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/*
* libjingle
* Copyright 2004--2007, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_SESSION_PHONE_MEDIAENGINE_H_
#define TALK_SESSION_PHONE_MEDIAENGINE_H_
#ifdef OSX
#include <CoreAudio/CoreAudio.h>
#endif
#include <string>
#include <vector>
#include "talk/base/sigslotrepeater.h"
#include "talk/session/phone/codec.h"
#include "talk/session/phone/devicemanager.h"
#include "talk/session/phone/mediachannel.h"
#include "talk/session/phone/mediacommon.h"
#include "talk/session/phone/videoprocessor.h"
#include "talk/session/phone/videocommon.h"
#include "talk/session/phone/voiceprocessor.h"
namespace cricket {
class VideoCapturer;
// MediaEngineInterface is an abstraction of a media engine which can be
// subclassed to support different media componentry backends.
// It supports voice and video operations in the same class to facilitate
// proper synchronization between both media types.
class MediaEngineInterface {
public:
// Bitmask flags for options that may be supported by the media engine
// implementation
enum AudioOptions {
ECHO_CANCELLATION = 1 << 0,
AUTO_GAIN_CONTROL = 1 << 1,
NOISE_SUPPRESSION = 1 << 2,
DEFAULT_AUDIO_OPTIONS = ECHO_CANCELLATION | AUTO_GAIN_CONTROL
};
enum VideoOptions {
};
virtual ~MediaEngineInterface() {}
// Initialization
// Starts the engine.
virtual bool Init() = 0;
// Shuts down the engine.
virtual void Terminate() = 0;
// Returns what the engine is capable of, as a set of Capabilities, above.
virtual int GetCapabilities() = 0;
// MediaChannel creation
// Creates a voice media channel. Returns NULL on failure.
virtual VoiceMediaChannel *CreateChannel() = 0;
// Creates a video media channel, paired with the specified voice channel.
// Returns NULL on failure.
virtual VideoMediaChannel *CreateVideoChannel(
VoiceMediaChannel* voice_media_channel) = 0;
// Creates a soundclip object for playing sounds on. Returns NULL on failure.
virtual SoundclipMedia *CreateSoundclip() = 0;
// Configuration
// Sets global audio options. "options" are from AudioOptions, above.
virtual bool SetAudioOptions(int options) = 0;
// Sets global video options. "options" are from VideoOptions, above.
virtual bool SetVideoOptions(int options) = 0;
// Sets the default (maximum) codec/resolution and encoder option to capture
// and encode video.
virtual bool SetDefaultVideoEncoderConfig(const VideoEncoderConfig& config)
= 0;
// Device selection
// TODO: Add method for selecting the soundclip device.
virtual bool SetSoundDevices(const Device* in_device,
const Device* out_device) = 0;
virtual bool SetVideoCaptureDevice(const Device* cam_device) = 0;
// Sets the externally provided video capturer. The ssrc is the ssrc of the
// (video) stream for which the video capturer should be set.
virtual bool SetVideoCapturer(VideoCapturer* capturer, uint32 ssrc) = 0;
// Device configuration
// Gets the current speaker volume, as a value between 0 and 255.
virtual bool GetOutputVolume(int* level) = 0;
// Sets the current speaker volume, as a value between 0 and 255.
virtual bool SetOutputVolume(int level) = 0;
// Local monitoring
// Gets the current microphone level, as a value between 0 and 10.
virtual int GetInputLevel() = 0;
// Starts or stops the local microphone. Useful if local mic info is needed
// prior to a call being connected; the mic will be started automatically
// when a VoiceMediaChannel starts sending.
virtual bool SetLocalMonitor(bool enable) = 0;
// Installs a callback for raw frames from the local camera.
virtual bool SetLocalRenderer(VideoRenderer* renderer) = 0;
// Starts/stops local camera.
virtual CaptureResult SetVideoCapture(bool capture) = 0;
virtual const std::vector<AudioCodec>& audio_codecs() = 0;
virtual const std::vector<VideoCodec>& video_codecs() = 0;
// Logging control
virtual void SetVoiceLogging(int min_sev, const char* filter) = 0;
virtual void SetVideoLogging(int min_sev, const char* filter) = 0;
// media processors for effects
virtual bool RegisterVideoProcessor(VideoProcessor* video_processor) = 0;
virtual bool UnregisterVideoProcessor(VideoProcessor* video_processor) = 0;
virtual bool RegisterVoiceProcessor(uint32 ssrc,
VoiceProcessor* video_processor,
MediaProcessorDirection direction) = 0;
virtual bool UnregisterVoiceProcessor(uint32 ssrc,
VoiceProcessor* video_processor,
MediaProcessorDirection direction) = 0;
sigslot::repeater2<VideoCapturer*, CaptureResult>
SignalVideoCaptureResult;
};
class MediaEngineFactory {
public:
static MediaEngineInterface* Create();
};
// CompositeMediaEngine constructs a MediaEngine from separate
// voice and video engine classes.
