| /* |
| * libjingle |
| * Copyright 2004--2006, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef BRUNO_BASE_TASK_H__ |
| #define BRUNO_BASE_TASK_H__ |
| |
| #include <string> |
| #include "basictypes.h" |
| #include "scoped_ptr.h" |
| #include "sigslot.h" |
| #include "taskparent.h" |
| |
| ///////////////////////////////////////////////////////////////////// |
| // |
| // TASK |
| // |
| ///////////////////////////////////////////////////////////////////// |
| // |
| // Task is a state machine infrastructure. States are pushed forward by |
| // pushing forwards a TaskRunner that holds on to all Tasks. The purpose |
| // of Task is threefold: |
| // |
| // (1) It manages ongoing work on the UI thread. Multitasking without |
| // threads, keeping it easy, keeping it real. :-) It does this by |
| // organizing a set of states for each task. When you return from your |
| // Process*() function, you return an integer for the next state. You do |
| // not go onto the next state yourself. Every time you enter a state, |
| // you check to see if you can do anything yet. If not, you return |
| // STATE_BLOCKED. If you _could_ do anything, do not return |
| // STATE_BLOCKED - even if you end up in the same state, return |
| // STATE_mysamestate. When you are done, return STATE_DONE and then the |
| // task will self-delete sometime afterwards. |
| // |
| // (2) It helps you avoid all those reentrancy problems when you chain |
| // too many triggers on one thread. Basically if you want to tell a task |
| // to process something for you, you feed your task some information and |
| // then you Wake() it. Don't tell it to process it right away. If it |
| // might be working on something as you send it information, you may want |
| // to have a queue in the task. |
| // |
| // (3) Finally it helps manage parent tasks and children. If a parent |
| // task gets aborted, all the children tasks are too. The nice thing |
| // about this, for example, is if you have one parent task that |
| // represents, say, and Xmpp connection, then you can spawn a whole bunch |
| // of infinite lifetime child tasks and now worry about cleaning them up. |
| // When the parent task goes to STATE_DONE, the task engine will make |
| // sure all those children are aborted and get deleted. |
| // |
| // Notice that Task has a few built-in states, e.g., |
| // |
| // STATE_INIT - the task isn't running yet |
| // STATE_START - the task is in its first state |
| // STATE_RESPONSE - the task is in its second state |
| // STATE_DONE - the task is done |
| // |
| // STATE_ERROR - indicates an error - we should audit the error code in |
| // light of any usage of it to see if it should be improved. When I |
| // first put down the task stuff I didn't have a good sense of what was |
| // needed for Abort and Error, and now the subclasses of Task will ground |
| // the design in a stronger way. |
| // |
| // STATE_NEXT - the first undefined state number. (like WM_USER) - you |
| // can start defining more task states there. |
| // |
| // When you define more task states, just override Process(int state) and |
| // add your own switch statement. If you want to delegate to |
| // Task::Process, you can effectively delegate to its switch statement. |
| // No fancy method pointers or such - this is all just pretty low tech, |
| // easy to debug, and fast. |
| // |
| // Also notice that Task has some primitive built-in timeout functionality. |
| // |
| // A timeout is defined as "the task stays in STATE_BLOCKED longer than |
| // timeout_seconds_." |
| // |
| // Descendant classes can override this behavior by calling the |
| // various protected methods to change the timeout behavior. For |
| // instance, a descendand might call SuspendTimeout() when it knows |
| // that it isn't waiting for anything that might timeout, but isn't |
| // yet in the STATE_DONE state. |
| // |
| |
| namespace bruno_base { |
| |
| // Executes a sequence of steps |
| class Task : public TaskParent { |
| public: |
| Task(TaskParent *parent); |
| virtual ~Task(); |
| |
| int32 unique_id() { return unique_id_; } |
| |
| void Start(); |
| void Step(); |
| int GetState() const { return state_; } |
| bool HasError() const { return (GetState() == STATE_ERROR); } |
| bool Blocked() const { return blocked_; } |
| bool IsDone() const { return done_; } |
| int64 ElapsedTime(); |
| |
| // Called from outside to stop task without any more callbacks |
| void Abort(bool nowake = false); |
| |
| bool TimedOut(); |
| |
| int64 timeout_time() const { return timeout_time_; } |
| int timeout_seconds() const { return timeout_seconds_; } |
| void set_timeout_seconds(int timeout_seconds); |
| |
| sigslot::signal0<> SignalTimeout; |
| |
| // Called inside the task to signal that the task may be unblocked |
| void Wake(); |
| |
| protected: |
| |
| enum { |
| STATE_BLOCKED = -1, |
| STATE_INIT = 0, |
| STATE_START = 1, |
| STATE_DONE = 2, |
| STATE_ERROR = 3, |
| STATE_RESPONSE = 4, |
| STATE_NEXT = 5, // Subclasses which need more states start here and higher |
| }; |
| |
| // Called inside to advise that the task should wake and signal an error |
| void Error(); |
| |
| int64 CurrentTime(); |
| |
| virtual std::string GetStateName(int state) const; |
| virtual int Process(int state); |
| virtual void Stop(); |
| virtual int ProcessStart() = 0; |
| virtual int ProcessResponse() { return STATE_DONE; } |
| |
| void ResetTimeout(); |
| void ClearTimeout(); |
| |
| void SuspendTimeout(); |
| void ResumeTimeout(); |
| |
| protected: |
| virtual int OnTimeout() { |
| // by default, we are finished after timing out |
| return STATE_DONE; |
| } |
| |
| private: |
| void Done(); |
| |
| int state_; |
| bool blocked_; |
| bool done_; |
| bool aborted_; |
| bool busy_; |
| bool error_; |
| int64 start_time_; |
| int64 timeout_time_; |
| int timeout_seconds_; |
| bool timeout_suspended_; |
| int32 unique_id_; |
| |
| static int32 unique_id_seed_; |
| }; |
| |
| } // namespace bruno_base |
| |
| #endif // BRUNO_BASE_TASK_H__ |