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/*
* libjingle
* Copyright 2004--2006, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_FILEUTILS_H__
#define TALK_BASE_FILEUTILS_H__
#include <string>
#ifdef _WINDOWS
#include <windows.h>
#else
#include <sys/types.h>
#include <dirent.h>
#include <sys/stat.h>
#include <unistd.h>
#endif
#include "talk/base/common.h"
namespace talk_base {
class FileStream;
class Pathname;
//////////////////////////
// Directory Iterator //
//////////////////////////
// A DirectoryTraverser is created with a given directory. It originally points to
// the first file in the directory, and can be advanecd with Next(). This allows you
// to get information about each file.
class DirectoryIterator {
public:
// Constructor
DirectoryIterator();
// Destructor
~DirectoryIterator();
// Starts traversing a directory
// dir is the directory to traverse
// returns true if the directory exists and is valid
// The iterator will point to the first entry in the directory
bool Iterate(const Pathname &path);
// Advances to the next file
// returns true if there were more files in the directory.
bool Next();
// returns true if the file currently pointed to is a directory
bool IsDirectory() const;
// returns the name of the file currently pointed to
std::string Name() const;
// returns the size of the file currently pointed to
size_t FileSize() const;
// returns the last modified time of the file currently poitned to
time_t FileModifyTime() const;
private:
std::string directory_;
#ifdef _WINDOWS
WIN32_FIND_DATA data_;
HANDLE handle_;
#else
DIR *dir_;
struct dirent *dirent_;
struct stat stat_;
#endif
};
class Filesystem {
public:
virtual bool CreateFolderI(const Pathname &pathname) = 0;
// Opens a file. Returns an open StreamInterface if function succeeds. Otherwise,
// returns NULL.
virtual FileStream *OpenFileI(const Pathname &filename,
const std::string &mode) = 0;
// This will attempt to delete the path located at filename. If filename is a file,
// it will be unlinked. If the path is a directory, it will recursively unlink and remove
// all the files and directory within it
virtual bool DeleteFileI(const Pathname &filename) = 0;
// Creates a directory. This will call itself recursively to create /foo/bar even if
// /foo does not exist.
// Returns TRUE if function succeeds
// This moves a file from old_path to new_path, where "file" can be a plain file
// or directory, which will be moved recursively.
// Returns true if function succeeds.
virtual bool MoveFileI(const Pathname &old_path, const Pathname &new_path) = 0;
// This copies a file from old_path to _new_path where "file" can be a plain file
// or directory, which will be copied recursively.
// Returns true if function succeeds
virtual bool CopyFileI(const Pathname &old_path, const Pathname &new_path) = 0;
// Returns true if a pathname is a directory
virtual bool IsFolderI(const Pathname& pathname) = 0;
// Returns true if a file exists at this path
virtual bool FileExistsI(const Pathname& pathname) = 0;
// Returns true if pathname represents a temporary location on the system.
virtual bool IsTemporaryPathI(const Pathname& pathname) = 0;
// A folder appropriate for storing temporary files (Contents are
// automatically deleted when the program exists)
virtual bool GetTemporaryFolderI(Pathname &path, bool create,
const std::string *append) = 0;
virtual std::string TempFilenameI(const Pathname &dir, const std::string &prefix) = 0;
virtual bool GetFileSizeI(const Pathname &dir, size_t *size) = 0;
static Filesystem *default_filesystem(void) { ASSERT(default_filesystem_!=NULL); return default_filesystem_; }
static void set_default_filesystem(Filesystem *filesystem) {default_filesystem_ = filesystem; }
static bool CreateFolder(const Pathname &pathname);
static FileStream *OpenFile(const Pathname &filename,
const std::string &mode);
static bool DeleteFile(const Pathname &filename);
static bool MoveFile(const Pathname &old_path, const Pathname &new_path);
static bool CopyFile(const Pathname &old_path, const Pathname &new_path);
static bool IsFolder(const Pathname& pathname);
static bool FileExists(const Pathname &pathname);
static bool IsTemporaryPath(const Pathname& pathname);
static bool GetTemporaryFolder(Pathname &path, bool create,
const std::string *append);
static std::string TempFilename(const Pathname &dir, const std::string &prefix);
static bool GetFileSize(const Pathname &dir, size_t *size);
private:
static Filesystem *default_filesystem_;
static Filesystem *EnsureDefaultFilesystem();
};
// Generates a unique temporary filename in 'directory' with the given 'prefix'
std::string TempFilename(const Pathname &dir, const std::string &prefix);
// Generates a unique filename based on the input path. If no path component
// is specified, it uses the temporary directory. If a filename is provided,
// up to 100 variations of form basename-N.extension are tried. When
// create_empty is true, an empty file of this name is created (which
// decreases the chance of a temporary filename collision with another
// process).
bool CreateUniqueFile(talk_base::Pathname& path, bool create_empty);
}
#endif // TALK_BASE_FILEUTILS_H__