blob: 64f57ccb5b563045a82df2240a41a4ea6fddc94f [file] [log] [blame]
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if defined(_MSC_VER) && _MSC_VER < 1300
#pragma warning(disable:4786)
#endif
#ifdef POSIX
extern "C" {
#include <sys/time.h>
}
#endif
#include "talk/base/common.h"
#include "talk/base/logging.h"
#include "talk/base/messagequeue.h"
#include "talk/base/physicalsocketserver.h"
namespace talk_base {
const uint32 kMaxMsgLatency = 150; // 150 ms
//------------------------------------------------------------------
// MessageQueueManager
MessageQueueManager* MessageQueueManager::instance_;
MessageQueueManager* MessageQueueManager::Instance() {
// Note: This is not thread safe, but it is first called before threads are
// spawned.
if (!instance_)
instance_ = new MessageQueueManager;
return instance_;
}
MessageQueueManager::MessageQueueManager() {
}
MessageQueueManager::~MessageQueueManager() {
}
void MessageQueueManager::Add(MessageQueue *message_queue) {
// MessageQueueManager methods should be non-reentrant, so we
// ASSERT that is the case.
ASSERT(!crit_.CurrentThreadIsOwner());
CritScope cs(&crit_);
message_queues_.push_back(message_queue);
}
void MessageQueueManager::Remove(MessageQueue *message_queue) {
ASSERT(!crit_.CurrentThreadIsOwner()); // See note above.
CritScope cs(&crit_);
std::vector<MessageQueue *>::iterator iter;
iter = std::find(message_queues_.begin(), message_queues_.end(), message_queue);
if (iter != message_queues_.end())
message_queues_.erase(iter);
}
void MessageQueueManager::Clear(MessageHandler *handler) {
ASSERT(!crit_.CurrentThreadIsOwner()); // See note above.
CritScope cs(&crit_);
std::vector<MessageQueue *>::iterator iter;
for (iter = message_queues_.begin(); iter != message_queues_.end(); iter++)
(*iter)->Clear(handler);
}
//------------------------------------------------------------------
// MessageQueue
MessageQueue::MessageQueue(SocketServer* ss)
: ss_(ss), new_ss(false), fStop_(false), fPeekKeep_(false), active_(false) {
if (!ss_) {
new_ss = true;
ss_ = new PhysicalSocketServer();
}
}
MessageQueue::~MessageQueue() {
if (active_) {
MessageQueueManager::Instance()->Remove(this);
Clear(NULL);
}
if (new_ss)
delete ss_;
}
void MessageQueue::set_socketserver(SocketServer* ss) {
if (new_ss)
delete ss_;
new_ss = false;
ss_ = ss;
}
void MessageQueue::Stop() {
fStop_ = true;
ss_->WakeUp();
}
bool MessageQueue::IsStopping() {
return fStop_;
}
void MessageQueue::Restart() {
fStop_ = false;
}
bool MessageQueue::Peek(Message *pmsg, int cmsWait) {
if (fPeekKeep_) {
*pmsg = msgPeek_;
return true;
}
if (!Get(pmsg, cmsWait))
return false;
msgPeek_ = *pmsg;
fPeekKeep_ = true;
return true;
}
bool MessageQueue::Get(Message *pmsg, int cmsWait) {
// Return and clear peek if present
// Always return the peek if it exists so there is Peek/Get symmetry
if (fPeekKeep_) {
*pmsg = msgPeek_;
fPeekKeep_ = false;
return true;
}
// Get w/wait + timer scan / dispatch + socket / event multiplexer dispatch
int cmsTotal = cmsWait;
int cmsElapsed = 0;
uint32 msStart = Time();
uint32 msCurrent = msStart;
while (true) {
// Check for sent messages
ReceiveSends();
// Check queues
int cmsDelayNext = kForever;
{
CritScope cs(&crit_);
// Check for delayed messages that have been triggered
// Calc the next trigger too
while (!dmsgq_.empty()) {
if (msCurrent < dmsgq_.top().msTrigger_) {
cmsDelayNext = dmsgq_.top().msTrigger_ - msCurrent;
break;
}
msgq_.push(dmsgq_.top().msg_);
dmsgq_.pop();
}
// Check for posted events
while (!msgq_.empty()) {
*pmsg = msgq_.front();
if (pmsg->ts_sensitive) {
long delay = TimeDiff(msCurrent, pmsg->ts_sensitive);
if (delay > 0) {
LOG_F(LS_WARNING) << "id: " << pmsg->message_id << " delay: "
<< (delay + kMaxMsgLatency) << "ms";
}
}
msgq_.pop();
if (MQID_DISPOSE == pmsg->message_id) {
ASSERT(NULL == pmsg->phandler);
delete pmsg->pdata;
continue;
}
return true;
}
}
if (fStop_)
break;
// Which is shorter, the delay wait or the asked wait?
