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/*
* libjingle
* Copyright 2004 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_SESSION_PHONE_DEVICEMANAGER_H_
#define TALK_SESSION_PHONE_DEVICEMANAGER_H_
#include <string>
#include <vector>
#include "talk/base/sigslot.h"
#include "talk/base/stringencode.h"
#ifdef BUILD_WITH_CHROMIUM
// The SoundSystem related code refers to some definitions that are not
// available in chromium. (LS_VERBOSE, DISALLOW_ASSIGN etc.)
// For now, disable the sound system code from devicemanager.h/cc.
// TODO: Split the DeviceManager implemenations out of
// devicemanager.h/cc so that we can exclude the DeviceManager impls from
// libjingle build when they are not needed.
#define NO_SOUND_SYSTEM
#endif
#if defined(LINUX) && !defined(NO_SOUND_SYSTEM)
#include "talk/sound/soundsystemfactory.h"
#endif
namespace cricket {
class DeviceWatcher;
// Used to represent an audio or video capture or render device.
struct Device {
Device() {}
Device(const std::string& first, int second)
: name(first),
id(talk_base::ToString(second)) {
}
Device(const std::string& first, const std::string& second)
: name(first), id(second) {}
std::string name;
std::string id;
};
// DeviceManagerInterface - interface to manage the audio and
// video devices on the system.
class DeviceManagerInterface {
public:
virtual ~DeviceManagerInterface() { }
// Initialization
virtual bool Init() = 0;
virtual void Terminate() = 0;
// Capabilities
virtual int GetCapabilities() = 0;
// Device enumeration
virtual bool GetAudioInputDevices(std::vector<Device>* devices) = 0;
virtual bool GetAudioOutputDevices(std::vector<Device>* devices) = 0;
virtual bool GetAudioInputDevice(const std::string& name, Device* out) = 0;
virtual bool GetAudioOutputDevice(const std::string& name, Device* out) = 0;
virtual bool GetVideoCaptureDevices(std::vector<Device>* devs) = 0;
virtual bool GetVideoCaptureDevice(const std::string& name, Device* out) = 0;
sigslot::signal0<> SignalDevicesChange;
static const char kDefaultDeviceName[];
};
class DeviceManagerFactory {
public:
static DeviceManagerInterface* Create();
private:
DeviceManagerFactory();
};
class DeviceManager : public DeviceManagerInterface {
public:
DeviceManager();
virtual ~DeviceManager();
// Initialization
virtual bool Init();
virtual void Terminate();
// Capabilities
virtual int GetCapabilities();
// Device enumeration
virtual bool GetAudioInputDevices(std::vector<Device>* devices);
virtual bool GetAudioOutputDevices(std::vector<Device>* devices);
virtual bool GetAudioInputDevice(const std::string& name, Device* out);
virtual bool GetAudioOutputDevice(const std::string& name, Device* out);
virtual bool GetVideoCaptureDevices(std::vector<Device>* devs);
virtual bool GetVideoCaptureDevice(const std::string& name, Device* out);
bool initialized() const { return initialized_; }
void OnDevicesChange() { SignalDevicesChange(); }
protected:
virtual bool GetAudioDevice(bool is_input, const std::string& name,
Device* out);
virtual bool GetDefaultVideoCaptureDevice(Device* device);
private:
bool GetAudioDevicesByPlatform(bool input, std::vector<Device>* devs);
bool initialized_;
#ifdef WIN32
bool need_couninitialize_;
#endif
DeviceWatcher* watcher_;
#if defined(LINUX) && !defined(NO_SOUND_SYSTEM)
SoundSystemHandle sound_system_;
#endif
};
} // namespace cricket
#endif // TALK_SESSION_PHONE_DEVICEMANAGER_H_