| /* |
| * libjingle |
| * Copyright 2004--2006, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "talk/base/task.h" |
| #include "talk/base/common.h" |
| #include "talk/base/taskrunner.h" |
| |
| namespace talk_base { |
| |
| int32 Task::unique_id_seed_ = 0; |
| |
| Task::Task(TaskParent *parent) |
| : TaskParent(this, parent), |
| state_(STATE_INIT), |
| blocked_(false), |
| done_(false), |
| aborted_(false), |
| busy_(false), |
| error_(false), |
| start_time_(0), |
| timeout_time_(0), |
| timeout_seconds_(0), |
| timeout_suspended_(false) { |
| unique_id_ = unique_id_seed_++; |
| |
| // sanity check that we didn't roll-over our id seed |
| ASSERT(unique_id_ < unique_id_seed_); |
| } |
| |
| Task::~Task() { |
| // Is this task being deleted in the correct manner? |
| ASSERT(!done_ || GetRunner()->is_ok_to_delete(this)); |
| ASSERT(state_ == STATE_INIT || done_); |
| ASSERT(state_ == STATE_INIT || blocked_); |
| |
| // If the task is being deleted without being done, it |
| // means that it hasn't been removed from its parent. |
| // This happens if a task is deleted outside of TaskRunner. |
| if (!done_) { |
| Stop(); |
| } |
| } |
| |
| int64 Task::CurrentTime() { |
| return GetRunner()->CurrentTime(); |
| } |
| |
| int64 Task::ElapsedTime() { |
| return CurrentTime() - start_time_; |
| } |
| |
| void Task::Start() { |
| if (state_ != STATE_INIT) |
| return; |
| // Set the start time before starting the task. Otherwise if the task |
| // finishes quickly and deletes the Task object, setting start_time_ |
| // will crash. |
| start_time_ = CurrentTime(); |
| GetRunner()->StartTask(this); |
| } |
| |
| void Task::Step() { |
| if (done_) { |
| #ifdef _DEBUG |
| // we do not know how !blocked_ happens when done_ - should be impossible. |
| // But it causes problems, so in retail build, we force blocked_, and |
| // under debug we assert. |
| ASSERT(blocked_); |
| #else |
| blocked_ = true; |
| #endif |
| return; |
| } |
| |
| // Async Error() was called |
| if (error_) { |
| done_ = true; |
| state_ = STATE_ERROR; |
| blocked_ = true; |
| // obsolete - an errored task is not considered done now |
| // SignalDone(); |
| |
| Stop(); |
| #ifdef _DEBUG |
| // verify that stop removed this from its parent |
| ASSERT(!parent()->IsChildTask(this)); |
| #endif |
| return; |
| } |
| |
| busy_ = true; |
| int new_state = Process(state_); |
| busy_ = false; |
| |
| if (aborted_) { |
| Abort(true); // no need to wake because we're awake |
| return; |
| } |
| |
| if (new_state == STATE_BLOCKED) { |
| blocked_ = true; |
| // Let the timeout continue |
| } else { |
| state_ = new_state; |
| blocked_ = false; |
| ResetTimeout(); |
| } |
| |
| if (new_state == STATE_DONE) { |
| done_ = true; |
| } else if (new_state == STATE_ERROR) { |
| done_ = true; |
| error_ = true; |
| } |
| |
| if (done_) { |
| // obsolete - call this yourself |
| // SignalDone(); |
| |
| Stop(); |
| #if _DEBUG |
| // verify that stop removed this from its parent |
| ASSERT(!parent()->IsChildTask(this)); |
| #endif |
| blocked_ = true; |
| } |
| } |
| |
| void Task::Abort(bool nowake) { |
| // Why only check for done_ (instead of "aborted_ || done_")? |
| // |
| // If aborted_ && !done_, it means the logic for aborting still |