template<class VOICE, class VIDEO>
class CompositeMediaEngine : public MediaEngineInterface {
public:
CompositeMediaEngine() {}
virtual ~CompositeMediaEngine() {}
virtual bool Init() {
if (!voice_.Init())
return false;
if (!video_.Init()) {
voice_.Terminate();
return false;
}
SignalVideoCaptureResult.repeat(video_.SignalCaptureResult);
return true;
}
virtual void Terminate() {
video_.Terminate();
voice_.Terminate();
}
virtual int GetCapabilities() {
return (voice_.GetCapabilities() | video_.GetCapabilities());
}
virtual VoiceMediaChannel *CreateChannel() {
return voice_.CreateChannel();
}
virtual VideoMediaChannel *CreateVideoChannel(VoiceMediaChannel* channel) {
return video_.CreateChannel(channel);
}
virtual SoundclipMedia *CreateSoundclip() {
return voice_.CreateSoundclip();
}
virtual bool SetAudioOptions(int o) {
return voice_.SetOptions(o);
}
virtual bool SetVideoOptions(int o) {
return video_.SetOptions(o);
}
virtual bool SetDefaultVideoEncoderConfig(const VideoEncoderConfig& config) {
return video_.SetDefaultEncoderConfig(config);
}
virtual bool SetSoundDevices(const Device* in_device,
const Device* out_device) {
return voice_.SetDevices(in_device, out_device);
}
virtual bool SetVideoCaptureDevice(const Device* cam_device) {
return video_.SetCaptureDevice(cam_device);
}
virtual bool SetVideoCapturer(VideoCapturer* capturer, uint32 ssrc) {
return video_.SetVideoCapturer(capturer, ssrc);
}
virtual bool GetOutputVolume(int* level) {
return voice_.GetOutputVolume(level);
}
virtual bool SetOutputVolume(int level) {
return voice_.SetOutputVolume(level);
}
virtual int GetInputLevel() {
return voice_.GetInputLevel();
}
virtual bool SetLocalMonitor(bool enable) {
return voice_.SetLocalMonitor(enable);
}
virtual bool SetLocalRenderer(VideoRenderer* renderer) {
return video_.SetLocalRenderer(renderer);
}
virtual CaptureResult SetVideoCapture(bool capture) {
return video_.SetCapture(capture);
}
virtual const std::vector<AudioCodec>& audio_codecs() {
return voice_.codecs();
}
virtual const std::vector<VideoCodec>& video_codecs() {
return video_.codecs();
}
virtual void SetVoiceLogging(int min_sev, const char* filter) {
return voice_.SetLogging(min_sev, filter);
}
virtual void SetVideoLogging(int min_sev, const char* filter) {
return video_.SetLogging(min_sev, filter);
}
virtual bool RegisterVideoProcessor(VideoProcessor* processor) {
return video_.RegisterProcessor(processor);
}
virtual bool UnregisterVideoProcessor(VideoProcessor* processor) {
return video_.UnregisterProcessor(processor);
}
virtual bool RegisterVoiceProcessor(uint32 ssrc,
VoiceProcessor* processor,
MediaProcessorDirection direction) {
return voice_.RegisterProcessor(ssrc, processor, direction);
}
virtual bool UnregisterVoiceProcessor(uint32 ssrc,
VoiceProcessor* processor,
MediaProcessorDirection direction) {
return voice_.UnregisterProcessor(ssrc, processor, direction);
}
protected:
VOICE voice_;
VIDEO video_;
};
// NullVoiceEngine can be used with CompositeMediaEngine in the case where only
// a video engine is desired.
class NullVoiceEngine {
public:
bool Init() { return true; }
void Terminate() {}
int GetCapabilities() { return 0; }
// If you need this to return an actual channel, use FakeMediaEngine instead.
VoiceMediaChannel* CreateChannel() {
return NULL;
}
SoundclipMedia* CreateSoundclip() {
return NULL;
}
bool SetOptions(int opts) { return true; }
bool SetDevices(const Device* in_device, const Device* out_device) {
return true;
}
bool GetOutputVolume(int* level) {
*level = 0;
return true;
}
bool SetOutputVolume(int level) { return true; }
int GetInputLevel() { return 0; }
bool SetLocalMonitor(bool enable) { return true; }
const std::vector<AudioCodec>& codecs() { return codecs_; }
void SetLogging(int min_sev, const char* filter) {}
bool RegisterProcessor(uint32 ssrc,
VoiceProcessor* voice_processor,
MediaProcessorDirection direction) { return true; }
bool UnregisterProcessor(uint32 ssrc,
VoiceProcessor* voice_processor,
MediaProcessorDirection direction) { return true; }
private:
std::vector<AudioCodec> codecs_;
};
// NullVideoEngine can be used with CompositeMediaEngine in the case where only
// a voice engine is desired.
class NullVideoEngine {
public:
bool Init() { return true; }
void Terminate() {}
int GetCapabilities() { return 0; }
// If you need this to return an actual channel, use FakeMediaEngine instead.
VideoMediaChannel* CreateChannel(
VoiceMediaChannel* voice_media_channel) {
return NULL;
}
bool SetOptions(int opts) { return true; }
bool SetDefaultEncoderConfig(const VideoEncoderConfig& config) {
return true;
}
bool SetCaptureDevice(const Device* cam_device) { return true; }
bool SetLocalRenderer(VideoRenderer* renderer) { return true; }
CaptureResult SetCapture(bool capture) { return CR_SUCCESS; }
const std::vector<VideoCodec>& codecs() { return codecs_; }
void SetLogging(int min_sev, const char* filter) {}
bool RegisterProcessor(VideoProcessor* video_processor) { return true; }
bool UnregisterProcessor(VideoProcessor* video_processor) { return true; }
bool SetVideoCapturer(VideoCapturer* capturer, uint32 ssrc) { return true; }
sigslot::signal2<VideoCapturer*, CaptureResult> SignalCaptureResult;
private:
std::vector<VideoCodec> codecs_;
};
typedef CompositeMediaEngine<NullVoiceEngine, NullVideoEngine> NullMediaEngine;
} // namespace cricket
#endif // TALK_SESSION_PHONE_MEDIAENGINE_H_