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/*
* libjingle
* Copyright 2011, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_XMPP_HANGOUTPUBSUBCLIENT_H_
#define TALK_XMPP_HANGOUTPUBSUBCLIENT_H_
#include <map>
#include <string>
#include <vector>
#include "talk/base/scoped_ptr.h"
#include "talk/base/sigslot.h"
#include "talk/base/sigslotrepeater.h"
#include "talk/xmpp/jid.h"
#include "talk/xmpp/pubsubclient.h"
// Gives a high-level API for MUC call PubSub needs such as
// presenter state, recording state, mute state, and remote mute.
namespace buzz {
class Jid;
class XmlElement;
class XmppTaskParentInterface;
// To handle retracts correctly, we need to remember certain details
// about an item. We could just cache the entire XML element, but
// that would take more memory and require re-parsing.
struct StateItemInfo {
std::string published_nick;
std::string publisher_nick;
};
// Represents a PubSub state change. Usually, the key is the nick,
// but not always. It's a per-state-type thing. Currently documented
// at https://docs.google.com/a/google.com/document/d/
// 1QyHu_ufyVdf0VICdfc_DtJbrOdrdIUm4eM73RZqnivI/edit?hl=en_US
template <typename C>
struct PubSubStateChange {
// The nick of the user changing the state.
std::string publisher_nick;
// The nick of the user whose state is changing.
std::string published_nick;
C old_state;
C new_state;
};
template <typename C> class PubSubStateClient;
// A client tied to a specific MUC jid and local nick. Provides ways
// to get updates and publish state and events. Must call
// RequestAll() to start getting updates.
class HangoutPubSubClient : public sigslot::has_slots<> {
public:
HangoutPubSubClient(XmppTaskParentInterface* parent,
const Jid& mucjid,
const std::string& nick);
~HangoutPubSubClient();
const Jid& mucjid() const { return mucjid_; }
const std::string& nick() const { return nick_; }
// Requests all of the different states and subscribes for updates.
// Responses and updates will be signalled via the various signals.
void RequestAll();
// Signal (nick, was_presenting, is_presenting)
sigslot::signal3<const std::string&, bool, bool> SignalPresenterStateChange;
// Signal (nick, was_muted, is_muted)
sigslot::signal3<const std::string&, bool, bool> SignalAudioMuteStateChange;
// Signal (nick, was_recording, is_recording)
sigslot::signal3<const std::string&, bool, bool> SignalRecordingStateChange;
// Signal (mutee_nick, muter_nick, should_mute_locally)
sigslot::signal3<const std::string&,
const std::string&,
bool> SignalRemoteMute;
// Signal (blockee_nick, blocker_nick)
sigslot::signal2<const std::string&, const std::string&> SignalMediaBlock;
// Signal (node, error stanza)
sigslot::signal2<const std::string&, const XmlElement*> SignalRequestError;
// On each of these, provide a task_id_out to get the task_id, which
// can be correlated to the error and result signals.
void PublishPresenterState(
bool presenting, std::string* task_id_out = NULL);
void PublishAudioMuteState(
bool muted, std::string* task_id_out = NULL);
void PublishRecordingState(
bool recording, std::string* task_id_out = NULL);
void RemoteMute(
const std::string& mutee_nick, std::string* task_id_out = NULL);
void BlockMedia(
const std::string& blockee_nick, std::string* task_id_out = NULL);
// Signal task_id
sigslot::signal1<const std::string&> SignalPublishAudioMuteResult;
sigslot::signal1<const std::string&> SignalPublishPresenterResult;
sigslot::signal1<const std::string&> SignalPublishRecordingResult;
// Signal (task_id, mutee_nick)
sigslot::signal2<const std::string&,
const std::string&> SignalRemoteMuteResult;
// Signal (task_id, blockee_nick)
sigslot::signal2<const std::string&,
const std::string&> SignalMediaBlockResult;
// Signal (task_id, error stanza)
sigslot::signal2<const std::string&,
const XmlElement*> SignalPublishAudioMuteError;
sigslot::signal2<const std::string&,
const XmlElement*> SignalPublishPresenterError;
sigslot::signal2<const std::string&,
const XmlElement*> SignalPublishRecordingError;
sigslot::signal2<const std::string&,
const XmlElement*> SignalPublishMediaBlockError;
// Signal (task_id, mutee_nick, error stanza)
sigslot::signal3<const std::string&,
const std::string&,
const XmlElement*> SignalRemoteMuteError;
// Signal (task_id, blockee_nick, error stanza)
sigslot::signal3<const std::string&,
const std::string&,
const XmlElement*> SignalMediaBlockError;
private:
void OnPresenterRequestError(PubSubClient* client,
const XmlElement* stanza);
void OnMediaRequestError(PubSubClient* client,
const XmlElement* stanza);
void OnPresenterStateChange(const PubSubStateChange<bool>& change);
void OnPresenterPublishResult(const std::string& task_id,
const XmlElement* item);
void OnPresenterPublishError(const std::string& task_id,
const XmlElement* item,
const XmlElement* stanza);
void OnAudioMuteStateChange(const PubSubStateChange<bool>& change);
void OnAudioMutePublishResult(const std::string& task_id,
const XmlElement* item);
void OnAudioMutePublishError(const std::string& task_id,
const XmlElement* item,
const XmlElement* stanza);
void OnRecordingStateChange(const PubSubStateChange<bool>& change);
void OnRecordingPublishResult(const std::string& task_id,
const XmlElement* item);
void OnRecordingPublishError(const std::string& task_id,
const XmlElement* item,
const XmlElement* stanza);
void OnMediaBlockStateChange(const PubSubStateChange<bool>& change);
void OnMediaBlockPublishResult(const std::string& task_id,
const XmlElement* item);
void OnMediaBlockPublishError(const std::string& task_id,
const XmlElement* item,
const XmlElement* stanza);
Jid mucjid_;
std::string nick_;
talk_base::scoped_ptr<PubSubClient> media_client_;
talk_base::scoped_ptr<PubSubClient> presenter_client_;
talk_base::scoped_ptr<PubSubStateClient<bool> > presenter_state_client_;
talk_base::scoped_ptr<PubSubStateClient<bool> > audio_mute_state_client_;
talk_base::scoped_ptr<PubSubStateClient<bool> > recording_state_client_;
talk_base::scoped_ptr<PubSubStateClient<bool> > media_block_state_client_;
};
} // namespace buzz
#endif // TALK_XMPP_HANGOUTPUBSUBCLIENT_H_