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/*
* libjingle
* Copyright 2009, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/base/gunit.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/socket_unittest.h"
#include "talk/base/thread.h"
#include "talk/base/macsocketserver.h"
namespace talk_base {
class WakeThread : public Thread {
public:
WakeThread(SocketServer* ss) : ss_(ss) {
}
void Run() {
ss_->WakeUp();
}
private:
SocketServer* ss_;
};
// Test that MacCFSocketServer::Wait works as expected.
TEST(MacCFSocketServerTest, TestWait) {
MacCFSocketServer server;
uint32 start = Time();
server.Wait(1000, true);
EXPECT_GE(TimeSince(start), 1000);
}
// Test that MacCFSocketServer::Wakeup works as expected.
TEST(MacCFSocketServerTest, TestWakeup) {
MacCFSocketServer server;
WakeThread thread(&server);
uint32 start = Time();
thread.Start();
server.Wait(10000, true);
EXPECT_LT(TimeSince(start), 10000);
}
// Test that MacCarbonSocketServer::Wait works as expected.
TEST(MacCarbonSocketServerTest, TestWait) {
MacCarbonSocketServer server;
uint32 start = Time();
server.Wait(1000, true);
EXPECT_GE(TimeSince(start), 1000);
}
// Test that MacCarbonSocketServer::Wakeup works as expected.
TEST(MacCarbonSocketServerTest, TestWakeup) {
MacCarbonSocketServer server;
WakeThread thread(&server);
uint32 start = Time();
thread.Start();
server.Wait(10000, true);
EXPECT_LT(TimeSince(start), 10000);
}
// Test that MacCarbonAppSocketServer::Wait works as expected.
TEST(MacCarbonAppSocketServerTest, TestWait) {
MacCarbonAppSocketServer server;
uint32 start = Time();
server.Wait(1000, true);
EXPECT_GE(TimeSince(start), 1000);
}
// Test that MacCarbonAppSocketServer::Wakeup works as expected.
TEST(MacCarbonAppSocketServerTest, TestWakeup) {
MacCarbonAppSocketServer server;
WakeThread thread(&server);
uint32 start = Time();
thread.Start();
server.Wait(10000, true);
EXPECT_LT(TimeSince(start), 10000);
}
// Test that MacAsyncSocket passes all the generic Socket tests.
class MacAsyncSocketTest : public SocketTest {
protected:
MacAsyncSocketTest()
: server_(CreateSocketServer()),
scope_(server_.get()) {}
// Override for other implementations of MacBaseSocketServer.
virtual MacBaseSocketServer* CreateSocketServer() {
return new MacCFSocketServer();
};
talk_base::scoped_ptr<MacBaseSocketServer> server_;
SocketServerScope scope_;
};
TEST_F(MacAsyncSocketTest, TestConnect) {
SocketTest::TestConnect();
}
TEST_F(MacAsyncSocketTest, TestConnectWithDnsLookup) {
SocketTest::TestConnectWithDnsLookup();
}
TEST_F(MacAsyncSocketTest, TestConnectFail) {
SocketTest::TestConnectFail();
}
// Reenable once we have mac async dns
TEST_F(MacAsyncSocketTest, DISABLED_TestConnectWithDnsLookupFail) {
SocketTest::TestConnectWithDnsLookupFail();
}
TEST_F(MacAsyncSocketTest, TestConnectWithClosedSocket) {
SocketTest::TestConnectWithClosedSocket();
}
// Flaky at the moment (10% failure rate). Seems the client doesn't get
// signalled in a timely manner...
TEST_F(MacAsyncSocketTest, DISABLED_TestServerCloseDuringConnect) {
SocketTest::TestServerCloseDuringConnect();
}
// Flaky at the moment (0.5% failure rate). Seems the client doesn't get
// signalled in a timely manner...
TEST_F(MacAsyncSocketTest, TestClientCloseDuringConnect) {
SocketTest::TestClientCloseDuringConnect();
}
TEST_F(MacAsyncSocketTest, TestServerClose) {
SocketTest::TestServerClose();
}
TEST_F(MacAsyncSocketTest, TestCloseInClosedCallback) {
SocketTest::TestCloseInClosedCallback();
}
TEST_F(MacAsyncSocketTest, TestSocketServerWait) {
SocketTest::TestSocketServerWait();
}
TEST_F(MacAsyncSocketTest, TestTcp) {
SocketTest::TestTcp();
}
TEST_F(MacAsyncSocketTest, TestSingleFlowControlCallback) {
SocketTest::TestSingleFlowControlCallback();
}
TEST_F(MacAsyncSocketTest, DISABLED_TestUdp) {
SocketTest::TestUdp();
}
TEST_F(MacAsyncSocketTest, DISABLED_TestGetSetOptions) {
SocketTest::TestGetSetOptions();
}
class MacCarbonAsyncSocketTest : public MacAsyncSocketTest {
virtual MacBaseSocketServer* CreateSocketServer() {
return new MacCarbonSocketServer();
};
};
TEST_F(MacCarbonAsyncSocketTest, TestSocketServerWait) {
SocketTest::TestSocketServerWait();
}
class MacCarbonAppAsyncSocketTest : public MacAsyncSocketTest {
virtual MacBaseSocketServer* CreateSocketServer() {
return new MacCarbonAppSocketServer();
};
};
TEST_F(MacCarbonAppAsyncSocketTest, TestSocketServerWait) {
SocketTest::TestSocketServerWait();
}
} // namespace talk_base