blob: 644bd61d6ab0d064b4065f9488e2168010f43b80 [file] [log] [blame]
/*
* libjingle
* Copyright 2004 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "bruno/thread.h"
#if defined(WIN32)
#include <comdef.h>
#elif defined(POSIX)
#include <time.h>
#endif
#include "bruno/common.h"
#include "bruno/logging.h"
#include "bruno/stringutils.h"
#include "bruno/time.h"
#ifdef USE_COCOA_THREADING
#if !defined(OSX) && !defined(IOS)
#error USE_COCOA_THREADING is defined but not OSX nor IOS
#endif
#include "maccocoathreadhelper.h"
#include "scoped_autorelease_pool.h"
#endif
namespace bruno_base {
ThreadManager g_thmgr;
#ifdef POSIX
pthread_key_t ThreadManager::key_;
ThreadManager::ThreadManager() {
pthread_key_create(&key_, NULL);
main_thread_ = WrapCurrentThread();
#ifdef USE_COCOA_THREADING
InitCocoaMultiThreading();
#endif
}
ThreadManager::~ThreadManager() {
#ifdef USE_COCOA_THREADING
// This is called during exit, at which point apparently no NSAutoreleasePools
// are available; but we might still need them to do cleanup (or we get the
// "no autoreleasepool in place, just leaking" warning when exiting).
ScopedAutoreleasePool pool;
#endif
UnwrapCurrentThread();
// Unwrap deletes main_thread_ automatically.
pthread_key_delete(key_);
}
Thread *ThreadManager::CurrentThread() {
return static_cast<Thread *>(pthread_getspecific(key_));
}
void ThreadManager::SetCurrent(Thread *thread) {
pthread_setspecific(key_, thread);
}
#endif
#ifdef WIN32
DWORD ThreadManager::key_;
ThreadManager::ThreadManager() {
key_ = TlsAlloc();
main_thread_ = WrapCurrentThread();
}
ThreadManager::~ThreadManager() {
UnwrapCurrentThread();
TlsFree(key_);
}
Thread *ThreadManager::CurrentThread() {
return static_cast<Thread *>(TlsGetValue(key_));
}
void ThreadManager::SetCurrent(Thread *thread) {
TlsSetValue(key_, thread);
}
#endif
// static
Thread *ThreadManager::WrapCurrentThread() {
Thread* result = CurrentThread();
if (NULL == result) {
result = new Thread();
result->WrapCurrent();
}
return result;
}
// static
void ThreadManager::UnwrapCurrentThread() {
Thread* t = CurrentThread();
if (t && !(t->IsOwned())) {
t->UnwrapCurrent();
delete t;
}
}
void ThreadManager::Add(Thread *thread) {
CritScope cs(&crit_);
threads_.push_back(thread);
}
void ThreadManager::Remove(Thread *thread) {
CritScope cs(&crit_);
threads_.erase(std::remove(threads_.begin(), threads_.end(), thread),
threads_.end());
}
void ThreadManager::StopAllThreads_() {
// TODO: In order to properly implement, Threads need to be ref-counted.
CritScope cs(&g_thmgr.crit_);
for (size_t i = 0; i < g_thmgr.threads_.size(); ++i) {
g_thmgr.threads_[i]->Stop();
}
}
struct ThreadInit {
Thread* thread;
Runnable* runnable;
};
Thread::Thread(SocketServer* ss)
: MessageQueue(ss),
priority_(PRIORITY_NORMAL),
started_(false),
has_sends_(false),
#if defined(WIN32)
thread_(NULL),
#endif
owned_(true),
delete_self_when_complete_(false) {
g_thmgr.Add(this);
SetName("Thread", this); // default name
}
Thread::~Thread() {
Stop();
if (active_)
Clear(NULL);
g_thmgr.Remove(this);
}
bool Thread::SleepMs(int milliseconds) {
#ifdef WIN32
::Sleep(milliseconds);
return true;
#else
// POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
// so we use nanosleep() even though it has greater precision than necessary.
struct timespec ts;
ts.tv_sec = milliseconds / 1000;
ts.tv_nsec = (milliseconds % 1000) * 1000000;
int ret = nanosleep(&ts, NULL);
if (ret != 0) {
LOG_ERR(LS_WARNING) << "nanosleep() returning early";
return false;
}
return true;
#endif
}
bool Thread::SetName(const std::string& name, const void* obj) {
if (started_) return false;
name_ = name;
if (obj) {
char buf[16];
sprintfn(buf, sizeof(buf), " 0x%p", obj);
name_ += buf;
}
return true;
}
bool Thread::SetPriority(ThreadPriority priority) {
#if defined(WIN32)
if (started_) {
BOOL ret = FALSE;
if (priority == PRIORITY_NORMAL) {
ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_NORMAL);
} else if (priority == PRIORITY_HIGH) {
ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_HIGHEST);
} else if (priority == PRIORITY_ABOVE_NORMAL) {
ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL);
} else if (priority == PRIORITY_IDLE) {
ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE);
}
if (!ret) {
return false;
}
}
priority_ = priority;
return true;
#else
// TODO: Implement for Linux/Mac if possible.