int cmsNext;
if (cmsWait == kForever) {
cmsNext = cmsDelayNext;
} else {
cmsNext = cmsTotal - cmsElapsed;
if (cmsNext < 0)
cmsNext = 0;
if ((cmsDelayNext != kForever) && (cmsDelayNext < cmsNext))
cmsNext = cmsDelayNext;
}
// Wait and multiplex in the meantime
ss_->Wait(cmsNext, true);
// If the specified timeout expired, return
msCurrent = Time();
cmsElapsed = msCurrent - msStart;
if (cmsWait != kForever) {
if (cmsElapsed >= cmsWait)
return false;
}
}
return false;
}
void MessageQueue::ReceiveSends() {
}
void MessageQueue::Post(MessageHandler *phandler, uint32 id,
MessageData *pdata, bool time_sensitive) {
if (fStop_)
return;
// Keep thread safe
// Add the message to the end of the queue
// Signal for the multiplexer to return
CritScope cs(&crit_);
EnsureActive();
Message msg;
msg.phandler = phandler;
msg.message_id = id;
msg.pdata = pdata;
if (time_sensitive) {
msg.ts_sensitive = Time() + kMaxMsgLatency;
}
msgq_.push(msg);
ss_->WakeUp();
}
void MessageQueue::PostDelayed(int cmsDelay, MessageHandler *phandler,
uint32 id, MessageData *pdata) {
if (fStop_)
return;
// Keep thread safe
// Add to the priority queue. Gets sorted soonest first.
// Signal for the multiplexer to return.
CritScope cs(&crit_);
EnsureActive();
Message msg;
msg.phandler = phandler;
msg.message_id = id;
msg.pdata = pdata;
dmsgq_.push(DelayedMessage(cmsDelay, &msg));
ss_->WakeUp();
}
int MessageQueue::GetDelay() {
CritScope cs(&crit_);
if (!msgq_.empty())
return 0;
if (!dmsgq_.empty()) {
int delay = dmsgq_.top().msTrigger_ - Time();
if (delay < 0)
delay = 0;
return delay;
}
return kForever;
}
void MessageQueue::Clear(MessageHandler *phandler, uint32 id) {
CritScope cs(&crit_);
// Remove messages with phandler
if (fPeekKeep_) {
if (phandler == NULL || msgPeek_.phandler == phandler) {
if (id == MQID_ANY || msgPeek_.message_id == id) {
delete msgPeek_.pdata;
fPeekKeep_ = false;
}
}
}
// Remove from ordered message queue
size_t c = msgq_.size();
while (c-- != 0) {
Message msg = msgq_.front();
msgq_.pop();
if (phandler != NULL && msg.phandler != phandler) {
msgq_.push(msg);
} else {
if (id == MQID_ANY || msg.message_id == id) {
delete msg.pdata;
} else {
msgq_.push(msg);
}
}
}
// Remove from priority queue. Not directly iterable, so use this approach
std::queue<DelayedMessage> dmsgs;
while (!dmsgq_.empty()) {
DelayedMessage dmsg = dmsgq_.top();
dmsgq_.pop();
if (phandler != NULL && dmsg.msg_.phandler != phandler) {
dmsgs.push(dmsg);
} else {
if (id == MQID_ANY || dmsg.msg_.message_id == id) {
delete dmsg.msg_.pdata;
} else {
dmsgs.push(dmsg);
}
}
}
while (!dmsgs.empty()) {
dmsgq_.push(dmsgs.front());
dmsgs.pop();
}
}
void MessageQueue::Dispatch(Message *pmsg) {
pmsg->phandler->OnMessage(pmsg);
}
void MessageQueue::EnsureActive() {
ASSERT(crit_.CurrentThreadIsOwner());
if (!active_) {
active_ = true;
MessageQueueManager::Instance()->Add(this);
}
}
} // namespace talk_base