blob: f753fe3171a51d0b6fdbeb5d9e9a6ba79088eb19 [file] [log] [blame]
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Most ideas and some code are copied from the linux' kernels
* include/linux/skbuff.h
*/
#ifndef __TOOLS_FRAME_H
#define __TOOLS_FRAME_H
#include "SDL.h"
#include "list.h"
/**
* struct frame_queue - sk_buff_head like frame queue
*
* @list: pointer to head and tail
* @lock: mutex lock for serialize access
* @len: exact number of queued frames
*/
struct frame_queue {
struct list_head list;
SDL_mutex *lock;
size_t len;
};
/**
* struct frame - frame data structure (like sk_buff)
*
* @list: storage for double-linked &struct frame_queue list
* @dev: pointer to private device/driver structure
* @timestamp: space for the current timestamp
* @cb: private driver data
* @dcb: more reserved space for low-level / backend driver
* @queue: selected frame queue / priority
* @ref: reference counter
* @alloced: maximum available space
* @total_len: currently consumed and reserved memory
* @len: current frame length
* @head: points to the buffer head
* @data: current frame data pointer
* @tail: frame data tail pointer
* @payload: frame data storage container
*/
struct frame {
struct list_head list;
void *dev;
unsigned long timestamp;
uint8_t cb[64];
union {
struct list_head list;
uint8_t raw_data[32];
} dcb;
unsigned int queue;
unsigned int ref;
unsigned int alloced;
unsigned int total_len;
unsigned int len;
uint8_t *head;
uint8_t *data;
uint8_t *tail;
/* payload must be the last entry */
uint8_t payload[0];
};
/**
* frame_put - append more data to &struct frame
*
* Allocate @size bytes from &struct frame tail and
* returns a pointer to the requested location.
*
* @frame: frame to alter
* @size: extra size
*/
static inline void *frame_put(struct frame *frame, unsigned int size)
{
void *tmp;
BUG_ON(frame->total_len + size > frame->alloced);
frame->len += size;
frame->total_len += size;
tmp = (void *) frame->tail;
frame->tail += size;
BUG_ON(frame->tail > (frame->payload + frame->alloced));
return tmp;
}
/**
* frame_push - allocate head
*
* returns a pointer to a newly allocate area at &struct frame head.
*
* @frame: frame to modify
* @size: requested extra size
*/
static inline void *frame_push(struct frame *frame, unsigned int size)
{
frame->len += size;
frame->data -= size;
BUG_ON(frame->data < frame->payload);
return frame->data;
}
/**
* frame_get - reference frame buffer
*
* grab a reference from the frame buffer, in order to
* prevent it from being freed prematurely by a different user.
*
* @frame: frame pointer
*/
static inline struct frame *frame_get(struct frame *frame)
{
frame->ref++;
return frame;
}
/**
* frame_pull - remove space from &struct frame head
*
* Does the opposite of frame_push() and removes freed-up
* space at the frames's head.
*
* @frame: pointer to frame structure
* @size: bytes to remove from head
*/
static inline void *frame_pull(struct frame *frame, unsigned int size)
{
BUG_ON(frame->len < size);
frame->len -= size;
frame->total_len -= size;
frame->data += size;
return frame->data;
}
/**
* frame_reserve - reserve frame headroom
*
* Reserve a certain amount of space to allow headroom manipulations
* in the future.
*
* @frame: frame to adjust
* @size: bytes to reserve
*/
static inline void frame_reserve(struct frame *frame, unsigned int size)
{
BUG_ON(frame->total_len + size > frame->alloced);
BUG_ON(frame->len != 0);
frame->total_len += size;
frame->data += size;
frame->tail += size;
}
/**
* frame_trim - set frame length
*
* cut the frame to @size length.
*
* @frame: frame to be trimmed
* @size: new length
*/
static inline void frame_trim(struct frame *frame, unsigned int size)
{
BUG_ON(size > frame->total_len);
frame->len = size;
frame->total_len = size;
frame->data = frame->head;
frame->tail = frame->head + size;
}
/**
* frame_alloc - alloc and initialize new frame
*
* returns a newly created &struct frame object.
*
* @size: maximum frame size of the new frame
*/
static inline struct frame *frame_alloc(unsigned int size)
{
struct frame *tmp;
tmp = malloc(size + sizeof(*tmp));
if (tmp != NULL) {
memset(tmp, 0, sizeof(*tmp));
init_list_head(&tmp->list);
init_list_head(&tmp->dcb.list);
tmp->len = 0;
tmp->total_len = 0;
tmp->alloced = size;
tmp->head = tmp->payload;
tmp->data = tmp->payload;
tmp->tail = tmp->payload;
tmp->ref = 1;
}
return tmp;
}
/**
* frame_free - unref and free frame
*
* Unreference frame and free it up, if all users are gone.
