| /* |
| * libjingle |
| * Copyright 2004 Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "talk/base/thread.h" |
| |
| #if defined(WIN32) |
| #include <comdef.h> |
| #elif defined(POSIX) |
| #include <time.h> |
| #endif |
| |
| #include "talk/base/common.h" |
| #include "talk/base/logging.h" |
| #include "talk/base/stringutils.h" |
| #include "talk/base/timeutils.h" |
| |
| #ifdef USE_COCOA_THREADING |
| #if !defined(OSX) && !defined(IOS) |
| #error USE_COCOA_THREADING is defined but not OSX nor IOS |
| #endif |
| #include "talk/base/maccocoathreadhelper.h" |
| #include "talk/base/scoped_autorelease_pool.h" |
| #endif |
| |
| namespace talk_base { |
| |
| ThreadManager* ThreadManager::Instance() { |
| LIBJINGLE_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ()); |
| return &thread_manager; |
| } |
| |
| #ifdef POSIX |
| ThreadManager::ThreadManager() { |
| pthread_key_create(&key_, NULL); |
| WrapCurrentThread(); |
| #ifdef USE_COCOA_THREADING |
| InitCocoaMultiThreading(); |
| #endif |
| } |
| |
| ThreadManager::~ThreadManager() { |
| #ifdef USE_COCOA_THREADING |
| // This is called during exit, at which point apparently no NSAutoreleasePools |
| // are available; but we might still need them to do cleanup (or we get the |
| // "no autoreleasepool in place, just leaking" warning when exiting). |
| ScopedAutoreleasePool pool; |
| #endif |
| UnwrapCurrentThread(); |
| pthread_key_delete(key_); |
| } |
| |
| Thread *ThreadManager::CurrentThread() { |
| return static_cast<Thread *>(pthread_getspecific(key_)); |
| } |
| |
| void ThreadManager::SetCurrentThread(Thread *thread) { |
| pthread_setspecific(key_, thread); |
| } |
| #endif |
| |
| #ifdef WIN32 |
| ThreadManager::ThreadManager() { |
| key_ = TlsAlloc(); |
| WrapCurrentThread(); |
| } |
| |
| ThreadManager::~ThreadManager() { |
| UnwrapCurrentThread(); |
| TlsFree(key_); |
| } |
| |
| Thread *ThreadManager::CurrentThread() { |
| return static_cast<Thread *>(TlsGetValue(key_)); |
| } |
| |
| void ThreadManager::SetCurrentThread(Thread *thread) { |
| TlsSetValue(key_, thread); |
| } |
| #endif |
| |
| // static |
| Thread *ThreadManager::WrapCurrentThread() { |
| Thread* result = CurrentThread(); |
| if (NULL == result) { |
| result = new Thread(); |
| result->WrapCurrentWithThreadManager(this); |
| } |
| return result; |
| } |
| |
| // static |
| void ThreadManager::UnwrapCurrentThread() { |
| Thread* t = CurrentThread(); |
| if (t && !(t->IsOwned())) { |
| t->UnwrapCurrent(); |
| delete t; |
| } |
| } |
| |
| struct ThreadInit { |
| Thread* thread; |
| Runnable* runnable; |
| }; |
| |
| Thread::Thread(SocketServer* ss) |
| : MessageQueue(ss), |
| priority_(PRIORITY_NORMAL), |
| started_(false), |
| has_sends_(false), |
| #if defined(WIN32) |
| thread_(NULL), |
| #endif |
| owned_(true), |
| delete_self_when_complete_(false) { |
| SetName("Thread", this); // default name |
| } |
| |
| Thread::~Thread() { |
| Stop(); |
| if (active_) |
| Clear(NULL); |
| } |
| |
| bool Thread::SleepMs(int milliseconds) { |
| #ifdef WIN32 |
| ::Sleep(milliseconds); |
| return true; |
| #else |
| // POSIX has both a usleep() and a nanosleep(), but the former is deprecated, |
| // so we use nanosleep() even though it has greater precision than necessary. |
| struct timespec ts; |
| ts.tv_sec = milliseconds / 1000; |
| ts.tv_nsec = (milliseconds % 1000) * 1000000; |
| int ret = nanosleep(&ts, NULL); |
| if (ret != 0) { |
| LOG_ERR(LS_WARNING) << "nanosleep() returning early"; |
| return false; |
| } |
| return true; |
| #endif |
| } |
| |
