| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TALK_BASE_THREAD_H__ |
| #define TALK_BASE_THREAD_H__ |
| |
| #include <algorithm> |
| #include <list> |
| #include <vector> |
| |
| #ifdef POSIX |
| #include <pthread.h> |
| #endif |
| |
| #include "talk/base/messagequeue.h" |
| |
| #ifdef WIN32 |
| #include "talk/base/win32.h" |
| #endif |
| |
| namespace talk_base { |
| |
| class Thread; |
| |
| class ThreadManager { |
| public: |
| ThreadManager(); |
| ~ThreadManager(); |
| |
| static Thread *CurrentThread(); |
| static void SetCurrent(Thread *thread); |
| void Add(Thread *thread); |
| void Remove(Thread *thread); |
| |
| private: |
| Thread *main_thread_; |
| std::vector<Thread *> threads_; |
| CriticalSection crit_; |
| |
| #ifdef POSIX |
| static pthread_key_t key_; |
| #endif |
| |
| #ifdef WIN32 |
| static DWORD key_; |
| #endif |
| }; |
| |
| class Thread; |
| |
| struct _SendMessage { |
| _SendMessage() {} |
| Thread *thread; |
| Message msg; |
| bool *ready; |
| }; |
| |
| enum ThreadPriority { |
| PRIORITY_NORMAL, |
| PRIORITY_IDLE, |
| }; |
| |
| class Thread : public MessageQueue { |
| public: |
| Thread(SocketServer* ss = 0); |
| virtual ~Thread(); |
| |
| static inline Thread* Current() { |
| return ThreadManager::CurrentThread(); |
| } |
| inline bool IsCurrent() const { |
| return (ThreadManager::CurrentThread() == this); |
| } |
| |
| void SetPriority(ThreadPriority priority) { |
| priority_ = priority; |
| } |
| |
| virtual void Start(); |
| virtual void Stop(); |
| |
| // By default, Thread::Run() calls ProcessMessages(kForever). To do other |
| // work, override Run(). To receive and dispatch messages, call |
| // ProcessMessages occasionally. |
| virtual void Run(); |
| |
| virtual void Send(MessageHandler *phandler, uint32 id = 0, |
| MessageData *pdata = NULL); |
| |
| // From MessageQueue |
| virtual void Clear(MessageHandler *phandler, uint32 id = (uint32)-1); |
| virtual void ReceiveSends(); |
| |
| // ProcessMessages will process I/O and dispatch messages until: |
| // 1) cms milliseconds have elapsed (returns true) |
| // 2) Stop() is called (returns false) |
| bool ProcessMessages(int cms); |
| |
| #ifdef WIN32 |
| HANDLE GetHandle() { |
| return thread_; |
| } |
| #endif |
| |
| private: |
| static void *PreRun(void *pv); |
| void Join(); |
| |
| std::list<_SendMessage> sendlist_; |
| ThreadPriority priority_; |
| bool started_; |
| bool has_sends_; |
| |
| #ifdef POSIX |
| pthread_t thread_; |
| #endif |
| |
| #ifdef WIN32 |
| HANDLE thread_; |
| #endif |
| |
| friend class ThreadManager; |
| }; |
| |
| // AutoThread automatically installs itself at construction |
| // uninstalls at destruction, if a Thread object is |
| // _not already_ associated with the current OS thread. |
| |
| class AutoThread : public Thread { |
| public: |
| AutoThread(SocketServer* ss = 0); |
| virtual ~AutoThread(); |
| }; |
| |
| } // namespace talk_base |
| |
| #endif // TALK_BASE_THREAD_H__ |