| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef BRUNO_BASE_MESSAGEQUEUE_H_ |
| #define BRUNO_BASE_MESSAGEQUEUE_H_ |
| |
| #include <algorithm> |
| #include <cstring> |
| #include <list> |
| #include <queue> |
| #include <vector> |
| |
| #include "basictypes.h" |
| #include "constructormagic.h" |
| #include "criticalsection.h" |
| #include "messagehandler.h" |
| #include "scoped_ptr.h" |
| #include "sigslot.h" |
| #include "socketserver.h" |
| #include "time.h" |
| |
| namespace bruno_base { |
| |
| struct Message; |
| class MessageQueue; |
| |
| // MessageQueueManager does cleanup of of message queues |
| |
| class MessageQueueManager { |
| public: |
| static MessageQueueManager* Instance(); |
| |
| void Add(MessageQueue *message_queue); |
| void Remove(MessageQueue *message_queue); |
| void Clear(MessageHandler *handler); |
| |
| private: |
| MessageQueueManager(); |
| ~MessageQueueManager(); |
| |
| static MessageQueueManager* instance_; |
| // This list contains 'active' MessageQueues. |
| std::vector<MessageQueue *> message_queues_; |
| CriticalSection crit_; |
| }; |
| |
| // Derive from this for specialized data |
| // App manages lifetime, except when messages are purged |
| |
| class MessageData { |
| public: |
| MessageData() {} |
| virtual ~MessageData() {} |
| }; |
| |
| template <class T> |
| class TypedMessageData : public MessageData { |
| public: |
| explicit TypedMessageData(const T& data) : data_(data) { } |
| const T& data() const { return data_; } |
| T& data() { return data_; } |
| private: |
| T data_; |
| }; |
| |
| // Like TypedMessageData, but for pointers that require a delete. |
| template <class T> |
| class ScopedMessageData : public MessageData { |
| public: |
| explicit ScopedMessageData(T* data) : data_(data) { } |
| const scoped_ptr<T>& data() const { return data_; } |
| scoped_ptr<T>& data() { return data_; } |
| private: |
| scoped_ptr<T> data_; |
| }; |
| |
| template<class T> |
| inline MessageData* WrapMessageData(const T& data) { |
| return new TypedMessageData<T>(data); |
| } |
| |
| template<class T> |
| inline const T& UseMessageData(MessageData* data) { |
| return static_cast< TypedMessageData<T>* >(data)->data(); |
| } |
| |
| template<class T> |
| class DisposeData : public MessageData { |
| public: |
| explicit DisposeData(T* data) : data_(data) { } |
| virtual ~DisposeData() { delete data_; } |
| private: |
| T* data_; |
| }; |
| |
| const uint32 MQID_ANY = static_cast<uint32>(-1); |
| const uint32 MQID_DISPOSE = static_cast<uint32>(-2); |
| |
| // No destructor |
| |
| struct Message { |
| Message() { |
| memset(this, 0, sizeof(*this)); |
| } |
| inline bool Match(MessageHandler* handler, uint32 id) const { |
| return (handler == NULL || handler == phandler) |
| && (id == MQID_ANY || id == message_id); |
| } |
| MessageHandler *phandler; |
| uint32 message_id; |
| MessageData *pdata; |
| uint32 ts_sensitive; |
| }; |
| |
| typedef std::list<Message> MessageList; |
| |
| // DelayedMessage goes into a priority queue, sorted by trigger time. Messages |
| // with the same trigger time are processed in num_ (FIFO) order. |
| |
| class DelayedMessage { |
| public: |
| DelayedMessage(int delay, uint32 trigger, uint32 num, const Message& msg) |
| : cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) { } |
| |
| bool operator< (const DelayedMessage& dmsg) const { |
| return (dmsg.msTrigger_ < msTrigger_) |
| || ((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_)); |
| } |
| |
| int cmsDelay_; // for debugging |
| uint32 msTrigger_; |
| uint32 num_; |
| Message msg_; |
| }; |
| |
| class MessageQueue { |
| public: |
| explicit MessageQueue(SocketServer* ss = NULL); |
| virtual ~MessageQueue(); |
| |
| SocketServer* socketserver() { return ss_; } |
| void set_socketserver(SocketServer* ss); |
| |
| // Note: The behavior of MessageQueue has changed. When a MQ is stopped, |
| // futher Posts and Sends will fail. However, any pending Sends and *ready* |
| // Posts (as opposed to unexpired delayed Posts) will be delivered before |
| // Get (or Peek) returns false. By guaranteeing delivery of those messages, |
| // we eliminate the race condition when an MessageHandler and MessageQueue |
| // may be destroyed independently of each other. |
| virtual void Quit(); |
| virtual bool IsQuitting(); |
| virtual void Restart(); |
| |
| // Get() will process I/O until: |
| // 1) A message is available (returns true) |
| // 2) cmsWait seconds have elapsed (returns false) |
| // 3) Stop() is called (returns false) |
| virtual bool Get(Message *pmsg, int cmsWait = kForever, |
| bool process_io = true); |
| virtual bool Peek(Message *pmsg, int cmsWait = 0); |
| virtual void Post(MessageHandler *phandler, uint32 id = 0, |
| MessageData *pdata = NULL, bool time_sensitive = false); |
| virtual void PostDelayed(int cmsDelay, MessageHandler *phandler, |
| uint32 id = 0, MessageData *pdata = NULL) { |
| return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata); |
| } |
| virtual void PostAt(uint32 tstamp, MessageHandler *phandler, |
| uint32 id = 0, MessageData *pdata = NULL) { |
| return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata); |
| } |
| virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY, |
| MessageList* removed = NULL); |
| virtual void Dispatch(Message *pmsg); |
| virtual void ReceiveSends(); |
| |
| // Amount of time until the next message can be retrieved |
| virtual int GetDelay(); |
| |
| bool empty() const { return msgq_.empty() && dmsgq_.empty() && !fPeekKeep_; } |
| size_t size() const { return msgq_.size() + dmsgq_.size() + fPeekKeep_; } |
| |
| // Internally posts a message which causes the doomed object to be deleted |
| template<class T> void Dispose(T* doomed) { |
| if (doomed) { |
| Post(NULL, MQID_DISPOSE, new DisposeData<T>(doomed)); |
| } |
| } |
| |
| // When this signal is sent out, any references to this queue should |
| // no longer be used. |
| sigslot::signal0<> SignalQueueDestroyed; |
| |
| protected: |
| class PriorityQueue : public std::priority_queue<DelayedMessage> { |
| public: |
| container_type& container() { return c; } |
| void reheap() { make_heap(c.begin(), c.end(), comp); } |
| }; |
| |
| void EnsureActive(); |
| void DoDelayPost(int cmsDelay, uint32 tstamp, MessageHandler *phandler, |
| uint32 id, MessageData* pdata); |
| |
| // The SocketServer is not owned by MessageQueue. |
| SocketServer* ss_; |
| // If a server isn't supplied in the constructor, use this one. |
| scoped_ptr<SocketServer> default_ss_; |
| bool fStop_; |
| bool fPeekKeep_; |
| Message msgPeek_; |
| // A message queue is active if it has ever had a message posted to it. |
| // This also corresponds to being in MessageQueueManager's global list. |
| bool active_; |
| MessageList msgq_; |
| PriorityQueue dmsgq_; |
| uint32 dmsgq_next_num_; |
| CriticalSection crit_; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(MessageQueue); |
| }; |
| |
| } // namespace bruno_base |
| |
| #endif // BRUNO_BASE_MESSAGEQUEUE_H_ |