| /* |
| * libjingle |
| * Copyright 2004 Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TALK_BASE_THREAD_H_ |
| #define TALK_BASE_THREAD_H_ |
| |
| #include <algorithm> |
| #include <list> |
| #include <string> |
| #include <vector> |
| |
| #ifdef POSIX |
| #include <pthread.h> |
| #endif |
| |
| #include "talk/base/messagequeue.h" |
| |
| #ifdef WIN32 |
| #include "talk/base/win32.h" |
| #endif |
| |
| namespace talk_base { |
| |
| class Thread; |
| |
| class ThreadManager { |
| public: |
| ThreadManager(); |
| ~ThreadManager(); |
| |
| static Thread *CurrentThread(); |
| static void SetCurrent(Thread *thread); |
| void Add(Thread *thread); |
| void Remove(Thread *thread); |
| |
| // Returns a thread object with its thread_ ivar set |
| // to whatever the OS uses to represent the thread. |
| // If there already *is* a Thread object corresponding to this thread, |
| // this method will return that. Otherwise it creates a new Thread |
| // object whose wrapped() method will return true, and whose |
| // handle will, on Win32, be opened with only synchronization privileges - |
| // if you need more privilegs, rather than changing this method, please |
| // write additional code to adjust the privileges, or call a different |
| // factory method of your own devising, because this one gets used in |
| // unexpected contexts (like inside browser plugins) and it would be a |
| // shame to break it. It is also conceivable on Win32 that we won't even |
| // be able to get synchronization privileges, in which case the result |
| // will have a NULL handle. |
| static Thread *WrapCurrentThread(); |
| static void UnwrapCurrentThread(); |
| |
| static void StopAllThreads_(); // Experimental |
| |
| private: |
| Thread *main_thread_; |
| std::vector<Thread *> threads_; |
| CriticalSection crit_; |
| |
| #ifdef POSIX |
| static pthread_key_t key_; |
| #endif |
| |
| #ifdef WIN32 |
| static DWORD key_; |
| #endif |
| }; |
| |
| class Thread; |
| |
| struct _SendMessage { |
| _SendMessage() {} |
| Thread *thread; |
| Message msg; |
| bool *ready; |
| }; |
| |
| enum ThreadPriority { |
| PRIORITY_IDLE = -1, |
| PRIORITY_NORMAL = 0, |
| PRIORITY_ABOVE_NORMAL = 1, |
| PRIORITY_HIGH = 2, |
| }; |
| |
| class Runnable { |
| public: |
| virtual ~Runnable() {} |
| virtual void Run(Thread* thread) = 0; |
| }; |
| |
| class Thread : public MessageQueue { |
| public: |
| Thread(SocketServer* ss = NULL); |
| virtual ~Thread(); |
| |
| static inline Thread* Current() { |
| return ThreadManager::CurrentThread(); |
| } |
| |
| bool IsCurrent() const { |
| return (ThreadManager::CurrentThread() == this); |
| } |
| |
| // Sleeps the calling thread for the specified number of milliseconds, during |
| // which time no processing is performed. Returns false if sleeping was |
| // interrupted by a signal (POSIX only). |
| static bool SleepMs(int millis); |
| |
| // Sets the thread's name, for debugging. Must be called before Start(). |
| // If |obj| is non-NULL, its value is appended to |name|. |
| const std::string& name() const { return name_; } |
| bool SetName(const std::string& name, const void* obj); |
| |
| // Sets the thread's priority. Must be called before Start(). |
| ThreadPriority priority() const { return priority_; } |
| bool SetPriority(ThreadPriority priority); |
| |
| // Starts the execution of the thread. |
| bool started() const { return started_; } |
| bool Start(Runnable* runnable = NULL); |
| |
| // Tells the thread to stop and waits until it is joined. |
| // Never call Stop on the current thread. Instead use the inherited Quit |
| // function which will exit the base MessageQueue without terminating the |
| // underlying OS thread. |
| virtual void Stop(); |
| |
| // By default, Thread::Run() calls ProcessMessages(kForever). To do other |
| // work, override Run(). To receive and dispatch messages, call |
| // ProcessMessages occasionally. |
| virtual void Run(); |
| |
| virtual void Send(MessageHandler *phandler, uint32 id = 0, |
| MessageData *pdata = NULL); |
| |
| // From MessageQueue |
| virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY, |
| MessageList* removed = NULL); |
| virtual void ReceiveSends(); |
| |
| // ProcessMessages will process I/O and dispatch messages until: |
| // 1) cms milliseconds have elapsed (returns true) |
| // 2) Stop() is called (returns false) |
| bool ProcessMessages(int cms); |
| |
| // Returns true if this is a thread that we created using the standard |
| // constructor, false if it was created by a call to |
| // ThreadManager::WrapCurrentThread(). The main thread of an application |
| // is generally not owned, since the OS representation of the thread |
| // obviously exists before we can get to it. |
| // You cannot call Start on non-owned threads. |
| bool IsOwned(); |
| |
| #ifdef WIN32 |
| HANDLE GetHandle() { |
| return thread_; |
| } |
| #elif POSIX |
| pthread_t GetPThread() { |
| return thread_; |
| } |
| #endif |
| |
| private: |
| static void *PreRun(void *pv); |
| // Blocks the calling thread until this thread has terminated. |
| void Join(); |
| |
| std::list<_SendMessage> sendlist_; |
| std::string name_; |
| ThreadPriority priority_; |
| bool started_; |
| bool has_sends_; |
| |
| #ifdef POSIX |
| pthread_t thread_; |
| #endif |
| |
| #ifdef WIN32 |
| HANDLE thread_; |
| #endif |
| |
| bool owned_; |
| |
| friend class ThreadManager; |
| }; |
| |
| // AutoThread automatically installs itself at construction |
| // uninstalls at destruction, if a Thread object is |
| // _not already_ associated with the current OS thread. |
| |
| class AutoThread : public Thread { |
| public: |
| AutoThread(SocketServer* ss = 0); |
| virtual ~AutoThread(); |
| }; |
| |
| // Win32 extension for threads that need to use COM |
| #ifdef WIN32 |
| class ComThread : public Thread { |
| protected: |
| virtual void Run(); |
| }; |
| #endif |
| |
| // Provides an easy way to install/uninstall a socketserver on a thread. |
| class SocketServerScope { |
| public: |
| explicit SocketServerScope(SocketServer* ss) { |
| old_ss_ = Thread::Current()->socketserver(); |
| Thread::Current()->set_socketserver(ss); |
| } |
| ~SocketServerScope() { |
| Thread::Current()->set_socketserver(old_ss_); |
| } |
| private: |
| SocketServer* old_ss_; |
| }; |
| |
| } // namespace talk_base |
| |
| #endif // TALK_BASE_THREAD_H_ |