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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BRUNO_BASE_MESSAGEQUEUE_H_
#define BRUNO_BASE_MESSAGEQUEUE_H_
#include <algorithm>
#include <cstring>
#include <list>
#include <queue>
#include <vector>
#include "basictypes.h"
#include "constructormagic.h"
#include "criticalsection.h"
#include "messagehandler.h"
#include "scoped_ptr.h"
#include "sigslot.h"
#include "socketserver.h"
#include "time.h"
namespace bruno_base {
struct Message;
class MessageQueue;
// MessageQueueManager does cleanup of of message queues
class MessageQueueManager {
public:
static MessageQueueManager* Instance();
void Add(MessageQueue *message_queue);
void Remove(MessageQueue *message_queue);
void Clear(MessageHandler *handler);
private:
MessageQueueManager();
~MessageQueueManager();
static MessageQueueManager* instance_;
// This list contains 'active' MessageQueues.
std::vector<MessageQueue *> message_queues_;
CriticalSection crit_;
};
// Derive from this for specialized data
// App manages lifetime, except when messages are purged
class MessageData {
public:
MessageData() {}
virtual ~MessageData() {}
};
template <class T>
class TypedMessageData : public MessageData {
public:
explicit TypedMessageData(const T& data) : data_(data) { }
const T& data() const { return data_; }
T& data() { return data_; }
private:
T data_;
};
// Like TypedMessageData, but for pointers that require a delete.
template <class T>
class ScopedMessageData : public MessageData {
public:
explicit ScopedMessageData(T* data) : data_(data) { }
const scoped_ptr<T>& data() const { return data_; }
scoped_ptr<T>& data() { return data_; }
private:
scoped_ptr<T> data_;
};
template<class T>
inline MessageData* WrapMessageData(const T& data) {
return new TypedMessageData<T>(data);
}
template<class T>
inline const T& UseMessageData(MessageData* data) {
return static_cast< TypedMessageData<T>* >(data)->data();
}
template<class T>
class DisposeData : public MessageData {
public:
explicit DisposeData(T* data) : data_(data) { }
virtual ~DisposeData() { delete data_; }
private:
T* data_;
};
const uint32 MQID_ANY = static_cast<uint32>(-1);
const uint32 MQID_DISPOSE = static_cast<uint32>(-2);
// No destructor
struct Message {
Message() {
memset(this, 0, sizeof(*this));
}
inline bool Match(MessageHandler* handler, uint32 id) const {
return (handler == NULL || handler == phandler)
&& (id == MQID_ANY || id == message_id);
}
MessageHandler *phandler;
uint32 message_id;
MessageData *pdata;
uint32 ts_sensitive;
};
typedef std::list<Message> MessageList;
// DelayedMessage goes into a priority queue, sorted by trigger time. Messages
// with the same trigger time are processed in num_ (FIFO) order.
class DelayedMessage {
public:
DelayedMessage(int delay, uint32 trigger, uint32 num, const Message& msg)
: cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) { }
bool operator< (const DelayedMessage& dmsg) const {
return (dmsg.msTrigger_ < msTrigger_)
|| ((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_));
}
int cmsDelay_; // for debugging
uint32 msTrigger_;
uint32 num_;
Message msg_;
};
class MessageQueue {
public:
explicit MessageQueue(SocketServer* ss = NULL);
virtual ~MessageQueue();
SocketServer* socketserver() { return ss_; }
void set_socketserver(SocketServer* ss);
// Note: The behavior of MessageQueue has changed. When a MQ is stopped,
// futher Posts and Sends will fail. However, any pending Sends and *ready*
// Posts (as opposed to unexpired delayed Posts) will be delivered before
// Get (or Peek) returns false. By guaranteeing delivery of those messages,
// we eliminate the race condition when an MessageHandler and MessageQueue
// may be destroyed independently of each other.
virtual void Quit();
virtual bool IsQuitting();
virtual void Restart();
// Get() will process I/O until:
// 1) A message is available (returns true)
// 2) cmsWait seconds have elapsed (returns false)
// 3) Stop() is called (returns false)
virtual bool Get(Message *pmsg, int cmsWait = kForever,
bool process_io = true);
virtual bool Peek(Message *pmsg, int cmsWait = 0);
virtual void Post(MessageHandler *phandler, uint32 id = 0,
MessageData *pdata = NULL, bool time_sensitive = false);
virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,
uint32 id = 0, MessageData *pdata = NULL) {
return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata);
}
virtual void PostAt(uint32 tstamp, MessageHandler *phandler,
uint32 id = 0, MessageData *pdata = NULL) {
return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata);
}
virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
MessageList* removed = NULL);
virtual void Dispatch(Message *pmsg);
virtual void ReceiveSends();
// Amount of time until the next message can be retrieved
virtual int GetDelay();
bool empty() const { return msgq_.empty() && dmsgq_.empty() && !fPeekKeep_; }
size_t size() const { return msgq_.size() + dmsgq_.size() + fPeekKeep_; }
// Internally posts a message which causes the doomed object to be deleted
template<class T> void Dispose(T* doomed) {
if (doomed) {
Post(NULL, MQID_DISPOSE, new DisposeData<T>(doomed));
}
}
// When this signal is sent out, any references to this queue should
// no longer be used.
sigslot::signal0<> SignalQueueDestroyed;
protected:
class PriorityQueue : public std::priority_queue<DelayedMessage> {
public:
container_type& container() { return c; }
void reheap() { make_heap(c.begin(), c.end(), comp); }
};
void EnsureActive();
void DoDelayPost(int cmsDelay, uint32 tstamp, MessageHandler *phandler,
uint32 id, MessageData* pdata);
// The SocketServer is not owned by MessageQueue.
SocketServer* ss_;
// If a server isn't supplied in the constructor, use this one.
scoped_ptr<SocketServer> default_ss_;
bool fStop_;
bool fPeekKeep_;
Message msgPeek_;
// A message queue is active if it has ever had a message posted to it.
// This also corresponds to being in MessageQueueManager's global list.
bool active_;
MessageList msgq_;
PriorityQueue dmsgq_;
uint32 dmsgq_next_num_;
CriticalSection crit_;
private:
DISALLOW_COPY_AND_ASSIGN(MessageQueue);
};
} // namespace bruno_base
#endif // BRUNO_BASE_MESSAGEQUEUE_H_