blob: 8fc45e1dd1066d86d5cda899b3e9df7f10e18255 [file] [log] [blame]
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef POSIX
extern "C" {
#include <sys/time.h>
}
#endif
#include "talk/base/common.h"
#include "talk/base/logging.h"
#include "talk/base/thread.h"
#include "talk/base/time.h"
#define MSDEV_SET_THREAD_NAME 0x406D1388
namespace talk_base {
ThreadManager g_thmgr;
#ifdef POSIX
pthread_key_t ThreadManager::key_;
ThreadManager::ThreadManager() {
pthread_key_create(&key_, NULL);
main_thread_ = new Thread();
SetCurrent(main_thread_);
}
ThreadManager::~ThreadManager() {
pthread_key_delete(key_);
delete main_thread_;
}
Thread *ThreadManager::CurrentThread() {
return (Thread *)pthread_getspecific(key_);
}
void ThreadManager::SetCurrent(Thread *thread) {
pthread_setspecific(key_, thread);
}
#endif
#ifdef WIN32
DWORD ThreadManager::key_;
ThreadManager::ThreadManager() {
key_ = TlsAlloc();
main_thread_ = new Thread();
SetCurrent(main_thread_);
}
ThreadManager::~ThreadManager() {
TlsFree(key_);
delete main_thread_;
}
Thread *ThreadManager::CurrentThread() {
return (Thread *)TlsGetValue(key_);
}
void ThreadManager::SetCurrent(Thread *thread) {
TlsSetValue(key_, thread);
}
#endif
void ThreadManager::Add(Thread *thread) {
CritScope cs(&crit_);
threads_.push_back(thread);
}
void ThreadManager::Remove(Thread *thread) {
CritScope cs(&crit_);
threads_.erase(std::remove(threads_.begin(), threads_.end(), thread), threads_.end());
}
Thread::Thread(SocketServer* ss) : MessageQueue(ss), priority_(PRIORITY_NORMAL) {
g_thmgr.Add(this);
started_ = false;
has_sends_ = false;
}
Thread::~Thread() {
Stop();
if (active_)
Clear(NULL);
g_thmgr.Remove(this);
}
#ifdef POSIX
void Thread::Start() {
pthread_attr_t attr;
pthread_attr_init(&attr);
if (priority_ == PRIORITY_IDLE) {
struct sched_param param;
pthread_attr_getschedparam(&attr, &param);
param.sched_priority = 15; // +15 =
pthread_attr_setschedparam(&attr, &param);
}
pthread_create(&thread_, &attr, PreRun, this);
started_ = true;
}
void Thread::Join() {
if (started_) {
void *pv;
pthread_join(thread_, &pv);
}
}
#endif
#ifdef WIN32
typedef struct tagTHREADNAME_INFO
{
DWORD dwType;
LPCSTR szName;
DWORD dwThreadID;
DWORD dwFlags;
} THREADNAME_INFO;
void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
{
THREADNAME_INFO info;
{
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
}
__try
{
RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info );
}
__except(EXCEPTION_CONTINUE_EXECUTION)
{
}
}
void Thread::Start() {
DWORD flags = 0;
if (priority_ != PRIORITY_NORMAL) {
flags = CREATE_SUSPENDED;
}
thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, this, flags, NULL);
if (thread_) {
if (priority_ != PRIORITY_NORMAL) {
if (priority_ == PRIORITY_IDLE) {
::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE);
}
::ResumeThread(thread_);
}
}
started_ = true;
}
void Thread::Join() {
if (started_) {
WaitForSingleObject(thread_, INFINITE);
CloseHandle(thread_);
started_ = false;
}
}
#endif
void *Thread::PreRun(void *pv) {
Thread *thread = (Thread *)pv;
ThreadManager::SetCurrent(thread);
#if defined(WIN32) && defined(_DEBUG)
char buf[256];
_snprintf(buf, sizeof(buf), "Thread 0x%.8x", thread);
SetThreadName(GetCurrentThreadId(), buf);
#endif
thread->Run();
return NULL;
}
void Thread::Run() {
ProcessMessages(kForever);
}
void Thread::Stop() {
MessageQueue::Stop();
Join();
}
void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) {
if (fStop_)
return;
// Sent messages are sent to the MessageHandler directly, in the context
// of "thread", like Win32 SendMessage. If in the right context,
// call the handler directly.
