| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "talk/base/firewallsocketserver.h" |
| |
| #include <cassert> |
| #include <algorithm> |
| |
| #include "talk/base/asyncsocket.h" |
| #include "talk/base/logging.h" |
| |
| namespace talk_base { |
| |
| class FirewallSocket : public AsyncSocketAdapter { |
| public: |
| FirewallSocket(FirewallSocketServer* server, AsyncSocket* socket, int type) |
| : AsyncSocketAdapter(socket), server_(server), type_(type) { |
| } |
| |
| virtual int Connect(const SocketAddress& addr) { |
| if (type_ == SOCK_STREAM) { |
| if (!server_->Check(FP_TCP, GetLocalAddress(), addr)) { |
| LOG(LS_VERBOSE) << "FirewallSocket outbound TCP connection from " |
| << GetLocalAddress().ToString() << " to " |
| << addr.ToString() << " denied"; |
| // TODO: Handle this asynchronously. |
| SetError(EHOSTUNREACH); |
| return SOCKET_ERROR; |
| } |
| } |
| return AsyncSocketAdapter::Connect(addr); |
| } |
| virtual int Send(const void* pv, size_t cb) { |
| return SendTo(pv, cb, GetRemoteAddress()); |
| } |
| virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) { |
| if (type_ == SOCK_DGRAM) { |
| if (!server_->Check(FP_UDP, GetLocalAddress(), addr)) { |
| LOG(LS_VERBOSE) << "FirewallSocket outbound UDP packet from " |
| << GetLocalAddress().ToString() << " to " |
| << addr.ToString() << " dropped"; |
| return static_cast<int>(cb); |
| } |
| } |
| return AsyncSocketAdapter::SendTo(pv, cb, addr); |
| } |
| virtual int Recv(void* pv, size_t cb) { |
| SocketAddress addr; |
| return RecvFrom(pv, cb, &addr); |
| } |
| virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) { |
| if (type_ == SOCK_DGRAM) { |
| while (true) { |
| int res = AsyncSocketAdapter::RecvFrom(pv, cb, paddr); |
| if (res <= 0) |
| return res; |
| if (server_->Check(FP_UDP, *paddr, GetLocalAddress())) |
| return res; |
| LOG(LS_VERBOSE) << "FirewallSocket inbound UDP packet from " |
| << paddr->ToString() << " to " |
| << GetLocalAddress().ToString() << " dropped"; |
| } |
| } |
| return AsyncSocketAdapter::RecvFrom(pv, cb, paddr); |
| } |
| |
| virtual int Listen(int backlog) { |
| if (!server_->tcp_listen_enabled()) { |
| LOG(LS_VERBOSE) << "FirewallSocket listen attempt denied"; |
| return -1; |
| } |
| |
| return AsyncSocketAdapter::Listen(backlog); |
| } |
| virtual AsyncSocket* Accept(SocketAddress* paddr) { |
| SocketAddress addr; |
| while (AsyncSocket* sock = AsyncSocketAdapter::Accept(&addr)) { |
| if (server_->Check(FP_TCP, addr, GetLocalAddress())) { |
| if (paddr) |
| *paddr = addr; |
| return sock; |
| } |
| sock->Close(); |
| delete sock; |
| LOG(LS_VERBOSE) << "FirewallSocket inbound TCP connection from " |
| << addr.ToString() << " to " |
| << GetLocalAddress().ToString() << " denied"; |
| } |
| return 0; |
| } |
| |
| private: |
| FirewallSocketServer* server_; |
| int type_; |
| }; |
| |
| FirewallSocketServer::FirewallSocketServer(SocketServer* server, |
| FirewallManager* manager, |
| bool should_delete_server) |
| : server_(server), manager_(manager), |
| should_delete_server_(should_delete_server), |
| udp_sockets_enabled_(true), tcp_sockets_enabled_(true), |
| tcp_listen_enabled_(true) { |
| if (manager_) |
| manager_->AddServer(this); |
