| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TALK_P2P_BASE_RELAYSERVER_H_ |
| #define TALK_P2P_BASE_RELAYSERVER_H_ |
| |
| #include <string> |
| #include <vector> |
| #include <map> |
| |
| #include "talk/base/asyncudpsocket.h" |
| #include "talk/base/socketaddresspair.h" |
| #include "talk/base/thread.h" |
| #include "talk/base/timeutils.h" |
| #include "talk/p2p/base/port.h" |
| #include "talk/p2p/base/stun.h" |
| |
| namespace cricket { |
| |
| class RelayServerBinding; |
| class RelayServerConnection; |
| |
| // Relays traffic between connections to the server that are "bound" together. |
| // All connections created with the same username/password are bound together. |
| class RelayServer : public talk_base::MessageHandler, |
| public sigslot::has_slots<> { |
| public: |
| // Creates a server, which will use this thread to post messages to itself. |
| explicit RelayServer(talk_base::Thread* thread); |
| ~RelayServer(); |
| |
| talk_base::Thread* thread() { return thread_; } |
| |
| // Indicates whether we will print updates of the number of bindings. |
| bool log_bindings() const { return log_bindings_; } |
| void set_log_bindings(bool log_bindings) { log_bindings_ = log_bindings; } |
| |
| // Updates the set of sockets that the server uses to talk to "internal" |
| // clients. These are clients that do the "port allocations". |
| void AddInternalSocket(talk_base::AsyncPacketSocket* socket); |
| void RemoveInternalSocket(talk_base::AsyncPacketSocket* socket); |
| |
| // Updates the set of sockets that the server uses to talk to "external" |
| // clients. These are the clients that do not do allocations. They do not |
| // know that these addresses represent a relay server. |
| void AddExternalSocket(talk_base::AsyncPacketSocket* socket); |
| void RemoveExternalSocket(talk_base::AsyncPacketSocket* socket); |
| |
| // Starts listening for connections on this sockets. When someone |
| // tries to connect, the connection will be accepted and a new |
| // internal socket will be added. |
| void AddInternalServerSocket(talk_base::AsyncSocket* socket, |
| cricket::ProtocolType proto); |
| |
| // Removes this server socket from the list. |
| void RemoveInternalServerSocket(talk_base::AsyncSocket* socket); |
| |
| // Methods for testing and debuging. |
| int GetConnectionCount() const; |
| talk_base::SocketAddressPair GetConnection(int connection) const; |
| bool HasConnection(const talk_base::SocketAddress& address) const; |
| |
| private: |
| typedef std::vector<talk_base::AsyncPacketSocket*> SocketList; |
| typedef std::map<talk_base::AsyncSocket*, |
| cricket::ProtocolType> ServerSocketMap; |
| typedef std::map<std::string, RelayServerBinding*> BindingMap; |
| typedef std::map<talk_base::SocketAddressPair, |
| RelayServerConnection*> ConnectionMap; |
| |
| talk_base::Thread* thread_; |
| bool log_bindings_; |
| SocketList internal_sockets_; |
| SocketList external_sockets_; |
| ServerSocketMap server_sockets_; |
| BindingMap bindings_; |
| ConnectionMap connections_; |
| |
| // Called when a packet is received by the server on one of its sockets. |
| void OnInternalPacket(talk_base::AsyncPacketSocket* socket, |
| const char* bytes, size_t size, |
| const talk_base::SocketAddress& remote_addr); |
| void OnExternalPacket(talk_base::AsyncPacketSocket* socket, |
| const char* bytes, size_t size, |
| const talk_base::SocketAddress& remote_addr); |
| |
| void OnReadEvent(talk_base::AsyncSocket* socket); |
| |
| // Processes the relevant STUN request types from the client. |
| bool HandleStun(const char* bytes, size_t size, |
| const talk_base::SocketAddress& remote_addr, |
| talk_base::AsyncPacketSocket* socket, |
| std::string* username, StunMessage* msg); |
| void HandleStunAllocate(const char* bytes, size_t size, |
| const talk_base::SocketAddressPair& ap, |
| talk_base::AsyncPacketSocket* socket); |
| void HandleStun(RelayServerConnection* int_conn, const char* bytes, |
| size_t size); |
| void HandleStunAllocate(RelayServerConnection* int_conn, |
| const StunMessage& msg); |
| void HandleStunSend(RelayServerConnection* int_conn, const StunMessage& msg); |
| |
| // Adds/Removes the a connection or binding. |
| void AddConnection(RelayServerConnection* conn); |
| void RemoveConnection(RelayServerConnection* conn); |
| void RemoveBinding(RelayServerBinding* binding); |
