blob: 35539df5c75dc965800e555bd1432d8ef11c9767 [file] [log] [blame]
/******************************************************************************
*
* Module Name: nswalk - Functions for walking the ACPI namespace
*
*****************************************************************************/
/*
* Copyright (C) 2000 - 2008, Intel Corp.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer,
* without modification.
* 2. Redistributions in binary form must reproduce at minimum a disclaimer
* substantially similar to the "NO WARRANTY" disclaimer below
* ("Disclaimer") and any redistribution must be conditioned upon
* including a substantially similar Disclaimer requirement for further
* binary redistribution.
* 3. Neither the names of the above-listed copyright holders nor the names
* of any contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* Alternatively, this software may be distributed under the terms of the
* GNU General Public License ("GPL") version 2 as published by the Free
* Software Foundation.
*
* NO WARRANTY
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*/
#include <acpi/acpi.h>
#include "accommon.h"
#include "acnamesp.h"
#define _COMPONENT ACPI_NAMESPACE
ACPI_MODULE_NAME("nswalk")
/*******************************************************************************
*
* FUNCTION: acpi_ns_get_next_node
*
* PARAMETERS: parent_node - Parent node whose children we are
* getting
* child_node - Previous child that was found.
* The NEXT child will be returned
*
* RETURN: struct acpi_namespace_node - Pointer to the NEXT child or NULL if
* none is found.
*
* DESCRIPTION: Return the next peer node within the namespace. If Handle
* is valid, Scope is ignored. Otherwise, the first node
* within Scope is returned.
*
******************************************************************************/
struct acpi_namespace_node *acpi_ns_get_next_node(struct acpi_namespace_node
*parent_node,
struct acpi_namespace_node
*child_node)
{
ACPI_FUNCTION_ENTRY();
if (!child_node) {
/* It's really the parent's _scope_ that we want */
return parent_node->child;
}
/*
* Get the next node.
*
* If we are at the end of this peer list, return NULL
*/
if (child_node->flags & ANOBJ_END_OF_PEER_LIST) {
return NULL;
}
/* Otherwise just return the next peer */
return child_node->peer;
}
/*******************************************************************************
*
* FUNCTION: acpi_ns_get_next_node_typed
*
* PARAMETERS: Type - Type of node to be searched for
* parent_node - Parent node whose children we are
* getting
* child_node - Previous child that was found.
* The NEXT child will be returned
*
* RETURN: struct acpi_namespace_node - Pointer to the NEXT child or NULL if
* none is found.
*
* DESCRIPTION: Return the next peer node within the namespace. If Handle
* is valid, Scope is ignored. Otherwise, the first node
* within Scope is returned.
*
******************************************************************************/
struct acpi_namespace_node *acpi_ns_get_next_node_typed(acpi_object_type type,
struct
acpi_namespace_node
*parent_node,
struct
acpi_namespace_node
*child_node)
{
struct acpi_namespace_node *next_node = NULL;
ACPI_FUNCTION_ENTRY();
next_node = acpi_ns_get_next_node(parent_node, child_node);
/* If any type is OK, we are done */
if (type == ACPI_TYPE_ANY) {
/* next_node is NULL if we are at the end-of-list */
return (next_node);
}
/* Must search for the node -- but within this scope only */
while (next_node) {
/* If type matches, we are done */
if (next_node->type == type) {
return (next_node);
}
/* Otherwise, move on to the next node */
next_node = acpi_ns_get_next_valid_node(next_node);
}
/* Not found */
return (NULL);
}
/*******************************************************************************
*
* FUNCTION: acpi_ns_walk_namespace
*
* PARAMETERS: Type - acpi_object_type to search for
* start_node - Handle in namespace where search begins
* max_depth - Depth to which search is to reach
* Flags - Whether to unlock the NS before invoking
* the callback routine
* user_function - Called when an object of "Type" is found
* Context - Passed to user function
* return_value - from the user_function if terminated early.
* Otherwise, returns NULL.
