blob: ce797001de670d6cd7d5dd1895c29c36d96d062c [file] [log] [blame]
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_MESSAGEQUEUE_H__
#define TALK_BASE_MESSAGEQUEUE_H__
#include <vector>
#include <queue>
#include <algorithm>
#include "talk/base/basictypes.h"
#include "talk/base/criticalsection.h"
#include "talk/base/socketserver.h"
#include "talk/base/time.h"
namespace talk_base {
struct Message;
class MessageQueue;
class MessageHandler;
// MessageQueueManager does cleanup of of message queues
class MessageQueueManager {
public:
static MessageQueueManager* Instance();
void Add(MessageQueue *message_queue);
void Remove(MessageQueue *message_queue);
void Clear(MessageHandler *handler);
private:
MessageQueueManager();
~MessageQueueManager();
static MessageQueueManager* instance_;
// This list contains 'active' MessageQueues.
std::vector<MessageQueue *> message_queues_;
CriticalSection crit_;
};
// Messages get dispatched to a MessageHandler
class MessageHandler {
public:
virtual ~MessageHandler() {
MessageQueueManager::Instance()->Clear(this);
}
virtual void OnMessage(Message *pmsg) = 0;
};
// Derive from this for specialized data
// App manages lifetime, except when messages are purged
class MessageData {
public:
MessageData() {}
virtual ~MessageData() {}
};
template <class T>
class TypedMessageData : public MessageData {
public:
TypedMessageData(const T& data) : data_(data) { }
const T& data() const { return data_; }
T& data() { return data_; }
private:
T data_;
};
template<class T>
inline MessageData* WrapMessageData(const T& data) {
return new TypedMessageData<T>(data);
}
template<class T>
inline const T& UseMessageData(MessageData* data) {
return static_cast< TypedMessageData<T>* >(data)->data();
}
template<class T>
class DisposeData : public MessageData {
public:
DisposeData(T* data) : data_(data) { }
virtual ~DisposeData() { delete data_; }
private:
T* data_;
};
const uint32 MQID_ANY = static_cast<uint32>(-1);
const uint32 MQID_DISPOSE = static_cast<uint32>(-2);
// No destructor
struct Message {
Message() {
memset(this, 0, sizeof(*this));
}
MessageHandler *phandler;
uint32 message_id;
MessageData *pdata;
uint32 ts_sensitive;
};
// DelayedMessage goes into a priority queue, sorted by trigger time
class DelayedMessage {
public:
DelayedMessage(int cmsDelay, Message *pmsg) {
cmsDelay_ = cmsDelay;
msTrigger_ = GetMillisecondCount() + cmsDelay;
msg_ = *pmsg;
}
bool operator< (const DelayedMessage& dmsg) const {
return dmsg.msTrigger_ < msTrigger_;
}
int cmsDelay_; // for debugging
uint32 msTrigger_;
Message msg_;
};
class MessageQueue {
public:
MessageQueue(SocketServer* ss = 0);
virtual ~MessageQueue();
SocketServer* socketserver() { return ss_; }
void set_socketserver(SocketServer* ss);
// Note: The behavior of MessageQueue has changed. When a MQ is stopped,
// futher Posts and Sends will fail. However, any pending Sends and *ready*
// Posts (as opposed to unexpired delayed Posts) will be delivered before
// Get (or Peek) returns false. By guaranteeing delivery of those messages,
// we eliminate the race condition when an MessageHandler and MessageQueue
// may be destroyed independently of each other.
virtual void Stop();
virtual bool IsStopping();
virtual void Restart();
// Get() will process I/O until:
// 1) A message is available (returns true)
// 2) cmsWait seconds have elapsed (returns false)
// 3) Stop() is called (returns false)
virtual bool Get(Message *pmsg, int cmsWait = kForever);
virtual bool Peek(Message *pmsg, int cmsWait = 0);
virtual void Post(MessageHandler *phandler, uint32 id = 0,
MessageData *pdata = NULL, bool time_sensitive = false);
virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,
uint32 id = 0, MessageData *pdata = NULL);
virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY);
virtual void Dispatch(Message *pmsg);
virtual void ReceiveSends();
virtual int GetDelay();
// Internally posts a message which causes the doomed object to be deleted
template<class T> void Dispose(T* doomed) {
if (doomed) {
Post(NULL, MQID_DISPOSE, new talk_base::DisposeData<T>(doomed));
}
}
protected:
void EnsureActive();
SocketServer* ss_;
bool new_ss;
bool fStop_;
bool fPeekKeep_;
Message msgPeek_;
// A message queue is active if it has ever had a message posted to it.
// This also corresponds to being in MessageQueueManager's global list.
bool active_;
std::queue<Message> msgq_;
std::priority_queue<DelayedMessage> dmsgq_;
CriticalSection crit_;
};
} // namespace talk_base
#endif // TALK_BASE_MESSAGEQUEUE_H__