| |
| // Handle messages in our worker thread. |
| void OnMessage(talk_base::Message *pmsg); |
| |
| // Called when the timer for checking lifetime times out. |
| void OnTimeout(RelayServerBinding* binding); |
| |
| // Accept connections on this server socket. |
| void AcceptConnection(talk_base::AsyncSocket* server_socket); |
| |
| friend class RelayServerConnection; |
| friend class RelayServerBinding; |
| }; |
| |
| // Maintains information about a connection to the server. Each connection is |
| // part of one and only one binding. |
| class RelayServerConnection { |
| public: |
| RelayServerConnection(RelayServerBinding* binding, |
| const talk_base::SocketAddressPair& addrs, |
| talk_base::AsyncPacketSocket* socket); |
| ~RelayServerConnection(); |
| |
| RelayServerBinding* binding() { return binding_; } |
| talk_base::AsyncPacketSocket* socket() { return socket_; } |
| |
| // Returns a pair where the source is the remote address and the destination |
| // is the local address. |
| const talk_base::SocketAddressPair& addr_pair() { return addr_pair_; } |
| |
| // Sends a packet to the connected client. If an address is provided, then |
| // we make sure the internal client receives it, wrapping if necessary. |
| void Send(const char* data, size_t size); |
| void Send(const char* data, size_t size, |
| const talk_base::SocketAddress& ext_addr); |
| |
| // Sends a STUN message to the connected client with no wrapping. |
| void SendStun(const StunMessage& msg); |
| void SendStunError(const StunMessage& request, int code, const char* desc); |
| |
| // A locked connection is one for which we know the intended destination of |
| // any raw packet received. |
| bool locked() const { return locked_; } |
| void Lock(); |
| void Unlock(); |
| |
| // Records the address that raw packets should be forwarded to (for internal |
| // packets only; for external, we already know where they go). |
| const talk_base::SocketAddress& default_destination() const { |
| return default_dest_; |
| } |
| void set_default_destination(const talk_base::SocketAddress& addr) { |
| default_dest_ = addr; |
| } |
| |
| private: |
| RelayServerBinding* binding_; |
| talk_base::SocketAddressPair addr_pair_; |
| talk_base::AsyncPacketSocket* socket_; |
| bool locked_; |
| talk_base::SocketAddress default_dest_; |
| }; |
| |
| // Records a set of internal and external connections that we relay between, |
| // or in other words, that are "bound" together. |
| class RelayServerBinding : public talk_base::MessageHandler { |
| public: |
| RelayServerBinding( |
| RelayServer* server, const std::string& username, |
| const std::string& password, uint32 lifetime); |
| virtual ~RelayServerBinding(); |
| |
| RelayServer* server() { return server_; } |
| uint32 lifetime() { return lifetime_; } |
| const std::string& username() { return username_; } |
| const std::string& password() { return password_; } |
| const std::string& magic_cookie() { return magic_cookie_; } |
| |
| // Adds/Removes a connection into the binding. |
| void AddInternalConnection(RelayServerConnection* conn); |
| void AddExternalConnection(RelayServerConnection* conn); |
| |
| // We keep track of the use of each binding. If we detect that it was not |
| // used for longer than the lifetime, then we send a signal. |
| void NoteUsed(); |
| sigslot::signal1<RelayServerBinding*> SignalTimeout; |
| |
| // Determines whether the given packet has the magic cookie present (in the |
| // right place). |
| bool HasMagicCookie(const char* bytes, size_t size) const; |
| |
| // Determines the connection to use to send packets to or from the given |
| // external address. |
| RelayServerConnection* GetInternalConnection( |
| const talk_base::SocketAddress& ext_addr); |
| RelayServerConnection* GetExternalConnection( |
| const talk_base::SocketAddress& ext_addr); |
| |
| // MessageHandler: |
| void OnMessage(talk_base::Message *pmsg); |
| |
| private: |
| RelayServer* server_; |
| |
| std::string username_; |
| std::string password_; |
| std::string magic_cookie_; |
| |
| std::vector<RelayServerConnection*> internal_connections_; |
| std::vector<RelayServerConnection*> external_connections_; |
| |
| uint32 lifetime_; |
| uint32 last_used_; |
| // TODO: bandwidth |
| }; |
| |
| } // namespace cricket |
| |
| #endif // TALK_P2P_BASE_RELAYSERVER_H_ |