*
* @frame: frame to be freed
*/
static inline void frame_free(struct frame *frame)
{
if (!--frame->ref)
free(frame);
}
/**
* FRAME_WALK - MACRO walker
*
* Walks over all queued elements in &struct frame_queue
*
* NOTE: This function is vulnerable in concurrent access
* scenarios without proper locking.
*
* @pos: current position inside the queue
* @head: &struct frame_queue head
*/
#define FRAME_WALK(pos, head) \
list_for_each_entry((pos), &(head)->list, list)
static inline void __frame_queue_init(struct frame_queue *queue)
{
queue->len = 0;
init_list_head(&queue->list);
}
/**
* frame_queue_init - initialize frame_queue
*
* Initialize the given &struct frame_queue object.
*
* @queue: frame_queue to be initialized
*/
static inline void frame_queue_init(struct frame_queue *queue)
{
queue->lock = SDL_CreateMutex();
__frame_queue_init(queue);
}
/**
* frame_queue_len - returns number of queue elements
*
* @queue: frame_queue object
*/
static inline unsigned int frame_queue_len(struct frame_queue *queue)
{
return queue->len;
}
/**
* frame_queue_empty - returns %TRUE whenever queue is empty
*
* @queue: frame_queue object
*/
static inline bool frame_queue_empty(struct frame_queue *queue)
{
return list_empty(&queue->list);
}
static inline void __frame_queue_head(struct frame_queue *queue, struct frame *frame)
{
list_add_head(&frame->list, &queue->list);
queue->len++;
}
/**
* frame_queue_head - queue a frame at the queues head
* @queue: queue to use
*/
static inline void frame_queue_head(struct frame_queue *queue, struct frame *frame)
{
BUG_ON((SDL_mutexP(queue->lock) != 0));
__frame_queue_head(queue, frame);
SDL_mutexV(queue->lock);
}
static inline void __frame_queue_tail(struct frame_queue *queue, struct frame *frame)
{
list_add_tail(&frame->list, &queue->list);
queue->len++;
}
/**
* frame_queue_head - queue a frame at the queues tail
* @queue: queue to use
*/
static inline void frame_queue_tail(struct frame_queue *queue, struct frame *frame)
{
BUG_ON((SDL_mutexP(queue->lock) != 0));
__frame_queue_tail(queue, frame);
SDL_mutexV(queue->lock);
}
static inline void __frame_unlink(struct frame_queue *queue, struct frame *frame)
{
list_del(&frame->list);
queue->len--;
}
/**
* frame_queue_unlink - remove a frame from the queue
* @queue: queue to use
* @frame: frame to remove
*/
static inline void frame_unlink(struct frame_queue *queue, struct frame *frame)
{
BUG_ON((SDL_mutexP(queue->lock) != 0));
__frame_unlink(queue, frame);
SDL_mutexV(queue->lock);
}
static inline struct frame *__frame_dequeue(struct frame_queue *queue)
{
struct frame *tmp = NULL;
if (!frame_queue_empty(queue)) {
tmp = list_entry(queue->list.next, struct frame, list);
__frame_unlink(queue, tmp);
}
return tmp;
}
/**
* frame_dequeue - remove frame from the head of the queue
*
* @queue: queue to dequeue from
*/
static inline struct frame *frame_dequeue(struct frame_queue *queue)
{
struct frame *tmp;
BUG_ON((SDL_mutexP(queue->lock) != 0));
tmp = __frame_dequeue(queue);
SDL_mutexV(queue->lock);
return tmp;
}
static inline void __frame_queue_purge(struct frame_queue *queue)
{
while (list_empty(&queue->list) == false)
frame_free(__frame_dequeue(queue));
}
/**
* frame_queue_purge - frees all queued &struct frame objects
*
* @queue: queue to be freed
*/
static inline void frame_queue_purge(struct frame_queue *queue)
{
BUG_ON((SDL_mutexP(queue->lock) != 0));
__frame_queue_purge(queue);
SDL_mutexV(queue->lock);
}
/**
* frame_queue_kill - destroys frame_queue object
*
* Destroy object and frees up all remaining elements
*
* @queue: frame_queue victim
*/
static inline void frame_queue_kill(struct frame_queue *queue)
{
SDL_DestroyMutex(queue->lock);
__frame_queue_purge(queue);
}
#endif /* __TOOLS_FRAME_H */