| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TALK_BASE_WIN32SOCKETSERVER_H_ |
| #define TALK_BASE_WIN32SOCKETSERVER_H_ |
| |
| #ifdef WIN32 |
| #include "talk/base/asyncsocket.h" |
| #include "talk/base/criticalsection.h" |
| #include "talk/base/messagequeue.h" |
| #include "talk/base/socketserver.h" |
| #include "talk/base/socketfactory.h" |
| #include "talk/base/socket.h" |
| #include "talk/base/thread.h" |
| #include "talk/base/win32window.h" |
| |
| namespace talk_base { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32Socket |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32Socket : public AsyncSocket { |
| public: |
| Win32Socket(); |
| virtual ~Win32Socket(); |
| |
| bool CreateT(int type); |
| |
| int Attach(SOCKET s); |
| void SetTimeout(int ms); |
| |
| // AsyncSocket Interface |
| virtual SocketAddress GetLocalAddress() const; |
| virtual SocketAddress GetRemoteAddress() const; |
| virtual int Bind(const SocketAddress& addr); |
| virtual int Connect(const SocketAddress& addr); |
| virtual int Send(const void *pv, size_t cb); |
| virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr); |
| virtual int Recv(void *pv, size_t cb); |
| virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr); |
| virtual int Listen(int backlog); |
| virtual Win32Socket *Accept(SocketAddress *paddr); |
| virtual int Close(); |
| virtual int GetError() const; |
| virtual void SetError(int error); |
| virtual ConnState GetState() const; |
| virtual int EstimateMTU(uint16* mtu); |
| virtual int GetOption(Option opt, int* value); |
| virtual int SetOption(Option opt, int value); |
| |
| private: |
| bool SetAsync(int events); |
| int DoConnect(const SocketAddress& addr); |
| bool HandleClosed(int close_error); |
| void PostClosed(); |
| void UpdateLastError(); |
| static int TranslateOption(Option opt, int* slevel, int* sopt); |
| |
| void OnSocketNotify(SOCKET socket, int event, int error); |
| void OnDnsNotify(HANDLE task, int error); |
| |
| SOCKET socket_; |
| int error_; |
| ConnState state_; |
| SocketAddress addr_; // address that we connected to (see DoConnect) |
| uint32 connect_time_; |
| bool closing_; |
| int close_error_; |
| |
| class EventSink; |
| friend class EventSink; |
| EventSink * sink_; |
| |
| struct DnsLookup; |
| DnsLookup * dns_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32SocketServer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32SocketServer : public SocketServer { |
| public: |
| explicit Win32SocketServer(MessageQueue* message_queue); |
| virtual ~Win32SocketServer(); |
| |
| void set_modeless_dialog(HWND hdlg) { |
| hdlg_ = hdlg; |
| } |
| |
| // SocketServer Interface |
| virtual Socket* CreateSocket(int type); |
| virtual AsyncSocket* CreateAsyncSocket(int type); |
| virtual void SetMessageQueue(MessageQueue* queue); |
| virtual bool Wait(int cms, bool process_io); |
| virtual void WakeUp(); |
| |
| void Pump(); |
| |
| HWND handle() { return wnd_.handle(); } |
| |
| private: |
| class MessageWindow : public Win32Window { |
| public: |
| explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {} |
| private: |
| virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result); |
| Win32SocketServer* ss_; |
| }; |
| |
| static const TCHAR kWindowName[]; |
| MessageQueue *message_queue_; |
| MessageWindow wnd_; |
| CriticalSection cs_; |
| bool posted_; |
| HWND hdlg_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32Thread. Automatically pumps Windows messages. |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32Thread : public Thread { |
| public: |
| Win32Thread() : ss_(this), id_(0) { |
| set_socketserver(&ss_); |
| } |
| virtual ~Win32Thread() { |
| set_socketserver(NULL); |
| } |
| virtual void Run() { |
| id_ = GetCurrentThreadId(); |
| Thread::Run(); |
| id_ = 0; |
| } |
| virtual void Quit() { |
| PostThreadMessage(id_, WM_QUIT, 0, 0); |
| } |
| private: |
| Win32SocketServer ss_; |
| DWORD id_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| } // namespace talk_base |
| |
| #endif // WIN32 |
| |
| #endif // TALK_BASE_WIN32SOCKETSERVER_H_ |