| bool Thread::SetName(const std::string& name, const void* obj) { |
| if (started_) return false; |
| name_ = name; |
| if (obj) { |
| char buf[16]; |
| sprintfn(buf, sizeof(buf), " 0x%p", obj); |
| name_ += buf; |
| } |
| return true; |
| } |
| |
| bool Thread::SetPriority(ThreadPriority priority) { |
| #if defined(WIN32) |
| if (started_) { |
| BOOL ret = FALSE; |
| if (priority == PRIORITY_NORMAL) { |
| ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_NORMAL); |
| } else if (priority == PRIORITY_HIGH) { |
| ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_HIGHEST); |
| } else if (priority == PRIORITY_ABOVE_NORMAL) { |
| ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL); |
| } else if (priority == PRIORITY_IDLE) { |
| ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE); |
| } |
| if (!ret) { |
| return false; |
| } |
| } |
| priority_ = priority; |
| return true; |
| #else |
| // TODO: Implement for Linux/Mac if possible. |
| if (started_) return false; |
| priority_ = priority; |
| return true; |
| #endif |
| } |
| |
| bool Thread::Start(Runnable* runnable) { |
| ASSERT(owned_); |
| if (!owned_) return false; |
| ASSERT(!started_); |
| if (started_) return false; |
| |
| // Make sure that ThreadManager is created on the main thread before |
| // we start a new thread. |
| ThreadManager::Instance(); |
| |
| ThreadInit* init = new ThreadInit; |
| init->thread = this; |
| init->runnable = runnable; |
| #if defined(WIN32) |
| DWORD flags = 0; |
| if (priority_ != PRIORITY_NORMAL) { |
| flags = CREATE_SUSPENDED; |
| } |
| thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, flags, |
| NULL); |
| if (thread_) { |
| started_ = true; |
| if (priority_ != PRIORITY_NORMAL) { |
| SetPriority(priority_); |
| ::ResumeThread(thread_); |
| } |
| } else { |
| return false; |
| } |
| #elif defined(POSIX) |
| pthread_attr_t attr; |
| pthread_attr_init(&attr); |
| if (priority_ != PRIORITY_NORMAL) { |
| if (priority_ == PRIORITY_IDLE) { |
| // There is no POSIX-standard way to set a below-normal priority for an |
| // individual thread (only whole process), so let's not support it. |
| LOG(LS_WARNING) << "PRIORITY_IDLE not supported"; |
| } else { |
| // Set real-time round-robin policy. |
| if (pthread_attr_setschedpolicy(&attr, SCHED_RR) != 0) { |
| LOG(LS_ERROR) << "pthread_attr_setschedpolicy"; |
| } |
| struct sched_param param; |
| if (pthread_attr_getschedparam(&attr, ¶m) != 0) { |
| LOG(LS_ERROR) << "pthread_attr_getschedparam"; |
| } else { |
| // The numbers here are arbitrary. |
| if (priority_ == PRIORITY_HIGH) { |
| param.sched_priority = 6; // 6 = HIGH |
| } else { |
| ASSERT(priority_ == PRIORITY_ABOVE_NORMAL); |
| param.sched_priority = 4; // 4 = ABOVE_NORMAL |
| } |
| if (pthread_attr_setschedparam(&attr, ¶m) != 0) { |
| LOG(LS_ERROR) << "pthread_attr_setschedparam"; |
| } |
| } |
| } |
| } |
| int error_code = pthread_create(&thread_, &attr, PreRun, init); |
| if (0 != error_code) { |
| LOG(LS_ERROR) << "Unable to create pthread, error " << error_code; |
| return false; |
| } |
| started_ = true; |
| #endif |
| return true; |
| } |
| |
| void Thread::Join() { |
| if (started_) { |
| ASSERT(!IsCurrent()); |
| #if defined(WIN32) |
| WaitForSingleObject(thread_, INFINITE); |
| CloseHandle(thread_); |
| thread_ = NULL; |
| #elif defined(POSIX) |
| void *pv; |
| pthread_join(thread_, &pv); |
| #endif |
| started_ = false; |
| } |
| } |
| |
| #ifdef WIN32 |
| // As seen on MSDN. |
| // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx |
| #define MSDEV_SET_THREAD_NAME 0x406D1388 |
| typedef struct tagTHREADNAME_INFO { |