* RETURNS: Status
*
* DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
* starting (and ending) at the node specified by start_handle.
* The user_function is called whenever a node that matches
* the type parameter is found. If the user function returns
* a non-zero value, the search is terminated immediately and
* this value is returned to the caller.
*
* The point of this procedure is to provide a generic namespace
* walk routine that can be called from multiple places to
* provide multiple services; the User Function can be tailored
* to each task, whether it is a print function, a compare
* function, etc.
*
******************************************************************************/
acpi_status
acpi_ns_walk_namespace(acpi_object_type type,
acpi_handle start_node,
u32 max_depth,
u32 flags,
acpi_walk_callback user_function,
void *context, void **return_value)
{
acpi_status status;
acpi_status mutex_status;
struct acpi_namespace_node *child_node;
struct acpi_namespace_node *parent_node;
acpi_object_type child_type;
u32 level;
ACPI_FUNCTION_TRACE(ns_walk_namespace);
/* Special case for the namespace Root Node */
if (start_node == ACPI_ROOT_OBJECT) {
start_node = acpi_gbl_root_node;
}
/* Null child means "get first node" */
parent_node = start_node;
child_node = NULL;
child_type = ACPI_TYPE_ANY;
level = 1;
/*
* Traverse the tree of nodes until we bubble back up to where we
* started. When Level is zero, the loop is done because we have
* bubbled up to (and passed) the original parent handle (start_entry)
*/
while (level > 0) {
/* Get the next node in this scope. Null if not found */
status = AE_OK;
child_node = acpi_ns_get_next_node(parent_node, child_node);
if (child_node) {
/* Found next child, get the type if we are not searching for ANY */
if (type != ACPI_TYPE_ANY) {
child_type = child_node->type;
}
/*
* Ignore all temporary namespace nodes (created during control
* method execution) unless told otherwise. These temporary nodes
* can cause a race condition because they can be deleted during
* the execution of the user function (if the namespace is
* unlocked before invocation of the user function.) Only the
* debugger namespace dump will examine the temporary nodes.
*/
if ((child_node->flags & ANOBJ_TEMPORARY) &&
!(flags & ACPI_NS_WALK_TEMP_NODES)) {
status = AE_CTRL_DEPTH;
}
/* Type must match requested type */
else if (child_type == type) {
/*
* Found a matching node, invoke the user callback function.
* Unlock the namespace if flag is set.
*/
if (flags & ACPI_NS_WALK_UNLOCK) {
mutex_status =
acpi_ut_release_mutex
(ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE(mutex_status)) {
return_ACPI_STATUS
(mutex_status);
}
}
status =
user_function(child_node, level, context,
return_value);
if (flags & ACPI_NS_WALK_UNLOCK) {
mutex_status =
acpi_ut_acquire_mutex
(ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE(mutex_status)) {
return_ACPI_STATUS
(mutex_status);
}
}
switch (status) {
case AE_OK:
case AE_CTRL_DEPTH:
/* Just keep going */
break;
case AE_CTRL_TERMINATE:
/* Exit now, with OK status */
return_ACPI_STATUS(AE_OK);
default:
/* All others are valid exceptions */
return_ACPI_STATUS(status);
}
}
/*
* Depth first search: Attempt to go down another level in the
* namespace if we are allowed to. Don't go any further if we have
* reached the caller specified maximum depth or if the user
* function has specified that the maximum depth has been reached.
*/
if ((level < max_depth) && (status != AE_CTRL_DEPTH)) {
if (child_node->child) {
/* There is at least one child of this node, visit it */
level++;
parent_node = child_node;
child_node = NULL;
}
}
} else {
/*
* No more children of this node (acpi_ns_get_next_node failed), go
* back upwards in the namespace tree to the node's parent.
*/
level--;
child_node = parent_node;
parent_node = acpi_ns_get_parent_node(parent_node);
}
}
/* Complete walk, not terminated by user function */
return_ACPI_STATUS(AE_OK);
}