if (started_) return false;
priority_ = priority;
return true;
#endif
}
bool Thread::Start(Runnable* runnable) {
ASSERT(owned_);
if (!owned_) return false;
ASSERT(!started_);
if (started_) return false;
ThreadInit* init = new ThreadInit;
init->thread = this;
init->runnable = runnable;
#if defined(WIN32)
DWORD flags = 0;
if (priority_ != PRIORITY_NORMAL) {
flags = CREATE_SUSPENDED;
}
thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, flags,
NULL);
if (thread_) {
started_ = true;
if (priority_ != PRIORITY_NORMAL) {
SetPriority(priority_);
::ResumeThread(thread_);
}
} else {
return false;
}
#elif defined(POSIX)
pthread_attr_t attr;
pthread_attr_init(&attr);
if (priority_ != PRIORITY_NORMAL) {
if (priority_ == PRIORITY_IDLE) {
// There is no POSIX-standard way to set a below-normal priority for an
// individual thread (only whole process), so let's not support it.
LOG(LS_WARNING) << "PRIORITY_IDLE not supported";
} else {
// Set real-time round-robin policy.
if (pthread_attr_setschedpolicy(&attr, SCHED_RR) != 0) {
LOG(LS_ERROR) << "pthread_attr_setschedpolicy";
}
struct sched_param param;
if (pthread_attr_getschedparam(&attr, &param) != 0) {
LOG(LS_ERROR) << "pthread_attr_getschedparam";
} else {
// The numbers here are arbitrary.
if (priority_ == PRIORITY_HIGH) {
param.sched_priority = 6; // 6 = HIGH
} else {
ASSERT(priority_ == PRIORITY_ABOVE_NORMAL);
param.sched_priority = 4; // 4 = ABOVE_NORMAL
}
if (pthread_attr_setschedparam(&attr, &param) != 0) {
LOG(LS_ERROR) << "pthread_attr_setschedparam";
}
}
}
}
int error_code = pthread_create(&thread_, &attr, PreRun, init);
if (0 != error_code) {
LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
return false;
}
started_ = true;
#endif
return true;
}
void Thread::Join() {
if (started_) {
ASSERT(!IsCurrent());
#if defined(WIN32)
WaitForSingleObject(thread_, INFINITE);
CloseHandle(thread_);
thread_ = NULL;
#elif defined(POSIX)
void *pv;
pthread_join(thread_, &pv);
#endif
started_ = false;
}
}
#ifdef WIN32
// As seen on MSDN.
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx
#define MSDEV_SET_THREAD_NAME 0x406D1388
typedef struct tagTHREADNAME_INFO {
DWORD dwType;
LPCSTR szName;
DWORD dwThreadID;
DWORD dwFlags;
} THREADNAME_INFO;
void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) {
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try {
RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info) / sizeof(DWORD),
reinterpret_cast<DWORD*>(&info));
}
__except(EXCEPTION_CONTINUE_EXECUTION) {
}
}
#endif // WIN32
void* Thread::PreRun(void* pv) {
ThreadInit* init = static_cast<ThreadInit*>(pv);
ThreadManager::SetCurrent(init->thread);
#if defined(WIN32)
SetThreadName(GetCurrentThreadId(), init->thread->name_.c_str());
#elif defined(POSIX)
// TODO: See if naming exists for pthreads.
#endif
#ifdef USE_COCOA_THREADING
// Make sure the new thread has an autoreleasepool
ScopedAutoreleasePool pool;
#endif
if (init->runnable) {
init->runnable->Run(init->thread);
} else {
init->thread->Run();
}
if (init->thread->delete_self_when_complete_) {
init->thread->started_ = false;
delete init->thread;
}
delete init;
return NULL;
}
void Thread::Run() {
ProcessMessages(kForever);
}
bool Thread::IsOwned() {
return owned_;
}
void Thread::Stop() {
MessageQueue::Quit();
Join();
}
void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) {
if (fStop_)
return;
// Sent messages are sent to the MessageHandler directly, in the context
// of "thread", like Win32 SendMessage. If in the right context,
// call the handler directly.