| DWORD dwType; |
| LPCSTR szName; |
| DWORD dwThreadID; |
| DWORD dwFlags; |
| } THREADNAME_INFO; |
| |
| void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) { |
| THREADNAME_INFO info; |
| info.dwType = 0x1000; |
| info.szName = szThreadName; |
| info.dwThreadID = dwThreadID; |
| info.dwFlags = 0; |
| |
| __try { |
| RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info) / sizeof(DWORD), |
| reinterpret_cast<DWORD*>(&info)); |
| } |
| __except(EXCEPTION_CONTINUE_EXECUTION) { |
| } |
| } |
| #endif // WIN32 |
| |
| void* Thread::PreRun(void* pv) { |
| ThreadInit* init = static_cast<ThreadInit*>(pv); |
| ThreadManager::Instance()->SetCurrentThread(init->thread); |
| #if defined(WIN32) |
| SetThreadName(GetCurrentThreadId(), init->thread->name_.c_str()); |
| #elif defined(POSIX) |
| // TODO: See if naming exists for pthreads. |
| #endif |
| #ifdef USE_COCOA_THREADING |
| // Make sure the new thread has an autoreleasepool |
| ScopedAutoreleasePool pool; |
| #endif |
| if (init->runnable) { |
| init->runnable->Run(init->thread); |
| } else { |
| init->thread->Run(); |
| } |
| if (init->thread->delete_self_when_complete_) { |
| init->thread->started_ = false; |
| delete init->thread; |
| } |
| delete init; |
| return NULL; |
| } |
| |
| void Thread::Run() { |
| ProcessMessages(kForever); |
| } |
| |
| bool Thread::IsOwned() { |
| return owned_; |
| } |
| |
| void Thread::Stop() { |
| MessageQueue::Quit(); |
| Join(); |
| } |
| |
| void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) { |
| if (fStop_) |
| return; |
| |
| // Sent messages are sent to the MessageHandler directly, in the context |
| // of "thread", like Win32 SendMessage. If in the right context, |
| // call the handler directly. |
| |
| Message msg; |
| msg.phandler = phandler; |
| msg.message_id = id; |
| msg.pdata = pdata; |
| if (IsCurrent()) { |
| phandler->OnMessage(&msg); |
| return; |
| } |
| |
| AutoThread thread; |
| Thread *current_thread = Thread::Current(); |
| ASSERT(current_thread != NULL); // AutoThread ensures this |
| |
| bool ready = false; |
| { |
| CritScope cs(&crit_); |
| EnsureActive(); |
| _SendMessage smsg; |
| smsg.thread = current_thread; |
| smsg.msg = msg; |
| smsg.ready = &ready; |
| sendlist_.push_back(smsg); |
| has_sends_ = true; |
| } |
| |
| // Wait for a reply |
| |
| ss_->WakeUp(); |
| |
| bool waited = false; |
| while (!ready) { |
| current_thread->ReceiveSends(); |
| current_thread->socketserver()->Wait(kForever, false); |
| waited = true; |
| } |
| |
| // Our Wait loop above may have consumed some WakeUp events for this |
| // MessageQueue, that weren't relevant to this Send. Losing these WakeUps can |
| // cause problems for some SocketServers. |
| // |
| // Concrete example: |
| // Win32SocketServer on thread A calls Send on thread B. While processing the |
| // message, thread B Posts a message to A. We consume the wakeup for that |
| // Post while waiting for the Send to complete, which means that when we exit |
| // this loop, we need to issue another WakeUp, or else the Posted message |
| // won't be processed in a timely manner. |
| |
| if (waited) { |
| current_thread->socketserver()->WakeUp(); |
| } |
| } |
| |
| void Thread::ReceiveSends() { |
| // Before entering critical section, check boolean. |
| |
| if (!has_sends_) |
| return; |
| |
| // Receive a sent message. Cleanup scenarios: |
| // - thread sending exits: We don't allow this, since thread can exit |
| // only via Join, so Send must complete. |
| // - thread receiving exits: Wakeup/set ready in Thread::Clear() |
