink_->handle(), WM_SOCKETNOTIFY,
WSAMAKESELECTREPLY(FD_CLOSE, 0), 0);
}
}
return received;
}
int
Win32Socket::Listen(int backlog) {
int err = ::listen(socket_, backlog);
UpdateLastError();
if (err == 0)
state_ = CS_CONNECTING;
return err;
}
talk_base::Socket*
Win32Socket::Accept(talk_base::SocketAddress *paddr) {
sockaddr_in saddr;
socklen_t cbAddr = sizeof(saddr);
SOCKET s = ::accept(socket_, (sockaddr*)&saddr, &cbAddr);
UpdateLastError();
if (s == INVALID_SOCKET)
return NULL;
if (paddr)
paddr->FromSockAddr(saddr);
Win32Socket* socket = new Win32Socket;
if (0 == socket->Attach(s))
return socket;
delete socket;
return NULL;
}
int
Win32Socket::Close() {
int err = 0;
if (socket_ != INVALID_SOCKET) {
err = ::closesocket(socket_);
socket_ = INVALID_SOCKET;
signal_close_ = false;
UpdateLastError();
}
if (dns_) {
WSACancelAsyncRequest(dns_->handle);
delete dns_;
dns_ = NULL;
}
if (sink_) {
sink_->Dispose();
sink_ = NULL;
}
memset(&addr_, 0, sizeof(addr_)); // no longer connected, zero ip/port
state_ = CS_CLOSED;
return err;
}
int
Win32Socket::EstimateMTU(uint16* mtu) {
talk_base::SocketAddress addr = GetRemoteAddress();
if (addr.IsAny()) {
error_ = ENOTCONN;
return -1;
}
talk_base::WinPing ping;
if (!ping.IsValid()) {
error_ = EINVAL; // can't think of a better error ID
return -1;
}
for (int level = 0; PACKET_MAXIMUMS[level + 1] > 0; ++level) {
int32 size = PACKET_MAXIMUMS[level] - IP_HEADER_SIZE - ICMP_HEADER_SIZE;
talk_base::WinPing::PingResult result =
ping.Ping(addr.ip(), size, 0, 1, false);
if (result == talk_base::WinPing::PING_FAIL) {
error_ = EINVAL; // can't think of a better error ID
return -1;
}
if (result != talk_base::WinPing::PING_TOO_LARGE) {
*mtu = PACKET_MAXIMUMS[level];
return 0;
}
}
ASSERT(false);
return 0;
}
bool
Win32Socket::Create(long events) {
ASSERT(NULL == sink_);
if (INVALID_SOCKET == socket_) {
socket_ = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, NULL, 0);
if (socket_ == INVALID_SOCKET) {
UpdateLastError();
return false;
}
}
// Create window
sink_ = new EventSink(this);
sink_->Create(NULL, L"EventSink", 0, 0, 0, 0, 10, 10);
// start the async select
if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events)
== SOCKET_ERROR) {
UpdateLastError();
Close();
return false;
}
return true;
}
void
Win32Socket::UpdateLastError() {
error_ = WSAGetLastError();
}
///////////////////////////////////////////////////////////////////////////////
// Win32SocketServer
///////////////////////////////////////////////////////////////////////////////
static UINT s_wm_wakeup_id;
LRESULT CALLBACK DummyWndProc(HWND hwnd, UINT wm, WPARAM wp, LPARAM lp);
// A socket server that provides cricket base services on top of a win32 gui thread
Win32SocketServer::Win32SocketServer(MessageQueue *message_queue) {
if (s_wm_wakeup_id == 0)
s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP");
message_queue_ = message_queue;
hwnd_ = NULL;
CreateDummyWindow();
}
Win32SocketServer::~Win32SocketServer() {
if (hwnd_ != NULL) {
KillTimer(hwnd_, 1);
::DestroyWindow(hwnd_);
}
}
Socket* Win32SocketServer::CreateSocket(int type) {
ASSERT(SOCK_STREAM == type);
return new Win32Socket;
}
AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) {
ASSERT(SOCK_STREAM == type);
return new Win32Socket;
}
bool Win32SocketServer::Wait(int cms, bool process_io) {
ASSERT(!process_io || (cms == 0)); // Should only be used for Thread::Send, or in Pump, below
if (cms == -1) {
MSG msg;
GetMessage(&msg, NULL, s_wm_wakeup_id, s_wm_wakeup_id);
} else if (cms != 0) {
Sleep(cms);
}
return true;
}
void Win32SocketServer::WakeUp() {
// Always post for every wakeup, so there are no
// critical sections
if (hwnd_ != NULL)
PostMessage(hwnd_, s_wm_wakeup_id, 0, 0);
}
void Win32SocketServer::Pump() {
// Process messages
Message msg;
while (message_queue_->Get(&msg, 0))
message_queue_->Dispatch(&msg);
// Anything remaining?
int delay = message_queue_->GetDelay();
if (delay == -1) {
KillTimer(hwnd_, 1);
} else {
SetTimer(hwnd_, 1, delay, NULL);
}
}
void Win32SocketServer::CreateDummyWindow()
{
static bool s_registered;
if (!s_registered) {
::WNDCLASSW wc;
memset(&wc, 0, sizeof(wc));
wc.cbWndExtra = sizeof(this);
wc.lpszClassName = L"Dummy";
wc.lpfnWndProc = DummyWndProc;
::RegisterClassW(&wc);
s_registered = true;
}
hwnd_ = ::CreateWindowW(L"Dummy", L"", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
SetWindowLong(hwnd_, GWL_USERDATA, (LONG)(LONG_PTR)this);
}
LRESULT CALLBACK DummyWndProc(HWND hwnd, UINT wm, WPARAM wp, LPARAM lp)
{
if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) {
Win32SocketServer *ss = (Win32SocketServer *)(LONG_PTR)GetWindowLong(hwnd, GWL_USERDATA);
ss->Pump();
return 0;
}
return ::DefWindowProc(hwnd, wm, wp, lp);
}
} // namespace talk_base