| // needs to be executed (because busy_ must have been true when |
| // Abort() was previously called). |
| if (done_) |
| return; |
| aborted_ = true; |
| if (!busy_) { |
| done_ = true; |
| blocked_ = true; |
| error_ = true; |
| |
| // "done_" is set before calling "Stop()" to ensure that this code |
| // doesn't execute more than once (recursively) for the same task. |
| Stop(); |
| #ifdef _DEBUG |
| // verify that stop removed this from its parent |
| ASSERT(!parent()->IsChildTask(this)); |
| #endif |
| if (!nowake) { |
| // WakeTasks to self-delete. |
| // Don't call Wake() because it is a no-op after "done_" is set. |
| // Even if Wake() did run, it clears "blocked_" which isn't desireable. |
| GetRunner()->WakeTasks(); |
| } |
| } |
| } |
| |
| void Task::Wake() { |
| if (done_) |
| return; |
| if (blocked_) { |
| blocked_ = false; |
| GetRunner()->WakeTasks(); |
| } |
| } |
| |
| void Task::Error() { |
| if (error_ || done_) |
| return; |
| error_ = true; |
| Wake(); |
| } |
| |
| std::string Task::GetStateName(int state) const { |
| switch (state) { |
| case STATE_BLOCKED: return "BLOCKED"; |
| case STATE_INIT: return "INIT"; |
| case STATE_START: return "START"; |
| case STATE_DONE: return "DONE"; |
| case STATE_ERROR: return "ERROR"; |
| case STATE_RESPONSE: return "RESPONSE"; |
| } |
| return "??"; |
| } |
| |
| int Task::Process(int state) { |
| int newstate = STATE_ERROR; |
| |
| if (TimedOut()) { |
| ClearTimeout(); |
| newstate = OnTimeout(); |
| SignalTimeout(); |
| } else { |
| switch (state) { |
| case STATE_INIT: |
| newstate = STATE_START; |
| break; |
| case STATE_START: |
| newstate = ProcessStart(); |
| break; |
| case STATE_RESPONSE: |
| newstate = ProcessResponse(); |
| break; |
| case STATE_DONE: |
| case STATE_ERROR: |
| newstate = STATE_BLOCKED; |
| break; |
| } |
| } |
| |
| return newstate; |
| } |
| |
| void Task::Stop() { |
| // No need to wake because we're either awake or in abort |
| TaskParent::OnStopped(this); |
| } |
| |
| void Task::set_timeout_seconds(const int timeout_seconds) { |
| timeout_seconds_ = timeout_seconds; |
| ResetTimeout(); |
| } |
| |
| bool Task::TimedOut() { |
| return timeout_seconds_ && |
| timeout_time_ && |
| CurrentTime() >= timeout_time_; |
| } |
| |
| void Task::ResetTimeout() { |
| int64 previous_timeout_time = timeout_time_; |
| bool timeout_allowed = (state_ != STATE_INIT) |
| && (state_ != STATE_DONE) |
| && (state_ != STATE_ERROR); |
| if (timeout_seconds_ && timeout_allowed && !timeout_suspended_) |
| timeout_time_ = CurrentTime() + |
| (timeout_seconds_ * kSecToMsec * kMsecTo100ns); |
| else |
| timeout_time_ = 0; |
| |
| GetRunner()->UpdateTaskTimeout(this, previous_timeout_time); |
| } |
| |
| void Task::ClearTimeout() { |
| int64 previous_timeout_time = timeout_time_; |
| timeout_time_ = 0; |
| GetRunner()->UpdateTaskTimeout(this, previous_timeout_time); |
| } |
| |
| void Task::SuspendTimeout() { |
| if (!timeout_suspended_) { |
| timeout_suspended_ = true; |
| ResetTimeout(); |
| } |
| } |
| |
| void Task::ResumeTimeout() { |
| if (timeout_suspended_) { |
| timeout_suspended_ = false; |
| ResetTimeout(); |
| } |
| } |
| |
| } // namespace talk_base |