| // - object target cleared: Wakeup/set ready in Thread::Clear() |
| crit_.Enter(); |
| while (!sendlist_.empty()) { |
| _SendMessage smsg = sendlist_.front(); |
| sendlist_.pop_front(); |
| crit_.Leave(); |
| smsg.msg.phandler->OnMessage(&smsg.msg); |
| crit_.Enter(); |
| *smsg.ready = true; |
| smsg.thread->socketserver()->WakeUp(); |
| } |
| has_sends_ = false; |
| crit_.Leave(); |
| } |
| |
| void Thread::Clear(MessageHandler *phandler, uint32 id, |
| MessageList* removed) { |
| CritScope cs(&crit_); |
| |
| // Remove messages on sendlist_ with phandler |
| // Object target cleared: remove from send list, wakeup/set ready |
| // if sender not NULL. |
| |
| std::list<_SendMessage>::iterator iter = sendlist_.begin(); |
| while (iter != sendlist_.end()) { |
| _SendMessage smsg = *iter; |
| if (smsg.msg.Match(phandler, id)) { |
| if (removed) { |
| removed->push_back(smsg.msg); |
| } else { |
| delete smsg.msg.pdata; |
| } |
| iter = sendlist_.erase(iter); |
| *smsg.ready = true; |
| smsg.thread->socketserver()->WakeUp(); |
| continue; |
| } |
| ++iter; |
| } |
| |
| MessageQueue::Clear(phandler, id, removed); |
| } |
| |
| bool Thread::ProcessMessages(int cmsLoop) { |
| uint32 msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop); |
| int cmsNext = cmsLoop; |
| |
| while (true) { |
| #ifdef USE_COCOA_THREADING |
| // see: http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html |
| // Each thread is supposed to have an autorelease pool. Also for event loops |
| // like this, autorelease pool needs to be created and drained/released |
| // for each cycle. |
| ScopedAutoreleasePool pool; |
| #endif |
| Message msg; |
| if (!Get(&msg, cmsNext)) |
| return !IsQuitting(); |
| Dispatch(&msg); |
| |
| if (cmsLoop != kForever) { |
| cmsNext = TimeUntil(msEnd); |
| if (cmsNext < 0) |
| return true; |
| } |
| } |
| } |
| |
| bool Thread::WrapCurrent() { |
| return WrapCurrentWithThreadManager(ThreadManager::Instance()); |
| } |
| |
| bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager) { |
| if (started_) |
| return false; |
| #if defined(WIN32) |
| // We explicitly ask for no rights other than synchronization. |
| // This gives us the best chance of succeeding. |
| thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId()); |
| if (!thread_) { |
| LOG_GLE(LS_ERROR) << "Unable to get handle to thread."; |
| return false; |
| } |
| #elif defined(POSIX) |
| thread_ = pthread_self(); |
| #endif |
| owned_ = false; |
| started_ = true; |
| thread_manager->SetCurrentThread(this); |
| return true; |
| } |
| |
| void Thread::UnwrapCurrent() { |
| // Clears the platform-specific thread-specific storage. |
| ThreadManager::Instance()->SetCurrentThread(NULL); |
| #ifdef WIN32 |
| if (!CloseHandle(thread_)) { |
| LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle."; |
| } |
| #endif |
| started_ = false; |
| } |
| |
| |
| AutoThread::AutoThread(SocketServer* ss) : Thread(ss) { |
| if (!ThreadManager::Instance()->CurrentThread()) { |
| ThreadManager::Instance()->SetCurrentThread(this); |
| } |
| } |
| |
| AutoThread::~AutoThread() { |
| if (ThreadManager::Instance()->CurrentThread() == this) { |
| ThreadManager::Instance()->SetCurrentThread(NULL); |
| } |
| } |
| |
| #ifdef WIN32 |
| void ComThread::Run() { |
| HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); |
| ASSERT(SUCCEEDED(hr)); |
| if (SUCCEEDED(hr)) { |
| Thread::Run(); |
| CoUninitialize(); |
| } else { |
| LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr; |
| } |
| } |
| #endif |
| |
| } // namespace talk_base |