| |
| Commands are added to U-Boot by creating a new command structure. |
| This is done by first including command.h, then using the U_BOOT_CMD() macro |
| to fill in a cmd_tbl_t struct. |
| |
| U_BOOT_CMD(name,maxargs,repeatable,command,"usage","help") |
| |
| name: is the name of the commad. THIS IS NOT a string. |
| maxargs: the maximum number of arguments this function takes |
| repeatable: either 0 or 1 to indicate if autorepeat is allowed |
| command: Function pointer (*cmd)(struct cmd_tbl_s *, int, int, char *[]); |
| usage: Short description. This is a string |
| help: Long description. This is a string |
| |
| |
| **** Behind the scene ****** |
| |
| The structure created is named with a special prefix (__u_boot_list_cmd_) |
| and placed by the linker in a special section. |
| |
| This makes it possible for the final link to extract all commands |
| compiled into any object code and construct a static array so the |
| command can be found in an array starting at _u_boot_list_cmd__start. |
| |
| To ensure that the linker does not discard these symbols when linking |
| full U-Boot we generate a list of all the commands we have built (based |
| on the sections mentioned above) and use that to force the linker to |
| first enter the symbol as undefined in the output object so that there |
| is then a need for the symbol to be kept (this is the UNDEF_SYM logic in |
| the Makefile). |
| |
| If a new board is defined do not forget to define the command section |
| by writing in u-boot.lds ($(TOPDIR)/board/boardname/u-boot.lds) these |
| 3 lines: |
| |
| .u_boot_list : { |
| #include "u-boot.lst"; |
| } |