Message msg;
msg.phandler = phandler;
msg.message_id = id;
msg.pdata = pdata;
if (IsCurrent()) {
phandler->OnMessage(&msg);
return;
}
AutoThread thread;
Thread *current_thread = Thread::Current();
ASSERT(current_thread != NULL); // AutoThread ensures this
bool ready = false;
{
CritScope cs(&crit_);
EnsureActive();
_SendMessage smsg;
smsg.thread = current_thread;
smsg.msg = msg;
smsg.ready = &ready;
sendlist_.push_back(smsg);
has_sends_ = true;
}
// Wait for a reply
ss_->WakeUp();
bool waited = false;
while (!ready) {
current_thread->ReceiveSends();
current_thread->socketserver()->Wait(kForever, false);
waited = true;
}
// Our Wait loop above may have consumed some WakeUp events for this
// MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
// cause problems for some SocketServers.
//
// Concrete example:
// Win32SocketServer on thread A calls Send on thread B. While processing the
// message, thread B Posts a message to A. We consume the wakeup for that
// Post while waiting for the Send to complete, which means that when we exit
// this loop, we need to issue another WakeUp, or else the Posted message
// won't be processed in a timely manner.
if (waited) {
current_thread->socketserver()->WakeUp();
}
}
void Thread::ReceiveSends() {
// Before entering critical section, check boolean.
if (!has_sends_)
return;
// Receive a sent message. Cleanup scenarios:
// - thread sending exits: We don't allow this, since thread can exit
// only via Join, so Send must complete.
// - thread receiving exits: Wakeup/set ready in Thread::Clear()
// - object target cleared: Wakeup/set ready in Thread::Clear()
crit_.Enter();
while (!sendlist_.empty()) {
_SendMessage smsg = sendlist_.front();
sendlist_.pop_front();
crit_.Leave();
smsg.msg.phandler->OnMessage(&smsg.msg);
crit_.Enter();
*smsg.ready = true;
smsg.thread->socketserver()->WakeUp();
}
has_sends_ = false;
crit_.Leave();
}
void Thread::Clear(MessageHandler *phandler, uint32 id) {
CritScope cs(&crit_);
// Remove messages on sendlist_ with phandler
// Object target cleared: remove from send list, wakeup/set ready
// if sender not NULL.
std::list<_SendMessage>::iterator iter = sendlist_.begin();
while (iter != sendlist_.end()) {
_SendMessage smsg = *iter;
if (phandler == NULL || smsg.msg.phandler == phandler) {
if (id == (uint32)-1 || smsg.msg.message_id == id) {
iter = sendlist_.erase(iter);
*smsg.ready = true;
smsg.thread->socketserver()->WakeUp();
continue;
}
}
++iter;
}
MessageQueue::Clear(phandler, id);
}
bool Thread::ProcessMessages(int cmsLoop) {
uint32 msEnd;
if (cmsLoop != kForever)
msEnd = GetMillisecondCount() + cmsLoop;
int cmsNext = cmsLoop;
while (true) {
Message msg;
if (!Get(&msg, cmsNext))
return false;
Dispatch(&msg);
if (cmsLoop != kForever) {
uint32 msCur = GetMillisecondCount();
if (msCur >= msEnd)
return true;
cmsNext = msEnd - msCur;
}
}
}
AutoThread::AutoThread(SocketServer* ss) : Thread(ss) {
if (!ThreadManager::CurrentThread()) {
ThreadManager::SetCurrent(this);
}
}
AutoThread::~AutoThread() {
if (ThreadManager::CurrentThread() == this) {
ThreadManager::SetCurrent(NULL);
}
}
} // namespace talk_base