| } |
| |
| FirewallSocketServer::~FirewallSocketServer() { |
| if (manager_) |
| manager_->RemoveServer(this); |
| |
| if (server_ && should_delete_server_) { |
| delete server_; |
| server_ = NULL; |
| } |
| } |
| |
| void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p, |
| FirewallDirection d, |
| const SocketAddress& addr) { |
| SocketAddress src, dst; |
| if (d == FD_IN) { |
| dst = addr; |
| } else { |
| src = addr; |
| } |
| AddRule(allow, p, src, dst); |
| } |
| |
| |
| void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p, |
| const SocketAddress& src, |
| const SocketAddress& dst) { |
| Rule r; |
| r.allow = allow; |
| r.p = p; |
| r.src = src; |
| r.dst = dst; |
| CritScope scope(&crit_); |
| rules_.push_back(r); |
| } |
| |
| void FirewallSocketServer::ClearRules() { |
| CritScope scope(&crit_); |
| rules_.clear(); |
| } |
| |
| bool FirewallSocketServer::Check(FirewallProtocol p, |
| const SocketAddress& src, |
| const SocketAddress& dst) { |
| CritScope scope(&crit_); |
| for (size_t i = 0; i < rules_.size(); ++i) { |
| const Rule& r = rules_[i]; |
| if ((r.p != p) && (r.p != FP_ANY)) |
| continue; |
| if ((r.src.ipaddr() != src.ipaddr()) && !r.src.IsAny()) |
| continue; |
| if ((r.src.port() != src.port()) && (r.src.port() != 0)) |
| continue; |
| if ((r.dst.ipaddr() != dst.ipaddr()) && !r.dst.IsAny()) |
| continue; |
| if ((r.dst.port() != dst.port()) && (r.dst.port() != 0)) |
| continue; |
| return r.allow; |
| } |
| return true; |
| } |
| |
| Socket* FirewallSocketServer::CreateSocket(int type) { |
| return WrapSocket(server_->CreateAsyncSocket(type), type); |
| } |
| |
| AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int type) { |
| return WrapSocket(server_->CreateAsyncSocket(type), type); |
| } |
| |
| AsyncSocket* FirewallSocketServer::WrapSocket(AsyncSocket* sock, int type) { |
| if (!sock || |
| (type == SOCK_STREAM && !tcp_sockets_enabled_) || |
| (type == SOCK_DGRAM && !udp_sockets_enabled_)) { |
| LOG(LS_VERBOSE) << "FirewallSocketServer socket creation denied"; |
| return NULL; |
| } |
| return new FirewallSocket(this, sock, type); |
| } |
| |
| FirewallManager::FirewallManager() { |
| } |
| |
| FirewallManager::~FirewallManager() { |
| assert(servers_.empty()); |
| } |
| |
| void FirewallManager::AddServer(FirewallSocketServer* server) { |
| CritScope scope(&crit_); |
| servers_.push_back(server); |
| } |
| |
| void FirewallManager::RemoveServer(FirewallSocketServer* server) { |
| CritScope scope(&crit_); |
| servers_.erase(std::remove(servers_.begin(), servers_.end(), server), |
| servers_.end()); |
| } |
| |
| void FirewallManager::AddRule(bool allow, FirewallProtocol p, |
| FirewallDirection d, const SocketAddress& addr) { |
| CritScope scope(&crit_); |
| for (std::vector<FirewallSocketServer*>::const_iterator it = |
| servers_.begin(); it != servers_.end(); ++it) { |
| (*it)->AddRule(allow, p, d, addr); |
| } |
| } |
| |
| void FirewallManager::ClearRules() { |
| CritScope scope(&crit_); |
| for (std::vector<FirewallSocketServer*>::const_iterator it = |
| servers_.begin(); it != servers_.end(); ++it) { |
| (*it)->ClearRules(); |
| } |
| } |
| |
| } // namespace talk_base |