Message msg;
msg.phandler = phandler;
msg.message_id = id;
msg.pdata = pdata;
if (IsCurrent()) {
phandler->OnMessage(&msg);
return;
}
AutoThread thread;
Thread *current_thread = Thread::Current();
ASSERT(current_thread != NULL); // AutoThread ensures this
bool ready = false;
{
CritScope cs(&crit_);
EnsureActive();
_SendMessage smsg;
smsg.thread = current_thread;
smsg.msg = msg;
smsg.ready = &ready;
sendlist_.push_back(smsg);
has_sends_ = true;
}
// Wait for a reply
ss_->WakeUp();
bool waited = false;
while (!ready) {
current_thread->ReceiveSends();
current_thread->socketserver()->Wait(kForever, false);
waited = true;
}
// Our Wait loop above may have consumed some WakeUp events for this
// MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
// cause problems for some SocketServers.
//
// Concrete example:
// Win32SocketServer on thread A calls Send on thread B. While processing the
// message, thread B Posts a message to A. We consume the wakeup for that
// Post while waiting for the Send to complete, which means that when we exit
// this loop, we need to issue another WakeUp, or else the Posted message
// won't be processed in a timely manner.
if (waited) {
current_thread->socketserver()->WakeUp();
}
}
void Thread::ReceiveSends() {
// Before entering critical section, check boolean.
if (!has_sends_)
return;
// Receive a sent message. Cleanup scenarios:
// - thread sending exits: We don't allow this, since thread can exit
// only via Join, so Send must complete.
// - thread receiving exits: Wakeup/set ready in Thread::Clear()
// - object target cleared: Wakeup/set ready in Thread::Clear()
crit_.Enter();
while (!sendlist_.empty()) {
_SendMessage smsg = sendlist_.front();
sendlist_.pop_front();
crit_.Leave();
smsg.msg.phandler->OnMessage(&smsg.msg);
crit_.Enter();
*smsg.ready = true;
smsg.thread->socketserver()->WakeUp();
}
has_sends_ = false;
crit_.Leave();
}
void Thread::Clear(MessageHandler *phandler, uint32 id,
MessageList* removed) {
CritScope cs(&crit_);
// Remove messages on sendlist_ with phandler
// Object target cleared: remove from send list, wakeup/set ready
// if sender not NULL.
std::list<_SendMessage>::iterator iter = sendlist_.begin();
while (iter != sendlist_.end()) {
_SendMessage smsg = *iter;
if (smsg.msg.Match(phandler, id)) {
if (removed) {
removed->push_back(smsg.msg);
} else {
delete smsg.msg.pdata;
}
iter = sendlist_.erase(iter);
*smsg.ready = true;
smsg.thread->socketserver()->WakeUp();
continue;
}
++iter;
}
MessageQueue::Clear(phandler, id, removed);
}
bool Thread::ProcessMessages(int cmsLoop) {
uint32 msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
int cmsNext = cmsLoop;
while (true) {
#ifdef USE_COCOA_THREADING
// see: http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html
// Each thread is supposed to have an autorelease pool. Also for event loops
// like this, autorelease pool needs to be created and drained/released
// for each cycle.
ScopedAutoreleasePool pool;
#endif
Message msg;
if (!Get(&msg, cmsNext))
return !IsQuitting();
Dispatch(&msg);
if (cmsLoop != kForever) {
cmsNext = TimeUntil(msEnd);
if (cmsNext < 0)
return true;
}
}
}
bool Thread::WrapCurrent() {
if (started_)
return false;
#if defined(WIN32)
// We explicitly ask for no rights other than synchronization.
// This gives us the best chance of succeeding.
thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
if (!thread_) {
LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
return false;
}
#elif defined(POSIX)
thread_ = pthread_self();
#endif
owned_ = false;
started_ = true;
ThreadManager::SetCurrent(this);
return true;
}
void Thread::UnwrapCurrent() {
// Clears the platform-specific thread-specific storage.
ThreadManager::SetCurrent(NULL);
#ifdef WIN32
if (!CloseHandle(thread_)) {
LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle.";
}
#endif
started_ = false;
}
AutoThread::AutoThread(SocketServer* ss) : Thread(ss) {
if (!ThreadManager::CurrentThread()) {
ThreadManager::SetCurrent(this);
}
}
AutoThread::~AutoThread() {
if (ThreadManager::CurrentThread() == this) {
ThreadManager::SetCurrent(NULL);
}
}
#ifdef WIN32
void ComThread::Run() {
HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
ASSERT(SUCCEEDED(hr));
if (SUCCEEDED(hr)) {
Thread::Run();
CoUninitialize();
} else {
LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr;
}
}
#endif
} // namespace bruno_base